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http://www.youtube.com/playlist?list=PLWe0mYs3ObwL36zemynMh5G4b-3s5vol0
it's a playlist from some FA players expaining all kinds of stuff
upgrading a t2 mass to t3 cost 3500 mass building a t3 mass from crach cost the same 3500 mass hold of goign from t2 to t3 to got about 2400 mass reclame the t2 mass and get the 800 mass back then buld the t3 mex saving you wast the 800 mass
Unfortunately, being the most difficult RTS to master resources, there are no tutorials worth a damn built in, nobody shows you how it is done. No game would need it/deserve it more, and no game has less of it. Just a little advanced tutorials would have made a ton of difference for so many players that just got frustrated and kept playing.
A thing that tells you: you are producing 30 mass, you are at tech level 1 / 2, you are producing a fat boy experimental: you are shooting yourself in the foot, wait till you are producing 80 or more mass, and THEN start doing that.
Or: if the resources are yellow or red and flashing, you are using way more than you are producing and nothing will more or get done.
Upgrading the mass extractors is kind of unintuitive, nobody tells you really that you can/should do it, that it is essential. Upgrading from T1 to T2 is ok, but usually only do one and assist them with your engineers to speed up. Once you have all of them T2, you can go to T3, but mind you, the T3 upgrade is going to hurt, it takes AGES to complete, yet you have to do it, in order to have much more mass later, it is an investment into the future (or lets say your continued existence, since other players will be doing it for sure, and somebody producing 150 and you half of that will beat you no matter what you do)
One super cool thing that SupCom can do that most other RTSes cannot is assist: you can use as many engineers to assist building something as you want, it will speed up more and more.
Another tip: if your SupCom is damaged, DO NOT FIX IT with engineers, it will use up so much energy that it will collapse all your shields. The problem is that if you assign 10 engineers to assist your SupCom, they will fix him if he gets damaged and you have to stop them doing that.
Anyway, I love SupCom, there is no RTS out there in scale and proportion like it, everything else seems tiny and in no other RTS that I have seen can you actually play offense / defense like in real war. In most other RTSes there are no defensives, no shields or point defenses worth a damn, they are all useless, you can only attack, the defensive playing is non-existent. In real war, defensive play can actually be very powerful, and you will need a multiple in units to defeat a proper implemented defensive position.