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EDIT:
@T-BONE BIGGINS
He was always a brain in a jar...He was just projected...Don't you always wonder why he is a red hologram. Therefore he never changed...What i hate about sc2 is the ENDING! ITS F***ING BS! Cybrans are known to want to have freedom from the UEF. Even though im a huge UEF fan, i feel bad for the cybrans. It's like saying that black people symbolizing cybrans (getting freedom from whites *sybolized as UEF*) all become evil against everyone! This frustrated me! ESPECIALLY SINCE THE ORIGINAL GAUGE WAS A BLACK DUDE IN SUPCOM1
.......................... ENjoy both games and i loved Supreme commander so good i bought it four times ,,,,,,,,, cheerssss
I agree with that post completely except this sentence. Brackman is also changed, he is now a brain in a jar O_O
Bashing SC2 is very popular, moreso on a SC1 forum, so I'd take what you hear with a grain of salt.
I like base building, thanks for your post. I have SC2 but didn't like it much. I'm a *HUGE* fan of the original Total Annihilation which is easily the best RTS ever made.
OP, in SC1 you'll be spending as much time managing your economy as you will fighting your opponents. Just a fair warning.
Base building strategy is what I enjoy as well. I don't like how a lot of so called 'RTS games' have become simple squad/army management simulations. And with the only goal being to find the easiest combination of units to spam.
I would rather have a base, that I make, to fall back on and adapt my strategy if the first one failed.
then Supcom and FA you will like be sure to look at Forged Alliance Forever and something else if you buy a boxed version dvd game for windows version of supcom 1 and enter that cd key then you get supcom and forged alliance in steam ..... just so yu know
Well, you can't go wrong buying a 2.5€ game at any rate. I got totally unlucky myself since I finally decided to purchase FA yesterday, figuring this is the kind of game that almost never goes on sale.
I also enjoy base building but not when it is so massively overcomplicated that it starts to turn my real time strategy game into a real time management game. FA (Forged Alliance) is dangerously close to crossing that line. Ultimately, the problem is that even if FA has vastly more units than does SC2, they all serve the same purpose meaning the number of units is much more comparable. You've got *three* tiers of engineers, three tiers of power plants, three tiers of mass extractors... and, IIRC, it used to be three tiers of bloody mass convertors as well though it's 'just' two now. If you watch pro replays it is not uncommon that they're handling several hundred engineer units. Frankly, I find it ridiculous, and while I resent many of the changes that were made with SC2, I'm more and more in favor of the trimming up that happened to the point I just can't be bothered with SC1's base building lunacy. I want to fight a war, not manage construction projects SimCity style.
You mean the graphics is acutally better in supcom1?
I understand that. But I would assume there is at least a patrol option for units and at least some amount of automation. Letting you build in sections.
Kind of a build, defend, and forget, method. Then move to your next sector. That's part of why I like base build strategy.
I wish Sim City had military options. Closest I've found was the Anno 1701, Dawn of Discovery, Anno 2070 hybrid games. But even those lack in complexity once you separate each part mentally. Maybe this will be what I've been looking for.