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I can build the mod units, but I think if I delete the normal units from the unit folder (e.g. Tech 2 Panzer UEF) then the AI can no longer use them in the campaign and skirmish. Even if the AI in the campaign only works to a limited extent...
I also want to delete the units just for me for the campaign.
I looked at the Loud Mod, but I don't like the fact that you have to register on their website...
Then I'll try that again
But I would still like to know if there are other options.
What I also wanted to know: which programs can you use to open and edit the SCM and Lua files?
I would like to try modding myself
Thanks
The main game has a file called 'units.scd', found within the folder:
<your local drive>:\Steam\steamapps\common\Supreme Commander Forged Alliance\gamedata
All *.scd files can be opened with a file extractor, such as Winrar, Winzip, 7-zip etc.
Inside the 'units.scd' you'll find a 'units' folder, within which several folders exist, named like 'XSB0203', which is the unit data for: https://unitdb.faforever.com/?id=XSB0203
...as found on:
https://unitdb.faforever.com
...which can be used for reference.
Same with the mod files: Folder = unit data.
You can look up the original units to get an idea how things are handled.
Inside each unit folder the file ending with *.bp has the unit data you want:
-health, speed, resource price etc.
The Brewlan mod also has timelapse videos on youtube about the creation of their own unit models, such as:
https://www.youtube.com/watch?v=_I_D6KGNB8g
...aaand Faforever has a cheat mode for unit testing and mod development support buuut I never used it, so I don't even know how to enable it.
This menu is available in ALL versions of the game, Vanilla, FAF and LOUD.
That's just Google Translate...
I believe that I have everything I wanted.
Many thanks for the help.