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There are several AI alternatives which dramatically improve that aspect of the game. The baseline is the Sorian AI, which is imbedded into Forged Alliance Forever, but the FAF communty is home to some other alternative AI as well - including Dilli and Uveso. While the focus of the FAF community is mostly PvP it's worth a look
http://www.faforever.com
While not a part of the FAF package, The LOUD Project deals not only with a massively revised AI, but a significant overhaul of the code base to greatly improve mid and late game performance with large numbers of units. The project is squarely aimed at those who prefer playing against the AI and want a deeper experience. You can find out more about it here
https://www.moddb.com/mods/loud-ai-supreme-commander-forged-alliance
Give it some time. :)
I think, there is some difference between the implemented vanilla-AIs. There is also a siginficant difference depending on the map you use. I find land-only-maps much more difficult than ocean-maps... And I find it much more difficult to play without using at least the 2x resource-mod (which is implemented ingame.) I don't use any 3rd party-mods... yet.
The main reason, I still play this game, is, because, there is no other rts with base-building, which uses all warfare (sea, land, air) in such a great way, and can be played against the AI.
If anyone knows one, I'll listen. it must have: Sea, including submarines! Air: preferable direct-control, and Land, of course. But the units should be individual, not "place-holders" (like in emprie earth.) AND it should have very large maps (at least the 40x40-size of this game...)
When I began construction of The LOUD Project AI, we wanted to deal with all those issues, and create a dynamic AI that could not only adapt to all geographic considerations, but could change dynamically with how the opponents were playing. We also wanted a competitive AI that didn't require massive cheat levels to do so. If those ideas appeal to you, then you should consider The LOUD Project. There's far more to it than an AI, being focused upon performance, balanced for all arms operations, and deeper gameplay, but we do feel it is a truly different AI experience for all those who prefer a good match against an AI that actually does some thinking, and isn't just following a script.
T4 AA SAMS use smaller artillery models? O_o
GIGANTIC SWARMS OF T3 AIR SUPERIORITY FIGHTERS!
An Aeon LOUD AI sat in it's base, rung with huge amounts of T3 spider bots and tanks...did nothing with them. They just sat around the whole game and never attacked. Granted, this game had no Support Commanders and no Air Transports.
There is, I suspect, a far larger community of FA players who play almost exclusively against the AI, or with a few friends against the AI, than there are PvP players - and not that it matters in the slightest - but the PvP community is well served by FAF - and we wanted to cater to those who felt the AI was not getting the attention it deserved. The choice, ultimately, comes down only to you and the enjoyment you get from it.
I only play Vs the computer and the sorian mod makes a tremendous difference.
Custom campaign missions in FAF, mostly a lot more difficult than the regular stuff.
I've been working on LOUD for almost 10 years now - and the single biggest reason that those original AI underwhelm (and this continues to haunt the FAF AI as well) is that they haven't tried to give the AI the information necessary to understand the units - or the map - so that it can actually adapt to changing situations. Once you start doing this, the AI can formulate not only better responses to what's happening on the battlefield, it can start thinking ahead, in every possible sense.