Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/1moeUyQEEHLrzTF-DXnRSIFWbvLu3zsjW/view?usp=sharing
Obviously, you'll need to make some changes to all the files. For the "categories" in the CustomUnitRestrictions.lua file, you'll need to find the unit ids for all the T3 & T4 artillery. To do that, you'll need to enable cheats in the lobby & create a sandbox game. Within the sandbox game, use Alt+F2 to open the cheat/spawn menu & then look/search for those. The search function only lets you search for the entire description of a unit, so selecting tech levels T3 & Exp then scrolling may be a little easier.
Once you have the changes made, put the mod in the correct directory (Windows+R):
%USERPROFILE%/Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
After that, open the game & go into Extras > Mod Manager to enable the mod you just created. You need to enable the mod first before going into a game lobby so that the restrictions table is updated correctly.
I could never get the tooltip to work, but it's unimportant as long as you know what's being restricted via the "name" in the CustomUnitRestrictions.lua file.
Modding resources:
https://supcom.fandom.com/wiki/Modding
https://supcom.fandom.com/wiki/Beginners_Tutorial._SC/FA_Creating_an_Upgradeable_Structure.
https://wiki.faforever.com/index.php?title=Modding
https://forum.faforever.com/topic/739/guide-creating-a-basic-balance-mod-with-a-merge-blueprint?_=1608476874183