Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

BloodCeles Jun 19, 2018 @ 5:57am
Question about LOUD mod.
This mod was a godsend to make this game great again, but sadly like all things that you wish were perfect have flaws. I'd like to ask if there is a way to edit files to change them back to vanilla or delete them all together without breaking the mod.

Most important- Deleting the VO effect of the guy constantly telling you when an experimental is seen. It sounded like a good idea but it falls flat and gets old very quickly when it says it a lot or starts looping over itself when there is a large number of them. Idk how many time's I've heard "Commander a monkeylord has been spoted, HQ out"...real tired of hearing it lol I've gotten to the point I had to turn VO sound off in the options but now I cant hear when nukes are being launched or anything. - So if anyone knows of a way to delete "commander" bs but leaving the rest. That'd be great.

Most Important- Just like the VO effect, the AI likes to "ping" attack or whatever a lot. Which again also gets annoying very quickly. Even more so in massive 5vs5 or higher battles. If there is a way to either remove the "ping" sound for the attack ping or if knowing of a way to stop the AI from spamming it. that'd be great.

Minor- Readding the effects from shells/missiles hitting the ground and the such. This one isnt important but I like to zoom in and enjoy the explosions and the such. Since they are removed in the mod it removes the "fun" of it in a way, but not to the point of ruining the game. - So if anyone knows of a way of readding the effects back to it, that'd be a great add as well.


before you ask. I dont PvP in this game I only play against the AI or do Co-op with friends so Im not worried about "out of sync" or whatever from mismatches, since I can help my friend make the same changes to theirs.
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Showing 1-13 of 13 comments
loudman2 Jun 19, 2018 @ 6:28am 
Greetings - and thanks for trying out the LOUD Project.

While we have a limited amount of control over the VO, and really only have the option of turning it off entirely. As each experimental is detected, it's voiceover is queued into the audio subsystem - something we cant really tinker with at this point. The voiceover itself cannot be edited but only entirely replaced and only if we split the voicepackage down and rebuild it - so it's not trivial. Originally we wanted to create a voiceover package that had warnings for the many other experimentals we've added, but your mention of the repeated voiceovers isn't the first time we've heard about this issue.

The 'ping' that an AI generates (I assume you're talking about an allied AI) is there for two reasons. One - to notify you that it's found a threat that is worthy of attention, and two, to notify other allied AI that they should be doing something about it. We could probably remove the audio portion of it. We initially used it as a debug tool to visualize when LOUD noticed a threat that he should be responding to.

As for the various shell explosions - most of the incidental ones were removed for performance reasons. Since all graphical effects are triggered, managed and resolved by the primary SIM thread - this has a rather measurable effect on performance. This is done on a projectile by projectile basis - so it can be turned back on, but you would have to edit the many projectile blueprints to make it happen. It is our intention, that as the project advances, many of these and various other minor visual effects, will be put back in.

If you would like to discuss the LOUD Project in greater detail, or find other like-minded individuals who like a good comp-stomp, then you might be interested in joining our Discord server (https://discord.gg/nwR2whN). We'd love to hear about your LOUD experiences, what's good (and bad) and how you'd like to see it advance.

Sprouto
Author of The LOUD Project
https://www.moddb.com/mods/loud-ai-supreme-commander-forged-alliance
JuggernautOfWar Jun 19, 2018 @ 10:40am 
I've never heard of this mod before. I'm gonna stop by the moddb page after work and see what it's all about. If I could get a summary in the meantime I wouldn't mind. :KSmiley:
loudman2 Jun 19, 2018 @ 10:55am 
There's a lot to tell you - in short - Better Performance Better AI - but that's hardly doing it justice. Mind you - I could be biased.
BloodCeles Jun 19, 2018 @ 3:01pm 
Originally posted by JuggernautOfWar:
I've never heard of this mod before. I'm gonna stop by the moddb page after work and see what it's all about. If I could get a summary in the meantime I wouldn't mind. :KSmiley:

It fixes the AI where it no longer slows down the game after like 30 minutes. So no longer 5 hour games just to play an hour game. XD Plus a few other fixes, but its more of an overhaul then a mod since it completely changes all the game files.(no single player, just skirmish/lan play)

@loudman2

Bugger...yeah the VO was the only real issue I had with it because it gets annoying so dam fast when the guy keeps repeating himself and it's like "I get it..." lol but I'll have to stick with turning VO sound off for now. I dont play with nukes all that often so it shouldnt be that big of an issue.

I dont mind that they bring my attention to it but in larger games the pings get out of control, idk how the options work for the mod, but if there was a way to turn on/off the audio of it would probably be great for future options. Since Im sure some like it.

Yeah I heard about it before on another thread being a performance thing and I understand that. I was mostly saying for "private" games. Since solo I dont think I'd have to worry to heavily on performance(well in 3vs3 at least) so I would do little fights for the battles, but without the explosions and stuff it lacks when you zoom in and Im gonna be recording some battles but without them it's gonna look like im shooting duds XD - but if you know a step by step way of replacing the files I wouldnt mind hearing them, though if it's more of a "you need *insert program* and then go deep into file and replace these files and then you need to configure this and that" then nevermind. Only way im going to bother to edit it is if it's just a quick "copy and paste into folder" thing. lol

Thanks for the reply as well ^.^
Last edited by BloodCeles; Jun 19, 2018 @ 3:02pm
Hawk Jun 30, 2018 @ 4:21am 
Interesting sounding mod
Last edited by Hawk; Jul 4, 2018 @ 1:15pm
StonerViking793 Aug 27, 2021 @ 10:22am 
Is there a way to completely remove LOUD. I would very much like regular ai in skirmish AND the story line. I've reinstalled Forged Alliance several times.
MostLostNoob Aug 27, 2021 @ 11:30am 
Originally posted by StonerViking793:
Is there a way to completely remove LOUD. I would very much like regular ai in skirmish AND the story line. I've reinstalled Forged Alliance several times.
Loud doesn't modify your Steam SCFA install, it simply uses some of those same files, so you don't need to remove Loud to play the vanilla Steam SCFA game. To play vanilla SCFA, simply start from Steam or the SCFA shortcut you made from Steam & you'll get the vanilla Steam SCFA version; however, before starting a game, you should change your profile at the main menu as each version of SCFA (Steam, Loud, FAF, etc.) uses its own profile info, so they're not compatible & a different profile is needed for each.

If you still really do want to remove Loud, then all you'll need to do is remove the following:
LOUD (folder)
SCFA_Updater.bat
SCFA_Updater.exe
SCFA_Updater.log
Originally posted by MostLostNoob:
Originally posted by StonerViking793:
Is there a way to completely remove LOUD. I would very much like regular ai in skirmish AND the story line. I've reinstalled Forged Alliance several times.
Loud doesn't modify your Steam SCFA install, it simply uses some of those same files, so you don't need to remove Loud to play the vanilla Steam SCFA game. To play vanilla SCFA, simply start from Steam or the SCFA shortcut you made from Steam & you'll get the vanilla Steam SCFA version; however, before starting a game, you should change your profile at the main menu as each version of SCFA (Steam, Loud, FAF, etc.) uses its own profile info, so they're not compatible & a different profile is needed for each.

If you still really do want to remove Loud, then all you'll need to do is remove the following:
LOUD (folder)
SCFA_Updater.bat
SCFA_Updater.exe
SCFA_Updater.log

Not sure what you are talking about.
LOUD ruined my vanilla version!
I cannot get any skirmish set up, as I cannot even get a map selected!
It just shows an empty box...
ffs.
I cannot get this garbage out of the system.
Nothing works any more, even after reinstalls.
Like: I cannot see the maps, I cannot assign an AI to any given spot.
This is supposed to be "not a problem", "doesn't change your vanilla version"?
It damn well IS a problem and it DOES make [seemingly irreversible] changes!
-.-
had to manually remove the user data, then it worked (the reinstall that is):
( %USERPROFILE%/Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance )

very annoying, to say the least...
Hollow Feb 17 @ 6:18am 
Instead of necroing the thread you could've read the mod's instructions or several topics that already explained that each variant of FA you play, original, FAF, LOUD, requires it's own profile to be used or else it gets corrupted.
Originally posted by Praetorian_INTP:
had to manually remove the user data, then it worked (the reinstall that is):
( %USERPROFILE%/Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance )

very annoying, to say the least...

FFS, learn to read.

As Hollow pointed out, I clearly stated in my post that you needed a different profile when switching between the various versions of SCFA (Steam, LOUD, FAF, etc.):


Originally posted by MostLostNoob:
Loud doesn't modify your Steam SCFA install, it simply uses some of those same files, so you don't need to remove Loud to play the vanilla Steam SCFA game. To play vanilla SCFA, simply start from Steam or the SCFA shortcut you made from Steam & you'll get the vanilla Steam SCFA version; however, before starting a game, you should change your profile at the main menu as each version of SCFA (Steam, Loud, FAF, etc.) uses its own profile info, so they're not compatible & a different profile is needed for each.
loudman2 Feb 17 @ 9:14am 
What's somewhat disappointing more is that he quoted the solution is his own post.
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