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If you think it's just malfunctioning, if you wish, we can diagnose it for you very quickly. Just join the Discord (link is on the front of the launcher) and drag your replay file, or your game log, onto the bug-reports channel. (The launcher will help you locate those).
I'm there (as are others) and we will be happy to assist you almost immediately.
all right and ill have to like...find a replay i guess lol my unit cap is set to 2k but that might be why
i had a chat with the guys in the LOUD discord its just apart of there programming to be to keep an eye on you i just wasnt playing good enough for the AI to take me seriously enough to attack me with anything...makes me feel bad lol
We've gotten replays of this sort many many times - and yours was NOT one of them. If was just a big map - with lots for him to do - and a long way to go until he would be in a reasonable position to attack, so it was very 'quiet' from your perspective. Trust me - he was rather busy.
Either way - it's always good to talk directly with our users, since finding all the 'easter eggs' in LOUD is a lengthy process, and there is a great deal to take in. I'm glad we could help out.
yea someone over ther was talkin to me about it and its fine as i said i just wasnt doing very good wich is fine just means i need to get better to grab his attention
Thank you & sr for my bad eng
The HP scaling, and some of the other mild cheats that are in play, occur at a fraction of the cheat value, and they contribute to LOUD being more effective at much lower cheat multipliers than other AI. This directly impacts overall performance - the intent being that LOUD can achieve the same impact on the battlefield with lower numbers of units, and all of the bad things that happen with large numbers.
Another aspect of LOUD that works against you for tower defence is LOUD's balancing choices. Compared to the vanilla game, static defence is less effective - and this is intentional, to move the game towards a mobile stance, and away from 'fortress mentality'. In LOUD, this is a subtle, but noticeable shift - and quite frankly, LOUD would look at a tower defence situation and seek a way to completely avoid it until such time as he has no other choice. Unlike previous AI - he's not interested in wasting his units if he's going to lose.