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What's your cpu usage in task manager like? got any sound programs going as well as FA?
Oh and are you running 1080p or 4k? (the spec's are fine for 1080p but 4k might be different)
From the sound of it, you've simply given the AI too much headroom to grow (4k unit cap will do that - especially with 4 of them).
On your hardware, you should be easily able to reach a total of about 5k units before you see the SIM speed drop below zero. However, there are lots of variables, especially the map, that can alter that situation. I would suggest you try a more modest unit cap - try 1k - and perhaps less AI as well. LOUD is quite happy at that level, especially if there is no naval aspect.
Yeah, it seems that over 1500 unit cap is where it starts to have issues. The LOUD AI seem to like to mass air units but don't build enough air staging facilities to hold them all. So when they run out of gas, all the air units swarm around the staging facilities and they just create random pockets of huge swarms of air units across the map. If I nuke those spots, the perfomance goes back up for a small amount of time.
As for LOUD's behavior - we're always examining these kind of issues - so please - if you could, submit a replay of a game like this so we can address it. We really need these kind of replays to keep moving the project forward.
Really this isnt THAT big of an issue. It is just a little annoying to be stuck playing at -5 game speed (even while trying to adjust the speed manually, the observer speed is stuck).
If the issue is just the AI hording more units than they need, maybe the key to fixing this issue would be to have them send out their units more, or not stockpile more than they would need.
LOUD will 'vent' when a unit count at a base reaches a certain point - but - if there are movement issues (which happens with bad marking), a very large platoon can simply get 'stuck' - it's formed and moving out - but it never gets anywhere - and it's one of the primary things we look at when we get submitted replays.
The 80K map won't play much of a role in your performance, but of course, you're correct, this extra space tends to keep attrition down - so unit count grows quickly to the point of slowdown. So, even while LOUD can support far more units than the vanilla or FAF game, the underlying causes of the slowdown are still with us.