Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

CoolLew Mar 23, 2018 @ 4:46am
Best faction for my play style?
I love this game!
Can someone tell me, or point me in the right direction:
I’m curious what units and factions the veterans of this game think are the best.
Preferably broken down by tech-level and by land/air/sea. I don’t mean just a list of unit stats, but a breakdown of why.
I’m wondering which faction will best fit my play style.
I’ve been crunching the numbers myself, but surely someone smarter than me has already done this, lol
Thanks for any information :)
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Showing 1-10 of 10 comments
Jack_Jack Mar 23, 2018 @ 6:43am 
I recommend playing the vanilla campaign, the story is very good, and it will definitely tell you which faction fits you according to the story. Well it's no use pointing to play with this or that faction, all have strengths and weaknesses and there is always against unity for each type of strategy you use, anyway game is balanced in the FAF much more balanced, so really difficult to indicate which one better, but correct is to make you like a certain faction, best way is to play the Vanilla campaign.
Sagi Mar 23, 2018 @ 7:30am 
uef: good units, best at base defence and defeating the enemy from a distance, lacks special abilities.

Cybran: stealth obvious use it alot and alot. this has no effect in singleplayer tough. Lacks base shielding

aeon: good all round but is best in overwhelming the enemy with lot's of units. Units lack diversity so they are more easy to counter.

seraphn: special abilities and ♥♥♥♥♥♥♥ tactics (nukes and bomber, missile ships etc). Lacks decent T3 units and worse anti air.

p.s. these are just my opinions...
CoolLew Mar 23, 2018 @ 8:03am 
Cool, that’s the kind of info I’m look for, thanks

Originally posted by Stylistic Sagittarius NL:
uef: good units, best at base defence and defeating the enemy from a distance, lacks special abilities.

Cybran: stealth obvious use it alot and alot. this has no effect in singleplayer tough. Lacks base shielding

aeon: good all round but is best in overwhelming the enemy with lot's of units. Units lack diversity so they are more easy to counter.

seraphn: special abilities and ♥♥♥♥♥♥♥ tactics (nukes and bomber, missile ships etc). Lacks decent T3 units and worse anti air.

p.s. these are just my opinions...
vineboy2004 Mar 23, 2018 @ 6:22pm 
Originally posted by CoolLew:
Cool, that’s the kind of info I’m look for, thanks

Originally posted by Stylistic Sagittarius NL:
uef: good units, best at base defence and defeating the enemy from a distance, lacks special abilities.

Cybran: stealth obvious use it alot and alot. this has no effect in singleplayer tough. Lacks base shielding

aeon: good all round but is best in overwhelming the enemy with lot's of units. Units lack diversity so they are more easy to counter.

seraphn: special abilities and ♥♥♥♥♥♥♥ tactics (nukes and bomber, missile ships etc). Lacks decent T3 units and worse anti air.

p.s. these are just my opinions...
uef is so Op
CoolLew Mar 24, 2018 @ 6:42am 
I did find a good page if anyone is interested:
https://wiki.faforever.com/index.php?title=Learning_SupCom
CarolusMagnus Mar 29, 2018 @ 12:30am 
Originally posted by CoolLew:
I love this game!
Can someone tell me, or point me in the right direction:
I’m curious what units and factions the veterans of this game think are the best.
Preferably broken down by tech-level and by land/air/sea. I don’t mean just a list of unit stats, but a breakdown of why.
I’m wondering which faction will best fit my play style.
I’ve been crunching the numbers myself, but surely someone smarter than me has already done this, lol
Thanks for any information :)

You'll receive very subjective answers, and you didn't even tell us what your play style is.

Every faction has its own strengths and weaknesses, it's own units that are the best and worst in its kind. None of them are the best overall. But here's the general info for each faction, as far as I understand at least:

UEF - the tankiest faction. Comparing units in every unit type, they have the highest hp. In dealing damage, not counting its best units, it's mediocre. Its shields are third strongest. Basing on what I've read on what other players are saying, they're the easiest to understand and handle. Weapons are balanced on damage, AoE, and RoF, in a sense that some of it's units fire fast but weak, and some fire slow but damaging.

Cybran - specializes in stealth and versatility; most of its units have functions that others in the same class don't. HP-wise, the weakest. Weakest shields, and even no mobile shield, but they do have mobile stealth field instead. Its weapons are mostly focused on RoF, with some focus on AoE.

Aeon - focused on dealing high damage. Second best shields, but smaller compared to the other three. As mentioned above, not too diversified in units, that is, they have fewer units and they mostly specialize in what they do, opposite of the Cybrans. Weapons are more on damage, AoE not so much, and RoF is almost out.

Seraphim - best shields, second to UEF in health, damage is okay. Like Aeon and UEF mixed together without their special qualities. Depending on who you ask, it's either atrociously ♥♥♥♥♥♥ AA or best AA for taking out recon planes. Weapons are also balanced the same way as UEF.



But if I understand correctly, all of this goes out the window in multiplayer matches. Apparently, they spam stuff.
patrick Mar 29, 2018 @ 7:25am 
If you want to have more practical info for multiplayer check out the faction for dummies videos from heaven and the unit composition videos.

Describing factions at their core isn‘t that easy, but singleplayer introductions can be a little misleading. Summing up all the units of a faction always either includes a massive time investment or cutting corners. Feel free to ask about smaller topics like only a certain tech stage, land/air/naval or an ingame situation.

To start off with a bad stereotype about the UEF, there is no turtle faction. Since control of the map means control of the mass extractor spots, you‘ll have a better time being agressive in one way or another.

The UEF tends towards units that are good in direct confrontations. You can often excert pressure on your enemey by pushing with your ACU and land units, players of other factions often have a harder time holding you back than you have with advancing. That doesn’t mean that you can neglect mass extractor upgrades or that you have to attack, but it means that you have good chances in situations where you define clear frontlines and start a battle of attrition. The T1 tank isn‘t outstanding in gimmicks, but overall strong. A quick leap to tech 2 can provide you a substantial advantage since the pillars are a very efficient combat unit. You have to beware overcharges of course. Your structures are powerful but you should be careful to not rely too much on them, especially on more flexible maps. You scale well into the lategame, so even if you are not able to get an advantage over your enemey, as long as you also deny his you habe good chances. The Tech 3 percival is one of the most powerful units in the game. Protecting it while it stays at it‘s maximum range usually makes it hard for your enemey to fight back. Although it applies to all factions, make sure to bring some siege equipment and engineers to take direct advantage of your attack while it proceeds.

Cybrans are good at interrupting the enemey, at the same time their late game isn‘t that strong. Their commander has less HP and their T1 tanks are a bit weaker than other factions, but the tanks are faster and the cybran can access a powerful stealth+gun upgrade combination. You don‘t want to get forced into a situation as described above. Your T1 mantis tanks can outrun enemey tanks, so you should try to raid enemey mass extractors with them. The tech 2 hoplites deliver high damage over good ranges and hit their targets more reliably than the UEF mongoose, you can harass your enemeys with them. Your tech 2 bombers are powerful, you can use them or firebeetles to take out enemey tech 2 mass extractors and power generators. If you let the enemey alone for long enough, you‘ll loose, if you let the enemey pressure you enough, you‘ll also loose, but you have powerful tools to disrupt the enemeys plans. Stealth plays a big part in this but it is overall related to the high damage you put out. On tech 3 you can do strong raiding attacks with your loyalists and their death emp (you can use self destruct if neccercary) can make cost efficient experimental kills possible. It can also work against unprotected ACUs.

To play Aeon well you have to learn to use aurora well. They can dodge sideways, move backwards while shooting, and have the same range as a t1 PD (more than an ACU). The main counter to your tech 1 strategy are tech 1 bombers and mobile artillery, so dodging to avoid their damage is important. So is splitting your units up and avoiding clusters. But at the same time you want as many units as possible to shoot the enemey. You can deliver serious harrassment, but your enemey will always be tempted to charge in to either overwhelm you (since other tanks destroy you on short ranges) or at least force a tie. Because if he‘s running away, you can hurt him even more while he does. Gun upgrades are a serious threat to your auroras, so are overcharges if you cluster them. Your gun upgrade is split into 2 parts, a little more expensive overall, but you have more range with them than enemey ACUs. Since your enemey will be tempted to play agressively, going for the damage upgrade first is often a good solution. But you are vulnerable against T1
mobile artillery as long as you don’t habe the range one. On T2 you should still use aurora, but couple them with asylum mobile shields. Your T3 harbinger is weaker in direct combat than other T3 direct combat units but is also cheaper and quicker. At the same time it dominates versus T3 raiding units (loyalist/titan) and easily beats tech 2 units. You can seriously threaten the enemeys map control with it. This sounds alot like the video i suggested, because i habe first hand experience loosing games i thought i was winning exactly how it was mentioned in the video.

The seraphim have very powerful T1 mobile artilleries and their ACUs are strong aswell. Their T2 Assault bot is very powerful but the cost makes receiving overcharges to them devastating. I‘d put their battle ideology into a similar position as UEF, but you have to capitalize on the T1 mobile artillery and the ACU alot. I‘ve seen people die to that still in the T3 stage.
CoolLew Mar 30, 2018 @ 11:22am 
Good information here guys, thanks for taking the time to write
ZaidusRecon Mar 31, 2018 @ 12:14pm 
Originally posted by patrick:
If you want to have more practical info for multiplayer check out...
... in the T3 stage.
Patrick, this is an excellent faction unit summary. If you structure this information in a guide, then I think many players could benefit.

(Though, many players search for unit information as military doctrine in unison with story, so please be sure to indicate the guide as not relevant to faction narrative themes.)

(However, I have am yet to watch Heaven's guides, and I consider it possible that the information available there contains and therefore moots the present information. Nevertheless, different accessibility, different format, and different style guidance can always benefit different people, so I still recommend that you make a guide out of your helpful info dump.) ;)
patrick Mar 31, 2018 @ 2:27pm 
It‘s mostly heavens video info. I found similar experiences ingame so i find it reasonable to spread the info. Heaven turns these videos into almost a joke by presenting you 1-2 units that you base your entire viewpoint around, but at the same time, the info is very correct and helpful. However, you‘ll be laughed at by taking his faction introductions as the pure bible, because the game is much more complex and very unconventional strategies can work surprisingly well. His air lockdown video on open palms is an interesting example. But first i‘d suggest the videos in his tutorial playlist, there’s a few hours of material.

Personally, i haven‘t played much recently. I am a a bit rusty and have tried playing a few other games. Usually i should be around 1.4k FAF rating (global) but i don‘t have enough ladder games for a fixed rating there. Before trying something like a guide i‘d have to get the feel for the game back for a bit first, at least until i‘m comfortable to play at the level of my own rating with an av rage winrate. I‘ll consider it, but first i would have to see whether steam guides still have enough visibility and get out of my current break and play around a bit in the ladder so i can make better judgment calls on all the factions. I played a bit on random but i‘m mostly a UEF player.
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Date Posted: Mar 23, 2018 @ 4:46am
Posts: 10