Far Cry New Dawn

Far Cry New Dawn

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Don Cool Feb 23, 2019 @ 10:02am
Is Nana made annoying on purpose?
She is pretty OP once you know how to control her, the only problem is that she talks all the time and while it was fun at first it is now so annoying that I can´t stand having her around.

In my last run I got so tired of her that I dismissed her while treasure hunting, while dismissed she still wouldn´t shut up. I ended up killing her myself and she won´t be revived anytime soon.

Any way to turn her sound off?
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Showing 1-15 of 15 comments
GM Pax Feb 23, 2019 @ 10:05am 
Well, that bullet-to-the-head trick you tried seems to have worked, right? :D
Don Cool Feb 23, 2019 @ 10:07am 
Originally posted by GM Pax:
Well, that bullet-to-the-head trick you tried seems to have worked, right? :D

Was hoping there was some sort of audio file belonging to her that I could just modify or delete.

But yeah, bullet to the head did work for now. I will probably still hear her from the grave in my sleep.

She is the stuff the best horror movies are made of.
Last edited by Don Cool; Feb 23, 2019 @ 10:09am
RasaNova Feb 23, 2019 @ 10:18am 
Yeah I thought she was a bit over the top as well, but it stopped mattering once I went all stealth. Started out kinda funny but I got tired of her babble fast!
Allivan Feb 23, 2019 @ 6:51pm 
Originally posted by RasaNova:
Yeah I thought she was a bit over the top as well, but it stopped mattering once I went all stealth. Started out kinda funny but I got tired of her babble fast!
This single reason is why the Judge is amazing
Don Cool Feb 23, 2019 @ 7:55pm 
Originally posted by Allivan:
Originally posted by RasaNova:
Yeah I thought she was a bit over the top as well, but it stopped mattering once I went all stealth. Started out kinda funny but I got tired of her babble fast!
This single reason is why the Judge is amazing

The Judge is awesome, it´s my second playthrough though and I want to wait before advancing the story this time around. Guess I have to put up with Nana´s nightmares.
GM Pax Feb 23, 2019 @ 8:17pm 
Eh. I tried the Judge, he just stood there and stared stupidly at a guy who was laying into him with a flamethrower. So I killed the flamethrower guy, helped the Judge back to his feet .... and HE DID IT AGAIN, with a guy sporting an assault rifle. :steamfacepalm:

I decided "no suicidal brain-damaged sidekicks for me", and went back to solo play. :steamhappy:
Talon Feb 23, 2019 @ 8:59pm 
Originally posted by GM Pax:
Eh. I tried the Judge, he just stood there and stared stupidly at a guy who was laying into him with a flamethrower. So I killed the flamethrower guy, helped the Judge back to his feet .... and HE DID IT AGAIN, with a guy sporting an assault rifle. :steamfacepalm:

I decided "no suicidal brain-damaged sidekicks for me", and went back to solo play. :steamhappy:

Glad I am not alone in having this issue. I had to put the Judge on a truck turret to even get him leveled for kills. He would fire an arrow like every 30 seconds, miss, get murdered by a guy with a pistol. It was horrible.
Don Cool Feb 23, 2019 @ 9:13pm 
Originally posted by Talon:
Originally posted by GM Pax:
Eh. I tried the Judge, he just stood there and stared stupidly at a guy who was laying into him with a flamethrower. So I killed the flamethrower guy, helped the Judge back to his feet .... and HE DID IT AGAIN, with a guy sporting an assault rifle. :steamfacepalm:

I decided "no suicidal brain-damaged sidekicks for me", and went back to solo play. :steamhappy:

Glad I am not alone in having this issue. I had to put the Judge on a truck turret to even get him leveled for kills. He would fire an arrow like every 30 seconds, miss, get murdered by a guy with a pistol. It was horrible.

You have to micromanage the judge for him to be real effective, Nana as well as she often choose the wrong spot to hide in.

I have companion orders on mouse 4 and 5, telling them to move is extremely important to keep them alife. For some reason Far Cry 5 seemed to have better companion AI.
JS Feb 23, 2019 @ 10:40pm 
yeah get Judge, he just grunts if you're lucky
Dave3d Feb 23, 2019 @ 11:10pm 
LOL, sounds like 'Nanna Momma' from the Alex Cross series. Man, I wish I could PEN her dialog out of Kindle, lol.
Last edited by Dave3d; Feb 23, 2019 @ 11:10pm
Unchangeling Feb 24, 2019 @ 1:46am 
I was going to say that most of the companions talk too much, but running around with Nana ... yeah, she does seem to talk more than the others.
bubbacho Feb 24, 2019 @ 3:40am 
Use the hog, he's awesome!! Just get him up the the 40 kill perk and he revives himself. A great distraction while farming monstrous skins.
ogdad Feb 24, 2019 @ 5:55am 
Originally posted by bubbacho:
Use the hog, he's awesome!! Just get him up the the 40 kill perk and he revives himself. A great distraction while farming monstrous skins.
at 15 kills he revives himself, at 40 he becomes a bulldozer
ogdad Feb 24, 2019 @ 5:57am 
nana and the judge are lousy at firefights but keep em at a distance and they are awesome to snipe with
Rusty Feb 24, 2019 @ 4:19pm 
Timber is good as well. He can mark all of the enemies as well as the components once he gets enough kills. He's also very good at killing. Horatio is great once his level gets high enough. Funny enough, I remember being bothered by not being able to tame boars in AC:Odyssey. Horatio was a fun answer to that :).

If only we could have two companions at once. Probably balancing issues for why not. Horatio and Timber at once would probably be way too OP.

I had issues with the Judge as well. Oddly with Hurk too. He didn't seem anywhere near as good at killing as the others.
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Date Posted: Feb 23, 2019 @ 10:02am
Posts: 15