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The ranking system definitly was a cheap way to fake some "progress" in.
No, no it does not.
Run one, just ONE, Expedition at Tier I and you come home with several guns' worth of resources.
Penetrating Ammo says "I see your helmet, and raise you a middle-finger-of-death anyway".
Or a rifle, or a high-damage SMG, or a high-damage pistol.
.... a thing I never did. Hell, I used only one of the Gifts (the concealment one), and only twice in the entire game.
hours?
just 6 hours in game i had the top tier weapons lol
i think you're too slow
I've not actively farmed for resources and have managed to get enough t2 weapons unlocked for the challenges. Basic melee one was a pita due to the weakness of the weapon ended up buying upgrade to carry number to speed things up.
My main gripe about the ranking system is that it only shows with the obnoxious health bars turned on. They should have had the colours (or numbers) brought into the tagging. Even if you needed the binoculars to see what the levels were rather than off a downsights tag.
This is true... But it's a "problem" that nobody was asking to be solved. All it did was cause people to unlock higher tier versions of the same weapon in order to remain competitive against higher enemies. But I get that Ubi was trying something different to see how well it floats, so I'm hoping they don't keep this particular solution.
I'm fine with tiers... I just wish instead if a different group of weapons for each tier, they could have given us ONE list of weapons with upgradeable tiers.
I certainly branched out and experimented a bit.
A modification of it would be good.
(a) certain basic weapon types unlock at specific tiers (for example: pistols, shotguns, and basic rifles at Tier I, SMGs and Sniper Rifles at Tier II, Assault Rifles and Rockets/Missiles at Tier III, LMGs and Flamethrowers art Tier E);
(b) weapons can be upgraded to the next tier (right away, no waiting for a level 3 or 4 Workbench required)
(c) player-selectable attachments ...! Silencers, scopes, etc all unlock at various tiers, and each gun can have Tier -1 attachments fitted to it;
(d) different weapons within a tier, even of the same basic type, retain differences in magazine, rate of fire, damage, and accuracy.
That preserves some of the Tier I-II-III-E balance between weapons and enemies, encourages people to keep upgrading their home base, but brings back some of the player control/agency when it comes to weapons choice.
So, 1 or more mostly useless tiers (ymmv) plus limited resources for experimenting with other weapons & variants. I think this had the opposite effect from encouraging people trying different weapons.
A sniper rifle that isn't silenced, to me, is a useless rifle.
Did most of 5 game with the compound bow and silenced sa50, only downside was prison trucks where sniping the driver would often kill the person behind as well.