Far Cry New Dawn

Far Cry New Dawn

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ProxyJames Feb 20, 2019 @ 5:07pm
The ranking system makes this far cry less fun
So I have run though the game and I have to say I feel like the ranking system knee caps the game. in other far cry games you could use the basic gear all the way to the end of the game. This one forces you to farm up for hours to get weapons that would normally work that now don't. the high rank enemies are just more annoying once you get them and there cheep bike helmets can some how stop a .50 BMG round, this also knee caps the amount of skill needed, in place of sneaking in and dealing out well placed head shots, if your using a bow or a .50 you just shoot them in the chest.
combat is also knee capped by this when in active combat there is no point in using any other weapon other than a LMG and once you get the eden's gift you can just brake everything by double jumping and getting a auto death from above kill on anything you want
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Showing 1-15 of 15 comments
Hemipheistos Feb 20, 2019 @ 5:11pm 
Absolutly agree.. i am doing the lower tier weapon challenges right now before i progress with the story and the mobs getting harder. But as you said, shooting someone with the RPG in the face and this dude just shakes it off like nothing does not feel right.

The ranking system definitly was a cheap way to fake some "progress" in. :tank:
caveman Feb 21, 2019 @ 9:00am 
i agree as well i love the first bow so crude yet awsome and once used enuf u can pridict shot really wall why coulnt thay make ranks of the same wepon and the tier 2 and 3 wepons have wird dot sights and ♥♥♥♥ i just want normal iron sights why cant we chouse the parts one them sucks
Last edited by caveman; Feb 21, 2019 @ 7:41pm
GM Pax Feb 21, 2019 @ 9:05am 
Originally posted by ProxyJames:
in other far cry games you could use the basic gear all the way to the end of the game.
That is exactly the "problem" the new Tiered system seeks to address. There was little real need for "progression"; once you had the right base weapons for your playstyle, the game never really pushed you to step outside of that comfort zone and experiment with other guns.

This one forces you to farm up for hours [...]
No, no it does not.

Run one, just ONE, Expedition at Tier I and you come home with several guns' worth of resources.


[...] this also knee caps the amount of skill needed, in place of sneaking in and dealing out well placed head shots, if your using a bow or a .50 you just shoot them in the chest.
Penetrating Ammo says "I see your helmet, and raise you a middle-finger-of-death anyway".

[...] when in active combat there is no point in using any other weapon other than a LMG [...]
Or a rifle, or a high-damage SMG, or a high-damage pistol.

[...] and once you get the eden's gift you can just brake everything by double jumping and getting a auto death from above kill on anything you want
.... a thing I never did. Hell, I used only one of the Gifts (the concealment one), and only twice in the entire game.
!HotCakeX Feb 21, 2019 @ 9:15am 
Originally posted by ProxyJames:
So I have run though the game and I have to say I feel like the ranking system knee caps the game. in other far cry games you could use the basic gear all the way to the end of the game. This one forces you to farm up for hours to get weapons that would normally work that now don't. the high rank enemies are just more annoying once you get them and there cheep bike helmets can some how stop a .50 BMG round, this also knee caps the amount of skill needed, in place of sneaking in and dealing out well placed head shots, if your using a bow or a .50 you just shoot them in the chest.
combat is also knee capped by this when in active combat there is no point in using any other weapon other than a LMG and once you get the eden's gift you can just brake everything by double jumping and getting a auto death from above kill on anything you want

hours?
just 6 hours in game i had the top tier weapons lol
i think you're too slow
Mr. Fibble Feb 21, 2019 @ 9:20am 
5 gave you a compound bow from the very start which felt like a mistake.

I've not actively farmed for resources and have managed to get enough t2 weapons unlocked for the challenges. Basic melee one was a pita due to the weakness of the weapon ended up buying upgrade to carry number to speed things up.

My main gripe about the ranking system is that it only shows with the obnoxious health bars turned on. They should have had the colours (or numbers) brought into the tagging. Even if you needed the binoculars to see what the levels were rather than off a downsights tag.
RasaNova Feb 21, 2019 @ 9:24am 
Originally posted by GM Pax:
That is exactly the "problem" the new Tiered system seeks to address. There was little real need for "progression"; once you had the right base weapons for your playstyle, the game never really pushed you to step outside of that comfort zone and experiment with other guns.

This is true... But it's a "problem" that nobody was asking to be solved. All it did was cause people to unlock higher tier versions of the same weapon in order to remain competitive against higher enemies. But I get that Ubi was trying something different to see how well it floats, so I'm hoping they don't keep this particular solution.

I'm fine with tiers... I just wish instead if a different group of weapons for each tier, they could have given us ONE list of weapons with upgradeable tiers.
GM Pax Feb 21, 2019 @ 9:51am 
Originally posted by RasaNova:
This is true... But it's a "problem" that nobody was asking to be solved. All it did was cause people to unlock higher tier versions of the same weapon in order to remain competitive against higher enemies.
Yes and no. Not all weapons had equivalents at every tier. Silenced sniper rifles, for example. Tier II and Elite, IIRC, with nothing silenced on Tier I and, I don't think a sniper rifle on Tier III with a silencer.

I certainly branched out and experimented a bit.

But I get that Ubi was trying something different to see how well it floats, so I'm hoping they don't keep this particular solution.
A modification of it would be good.

(a) certain basic weapon types unlock at specific tiers (for example: pistols, shotguns, and basic rifles at Tier I, SMGs and Sniper Rifles at Tier II, Assault Rifles and Rockets/Missiles at Tier III, LMGs and Flamethrowers art Tier E);

(b) weapons can be upgraded to the next tier (right away, no waiting for a level 3 or 4 Workbench required)

(c) player-selectable attachments ...! Silencers, scopes, etc all unlock at various tiers, and each gun can have Tier -1 attachments fitted to it;

(d) different weapons within a tier, even of the same basic type, retain differences in magazine, rate of fire, damage, and accuracy.

That preserves some of the Tier I-II-III-E balance between weapons and enemies, encourages people to keep upgrading their home base, but brings back some of the player control/agency when it comes to weapons choice.
MaddogDino Feb 21, 2019 @ 10:02am 
I like the system myself. Gives me the feeling of certain weapons degrading over the last 17 yrs. I really like the fact that once weapon bench gets to lvl 3, you can upgrade any tier weapon to be more than awesome. It's a reasonably short story campaign, so grinding for upgrades is what gives the game some longevity.
RasaNova Feb 21, 2019 @ 11:02am 
Originally posted by GM Pax:
Yes and no. Not all weapons had equivalents at every tier. Silenced sniper rifles, for example. Tier II and Elite, IIRC, with nothing silenced on Tier I and, I don't think a sniper rifle on Tier III with a silencer.

I certainly branched out and experimented a bit.
Personally I don't see going from a tier 1 sniper to tier 2 silenced sniper as much of a branch. For me, I skipped tier 1 crafting entirely and used saw launcher & enemy dropped pistol and sniper. Tier 2 I added a double barrel sawed-off (I think I even used club points for it) and unlocked better pistol & sniper. tiers 3 & 4 I was really only crafting better versions of the same weapons, occasionally swapping things around as situations required. I would have actually experimented a LOT more if it weren't for the tier system as it is now, I wasn't going to spend my circuit boards on weapons I didn't think I'd use much. I only ended up unlocking 1 or 2 weapons from each tier, to keep my loadout of choice useful til I had a tier 4 version of each one.

So, 1 or more mostly useless tiers (ymmv) plus limited resources for experimenting with other weapons & variants. I think this had the opposite effect from encouraging people trying different weapons.
GM Pax Feb 21, 2019 @ 11:27am 
Originally posted by RasaNova:
Originally posted by GM Pax:
Yes and no. Not all weapons had equivalents at every tier. Silenced sniper rifles, for example. Tier II and Elite, IIRC, with nothing silenced on Tier I and, I don't think a sniper rifle on Tier III with a silencer.

I certainly branched out and experimented a bit.
Personally I don't see going from a tier 1 sniper to tier 2 silenced sniper as much of a branch.
I strongly, strongly favor the "all silenced weapons" approach, in EVERY Far Cry - with one loud-but-higher-damage "oh crap they found me" weapon, only.

A sniper rifle that isn't silenced, to me, is a useless rifle. :steamhappy:
Mr. Fibble Feb 21, 2019 @ 1:06pm 
I went the quiet route (as usual) and got a bit of a surprise when the blue silenced assault rifle was more like a sniper rifle with a low zoom scope.
ProxyJames Feb 21, 2019 @ 1:28pm 
Originally posted by Mr. Fibble:
I went the quiet route (as usual) and got a bit of a surprise when the blue silenced assault rifle was more like a sniper rifle with a low zoom scope.
in the last game for me the AK out classed the .50 cuz of the much faster rate of fire and the fact that one shot to the brain pan still killed, great for quick stealth head shots
Mr. Fibble Feb 21, 2019 @ 1:40pm 
I picked up 5 fairly late so a lot of the prestige weapons were up for grabs, which kind of broke any feeling of progress. At least in 4 you had to hunt out the 50cal bloke in the tower by the bridge.

Did most of 5 game with the compound bow and silenced sa50, only downside was prison trucks where sniping the driver would often kill the person behind as well.
GM Pax Feb 21, 2019 @ 1:46pm 
Originally posted by Mr. Fibble:
I went the quiet route (as usual) and got a bit of a surprise when the blue silenced assault rifle was more like a sniper rifle with a low zoom scope.
In FC5, my favorite rifle is a silenced MS16 Trooper with a low-magnification scope. It can fire fast enough, pumping the trigger, to be almost an automatic .... and at medium ranges, it's a darned fine Marksman Rifle.
ProxyJames Feb 21, 2019 @ 2:34pm 
Originally posted by GM Pax:
Originally posted by Mr. Fibble:
I went the quiet route (as usual) and got a bit of a surprise when the blue silenced assault rifle was more like a sniper rifle with a low zoom scope.
In FC5, my favorite rifle is a silenced MS16 Trooper with a low-magnification scope. It can fire fast enough, pumping the trigger, to be almost an automatic .... and at medium ranges, it's a darned fine Marksman Rifle.
that rifle was the same as the normal ms16 but with less ammo, if you put a mid range acog on it got the same stats, witch is why I ended up using the good old AK-47 for stealth headshots and the good old M-16 for everything else.
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Date Posted: Feb 20, 2019 @ 5:07pm
Posts: 15