Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When the game launched surprise surprise the issues everyone was bringing up were still massive issues.
One of the big ones was the card system, at launch you did not get your full deck when you started a mission, you only got to pick 1 card from your deck with the completion of each mission in an act. This meant that if you failed an act and had to cancel the run, you could not possibly start the run where you left off because you would miss the opportunity to get a card from your deck from the previous levels.
This card draw system also pretty much made doing hives mandatory because it resulted in you getting to draw an additional card, since hives were bonus levels. This issue has largely been solved with the change to getting all your cards at once.
The other big issues, and its still an issue, is many of the character in the game are just bad characters because they introduced a perk system for each character. As a result you pretty much have to always have a select character or two in your team or else you are massively hindered. Again this was brought up multiple times and how it needed to be changed, of course it never was.
The truama system as well we a horrible introduciton that the majority of the community did not like, and the beta reflected that, lots of posts about how the truma system just sucked, and was not fun, this again kinda got fixed because of particular card/character combos making things like temp help crazy good but again the issue is still there.
The biggest issue of all though, was the fact they did not allow modding, without the ability to create your own maps, something that keeps L4D alive to this day, not available, the game had to rely entirely on Turtle rock, which as you can see is not great.
The game itself is now in a fairly decent state, still has some of the core issues, namely character bonuses, but it unfortunately was all to little to late.
TL;DR: devs did not listen to anyone in the beta and ended up only listening to them way to late to save the game.
It was, has been, and always will be a ploy from predatory Turtle Rock Studios
Abort abort abort
I bought the game last night and in all honesty the negative reviews did catch my attention, however, I decided to watch an actual gameplay video and decide if it was for me.
I've only played for 2 hours so far and will leave an honest review once I've put more time into the game, but from what I've played it's very enjoyable.
A nice selection of weapons, good variation of zombies so they're not all cannon fodder, some will take one or more magazines to put down, good maps to play on during the campaign but what caught my attention firstly was the fluid movement of your character, that is perfect. I've only played solo so far and was quite surprised by the bots, they do play well.
Of course, it's boring, the people are not characterized, it's not an open world, the maps are the same and the dfference are only in the light (I mean "night and day", but they are same map). No history at all, just a shoot and run. It's linear with no possibility to go back.
so you are mad its not borderlands?
Because on launch -
This is not L4D, marketing said it's supposed to be better L4D.
Did you watch that one video that shows you how B4B is trash on launch? (Insert link to that one video)
You like B4B? TRS Shill. L4D better, I'm better, you're trash, game's trash.
B4B is dead. TRS abandoned it.
Damage was done, reputation was ruined. the average player count was around 1.3k before this sale. Biggest issue was lack of modding.
Its worth it for a sale price, and a good way to kill time if you got nothing else to do but still suffers from core issues not address and never will be at this point.
wtf are you on drugs?
i for one think the things that people with thousands of hours considers core issue is also part of the things that makes the game good, and alot of it is being super jaded.
atleast if you consider something like "why melee so strong" as a core issue that some people seems to argue it is, or "why no mod support" which is a weird ass thing to ask for.
The trauma system, card system, character perk systems, act systems, weapon rarity levels, attachment rarity, where all things that many many MANY people were saying needed to be fixed/removed/adjusted because they wrere not fun mechanics.
Low and behold, about a year or so after they finally listened and pretty much provided ways to ignore most of those problem mechanics, but to little to late, and giving ways to ignore mechanics is not the same as fixing them.
Also no modding for map making was a knee cap from the start.
Just saying, in my opinion, I've complained endlessly about trauma, cards being so important, weapon rarity and attachments for a long time, but a lot of that had been adjusted when the final major patch came through. Right now the only thing that makes it unfun is melee players, and not the smart ones. Smart melee players won't even look like they're playing melee until the situation gets tough, then they'll be the ones to tank the front to try and clear the horde as much as possible for you. The ones that make the game unfun, are the ones that tape down their M1 button, play on recruit or veteran and do nothing but steal your kills and speedrun as much as possible so they can quickly open supply boxes and grab everything before you even get there then get caught in spit and leave the game. It's a player issue, not the game issue, again in my opinion, not stating it as a fact.