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Zgłoś problem z tłumaczeniem
Yeah it really pissed me off. That the starting gear is pretty much what you have for the rest of the game. They said they would improve shops and loot. Yet at this point I am not holding my breath.
As for white people who want to reinvent the wheel. I do not know why they are doing it. Guess to them it to feel special or something. Sadly it just bad game design. Especially for an rpg. Where one of the main elements is gear progression.
See that just further reinforces the above point about it defeating the purpose of this kind of game.
IMO Every mob that uses a weapon or wears armor when you face it, should drop, at the very least, 'broken' versions of what they used. Gather enough broken pieces together and u can craft something. At the very least, should allow them to be striped down for parts (And yes, there should be crafting recipes to 'repair' broken gear, not just using repair kits to revert 'wear and tear')
As what I understand that dlc is from the kickstarter campaign. So we can get their kickstart gear for 5 bucks.
Still like what AtmaDarkwolf said, "This is an rpg. Enemies should drop stuff. Even broken armor and weapons. To craft into better armor and weapons would be better then ♥♥♥♥♥♥♥♥♥.
Kill a boss in arena and get..... nothing.
Explore the area and you'll find there's 2 things to get.
There's a room behind a locked door where a companion named Fox joins you and a doctor gives you a perk that increases your resistances when your health is low.
ok here a problem.
1. I like many options in playing an rpg. If I want only one boring way to play. I would go play CoD and Halo.
2. Killing bosses and get ♥♥♥♥♥♥♥♥♥ is bad game design. That like playing a game and it just suddenly ends for no rime or reason.
3. The game they promise on the steam story is not the same gun we bot. Where that. "You like guns, Lot's and lot's of guns black wing?" Sorry trying to defend fraud is not really cool.
Oh for sure. I agree. Atom does this very well for the first 5 levels or so. Random encounters would drop rusty versions of weapons found later in the game. These did the same damage, just jammed alot.
Well there's 3 fighting skills that don't rely on ammo: Unarmed, melee, and psionics. You might not like those 3 skills, but for the sake of avoiding a situation where you don't have any ammo for any of your weapons, you should invest in one of them. Even if you only use it as a last resort. It's not ideal, but in a game where ammo is limited you really need access to an option in case you run out.
You can't craft (as in create) any armor or weapons, except 1 or 2 very specific cases (like the Attila sword from the Mobius claw). NPCs and monsters also never drop armor or weapons, at least I haven't encountered it after killing hundreds of NPCs. All they drop is useless consumable junk.
I wouldn't buy that DLC on principle. After finally having found a merchant that sells armor and weapons (first one since Concord, and I'm level 22... btw it was in the Warehouse level in Magellan), instead of savescumming in hopes of a decent selection I just used the console to get some level-appropriate items.
If the itemisation in the game won't change, I'll do the same on release.
Companion is pointless when you have Loner (which so far is better than a companion anyway). And that doctor, from the description of the event it seemed like he simply harvested my kidney. The character screen also didn't have any new perks or abilities. So I reloaded and killed him. Dunno of anybody tested the validity of this "perk".
One other consequence I noticed from winning the arena was that the Phalanx leader in Junktown took a note of it. Maybe will play a role in Phalanx quests.
That makes 0 sense. Psionics is a ranged skill that relies on the Psionics stat (duh) and gets a bonus from Silver wing (charisma-oriented). To have a good Psionics build and not gimp the other vital stats you'll have to dump Muscle, Guts and Fortune.
Melee build requires Muscle, Guts and Fortune to be efficient. In particular, the Bladed tree - which is the only one even remotely meshing with Psionics thanks to the psi-katana - depends on Fortune, while Muscle/Guts are generally important for Melee.
So to have a "melee psionic" build, you will have to gimp ALL your stats: the melee stats, the psionic stat, and the core stats vital for every build (Brains/Precision/Deftness). And in battle you'll be using inferior melee rather than superior Psionic ranged attacks.
Skill-wise, you'll have to max TWO attack skills instead of one, which means you will hugely delay maxing vital non-combat skills like Criminal, Science, or Tech (and Piloting if you go Servoshell). Even with max skill points per level (25 with 10 Brain Silver Wing and Observant perk), that's 6 levels worth of points. But you probably won't have 25 points/level with your build, so will have to waste even more levels. AND you will only be using one attack skill at a time, so the second one (and its 150 skill points) will be effectively wasted.
I'd very much like to see a layout of the advantages a melee psionic gish would have over either going pure melee (Assassin or Servoshell route) or pure psionics.
The only situation when I might imagine such a build is when you are already spreading your attributes equally across the board, e.g. going for Mysterious Patronage. Even so, the investment in a second attack skill seems like a waste.
Of course, if you're hitting level 30 and simply have extra skill points, you can max out a second combat skill just for the heck of it. But at that point, you're not "building a character" anymore, and the game (at least early access) is effectively over.
The perk the doctor gives is called Third Adrenal.
https://steamcommunity.com/sharedfiles/filedetails/?id=2534099287
Regarding a melee psionics build, that's not the build I use. I was just listing a couple skills that don't take ammo, while finding a way to incorporate Jedi into it.
The gist of this thread was that gear is difficult to come by (Even later in the game) and some of the planned builds are harder due to the difficulty finding the right gear.
Having every item(including armor, etc) have 'upgrade paths' which allow one to upgrade said item to its next tier (IE: how it works with the new updated weapons, specifically hand to hand and psionic weapons, having 10 possible upgrade jumps, each requiring a fair bit of 'junk' items and a upgrade book) would work great with armor, backpacks, belts, etc, as well. Would allow the player to use up some of that garbage junk that seems to exist in the 1000000 freaking loot-able crates in every map.
This (the above paragraph) though, only is another bandaid to the original issue, gear progression is stunted for a long, long time (I was lv 25+ in all past 3 playthoughs before I saw ANY orange gear, ANYWHERE, and as of yet I only know 3 places where it is somewhat dependable to see something, the guy in warehouse mage, the guy at 'weapon shop' location (middle right side of map) and (Rarely, when she even appears) the trader (I think church/mother?) who can show up in junktown (Turn left right after passing wall of junktown entrance, stands in back of that little area with 2 guards, but same spot can spawn quite a few other random traders, none of the others worth even looking at though)
Honestly, the best I found was snagging the companions gear (Only if u can use it, cuz u can't store/drop/scrap it later) when they first join you for the forced time before they leave(IE: crump and his fight with the blacks, the girl who needs help getting to Magellan...) - Just open inventory when in battle, and snag their weapon. Again, careful, cuz they cannot be dropped, sold, stored, scrapped, etc, so you will always be stuck with the encumbrance if u decide not to use the item) (Works even as a Lonewolf, since most of the companions are forced to join you for a short while when you first meet them)
Just to make it slightly easier for you or anyone reading to find gear in magellian, there's a second weapon merchant on the military level. So there's 2 weapon merchants in magellian
There is, and I checked that one each and every time I passed though, and once or twice I DID I see some orange gear, but it was often worse (Even if exact same item) than gear I had. Like for example, FOP helmet I already had and the one for sale had exact same boosts, but the helmet I had had higher stats. The other examples of orange gear were also worse than what I had (sometimes by a fair bit) like it was lower level gear than the warehouse at level 2.
Best bet for good gear honestly was randomly walking around the map until I got the random event traders, but 9/10 of those were junk.