OCTOPATH TRAVELER

OCTOPATH TRAVELER

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Secondary Job Training?
So, I've visited all the basic shrines to unlock the core secondary jobs, and I'm trying to decide when to give my characters a secondary job.

At the moment, I'm trying to wait until I max out their base job, before investing into a second. However, I don't know if this is necessary or not?

If I give them a secondary job, will they continue to gain BP with their core job as well, or can they only train 1 job at a time?

Olberic is about 50 BP away from getting his 7th skill as a Warrior. No idea how expensive his Divine skill is going to be, so I'll probably hold off until later before I get that.

Since he's my main character, I'm thinking of training him a bit in Scholar and Cleric to gain their Evasive Maneuvers and Evil Ward skills. Which should make it easier for me to move through these high level zones and broaden up my party selection.

As for the rest of my party members, I'm thinking of dipping them into classes which share one or more of their weapon sets, so that I can broaden their combat skills.

Thief - dips into Warrior for the two sword techniques, and the support skill that increases physical attack.

Dancer - dips into Thief for the extra dagger techniques.


Scholar, Hunter, Merchant and Apothecary are all undecided, though.

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Beiträge 112 von 12
Sakhari 28. Dez. 2019 um 22:04 
There's no point in waiting to equip a subjob. You get a small stat boost simply for equipping it along with any new weapon slots and active abilities that the job starts with (and usually, you can grab something useful from the new job's kit right away for the first-ability cost of 30 points). For example, giving Cyrus the Merchant subjob, even with no other investment, lets him use the second strongest elemental-attack weapon in the game (a spear that you can grab very early on) which the Scholar can't normally use on his own.

The points you earn aren't allocated to any of your available jobs until you actually spend them on unlocking a skill so 'focusing' on one job at a time isn't doing you any good - You can gain 5000 points as a Warrior and turn around and spend them on Scholar abilities if you want.

I don't want to get too deep into party composition since, in my opinion, it hardly matters until the late-game (the details of which I'll avoid spoiling) but in general, early-mid, just bring what the area / boss fight requires in terms of weaknesses and make sure someone can heal and buff as needed.

Ursprünglich geschrieben von GrandMajora:
As for the rest of my party members, I'm thinking of dipping them into classes which share one or more of their weapon sets, so that I can broaden their combat skills.

On this note, there's nothing wrong with your plan but be aware - like I noted above, when you equip a subjob, you're allowed to use any equipment that subjob has access to. Therion, for example, doesn't need to be restricted to Dagger and Sword skills. If you give him the Hunter subjob, he'll be just as capable of using Bows and Axes as Ha'anit would be (adjusted for his stats, of course).
Zuletzt bearbeitet von Sakhari; 28. Dez. 2019 um 22:46
I agree with everything Sakhari said. One thing I was worried about is whether I would be able to get bonus growth from the secondary jobs or not, but in the end it turns out that you only get a flat % bonus and each character's growth is actually pre-set so there's nothing you can do about their stat growths.
besides the stat boost and usefull passive abilitys, the activ abilitys are another good reason to spend point. with every class you should learn certain basic abilitys mixed with the skills from 1-2 other job classes.

good skills who always work are abilitys who hit one enemie mutliple time or make aoe damage.

arrow storm is a hunter abilitys wich fits very well for hanit and people who go secoundary job hunter, like when you wish therion to go this way.

olberic and other swordmans are happy to have thousand spears to break certain bosses faster.

certain buffs are not that necessary, so deide wisely what you learn ;) !
therions defens debuff is amazing, primrose magic buff can be a wise choice too.

Zuletzt bearbeitet von erzengel_222; 29. Dez. 2019 um 3:58
Ursprünglich geschrieben von erzengel_222:
besides the stat boost and usefull passive abilitys, the activ abilitys are another good reason to spend point. with every class you should learn certain basic abilitys mixed with the skills from 1-2 other job classes.

good skills who always work are abilitys who hit one enemie mutliple time or make aoe damage.

arrow storm is a hunter abilitys wich fits very well for hanit and people who go secoundary job hunter, like when you wish therion to go this way.

olberic and other swordmans are happy to have thousand spears to break certain bosses faster.

certain buffs are not that necessary, so deide wisely what you learn ;) !
therions defens debuff is amazing, primrose magic buff can be a wise choice too.

In my experience, Thousand Spears has pretty crap accuracy, making it a gamble when I try to use it.

I like to think I've got some pretty good gear at the moment, thanks to exploiting Tressa's special ability and running around level 40+ dungeons to rack up money as quickly as possible. Most of my party are still in early to mid 20's, with only my main character (Olberic) being in the high 20 range.

Although I've noticed that since assigning their secondary jobs, I need to pick up some new weapons. These default "Makeshift" weapons are absolutely pathetic in terms of damage!
Sakhari 29. Dez. 2019 um 10:15 
Ursprünglich geschrieben von GrandMajora:
In my experience, Thousand Spears has pretty crap accuracy, making it a gamble when I try to use it.

Multi-hit abilities like Thousand Spears and Arrowstorm do have poor accuracy but they ignore your character's Accuracy stat (running their own calculation for number of hits and chance-to-hit) and you can count on them to land a minimum of three hits. Their damage is never impressive but if you're up against a single target or a group full of enemies weak to the same weapon, they're helpful in breaking targets quickly.
trust me dont underate thousand spears. for almost sure you get 3 hits (sometimes5, 6 or more) wich sometimes help to protect a team from party dead or not (in some boss fights). i was doing a speedrun and finished the game in less then 2 hours, without thousand spears i wouldnt have done this :O ! would every spear hit some situation would be to easy ;D ! its a pure breaker skill for shilds!

and for sure the default weapons are nothing worth. you can get free and good weapon easy in this game so you normal dont need to buy at shop what you still can do.
Zuletzt bearbeitet von erzengel_222; 29. Dez. 2019 um 10:18
Cyrus by himself is awesome, he doesn't even need a secondary job till Sorc, but Cleric is nice for the max mana boost.

Scholar is a great secondary for Orphilia until Star Seer (and even a good one after). Makes her quite powerful as well.

I like to have Therion in my party (his is my main/first choice), even though he doesn't get an attack all for along time. He has unlimited SP, can self heal while doing a ton of damage, and has extreme speed. I give him the speed/evasion/power increases. He makes a great warmaster later on but combo's well with just about everything until then Hunter gives him a ton of weapon options though (Warrior gives him an attack all option as well with high accuracy and more hp).

Last slot bounces around for me based on the quests I'm doing basically, so isn't nearly as important. In general I went with the hunter girl and used Warrior as her sub, but it doesn't really matter too much.

With 2 scholars + Therion you can demolish everything so your last slot isn't really that important, kinda nice to have a way to give other players BP though (until you get starseer) so it's good to have Alchemist or Merchant (I find merchant works a bit better at giving other players BP). Merchant + speed boost equipment means you can often give another player 2BP right off the bat. Doesn't matter if it's the prime role or sub role. If you wanna go all out on BP transfering, you can go Merchant/Alchemist (or visa versa) with your lost slot. You can only have one of em when playing the other 3 stories (2 if you just juggle between Hun and Olb)...but the Alch+Merch allows you to alternate between using alchemy to give BP and using the merchants ability (which uses BP so you don't gain one the next round).

Merchant also makes getting money cake so I'd probably grab her initially, and just sub in Oberon when you need to provoke someone (He's way easier to win the provoke fights with as long as you keep him fairly well leveled up).
I'm thinking of picking up the Forbidden Dagger for either Therion or Primrose.

It's drawback of weakening Fire and Dark attacks seems quite harmless, since Thieves only get 1 fire spell that I know of, and the Dancer is probably too busy using support skills to worry about her 2 dark spells.

I'm undecided on grabbing the Forbidden Sword for Olberic, since I'm not sure how frequently the "occasional" boost to the target's physical attack is?
Zuletzt bearbeitet von GrandMajora; 30. Dez. 2019 um 5:35
Sakhari 30. Dez. 2019 um 10:52 
Ursprünglich geschrieben von GrandMajora:
I'm thinking of picking up the Forbidden Dagger for either Therion or Primrose.

If you aren't using Primrose as a caster, then sure (Therion actually makes one of the best casters later on but you've got some time yet). The drawback is harmless. If you have someone with Evasive Maneuvers (and Evil Ward, ideally), you can run to either Duskbarrow (forest path northwest) or Marsalim (desert path south) and easily pick up one or two Viper Daggers. They're the second-best daggers in the game for raw damage, have a large speed boost, and no drawbacks. The one in the Marsalim Catacombs is also sitting in a purple chest very close to the entrance so it's free.

I'm undecided on grabbing the Forbidden Sword for Olberic, since I'm not sure how frequently the "occasional" boost to the target's physical attack is?

If you're just fighting random encounters, this drawback isn't too big of a deal but I wouldn't use it on bosses. I usually don't bother with it myself - you can also pick up a Dragon Saber in Marsalim which is a little lower on the damage scale but has a significant critical bonus and no drawbacks. The far-and-away best sword in the game is available after you finish Olberic's storyline (the easiest one to get at a lower level, anyway) as well but I'm not sure how close you are to managing that.
Zuletzt bearbeitet von Sakhari; 30. Dez. 2019 um 11:29
Ursprünglich geschrieben von Sakhari:
(Therion actually makes one of the best casters later on but you've got some time yet).

That's good, I was thinking of making him a Runeblade, after I manage to unlock the Job.

As for getting the best weapons after completing their stories, I think that's incredibly disappointing. Since I've heard there is no New Game+ option. Kind of seems pointless getting the best gear after you've already wrapped up their stories.

I've completed Chapter 2 for some of my characters, and now I'm trying to grind everybody up to the level 30 range to prepare for Chapter 3. Finding Caits is proving more difficult than I would have liked, even when I'm going to areas that consistently spawn groups of 5.
Zuletzt bearbeitet von GrandMajora; 30. Dez. 2019 um 12:15
Sakhari 30. Dez. 2019 um 12:29 
Ursprünglich geschrieben von GrandMajora:
That's good, I was thinking of making him a Runeblade, after I manage to unlock the Job.

I'd give the Runeblade to Tressa or Olberic for the added utility. I know Tressa's a common choice but she's just so stupidly overpowered with it that it's hard not to recommend her.

Later in the game, Therion actually makes a very good (arguably the best in most cases) Sorcerer and Cyrus, in my opinion, ends up being one of the worst characters for it.

As for getting the best weapons after completing their stories, I think that's incredibly disappointing. Since I've heard there is no New Game+ option. Kind of seems pointless getting the best gear after you've already wrapped up their stories.

Well, two things there:

- If you're playing through to the 'true' end of the game, you'll need to complete everyone's storyline so even if you're done with Olberic's story, you'll have 7 more to plow through, giving you plenty of time to put the best equipment to use.

- You can also get the Battle-tested equipment (i.e. the best equipment in, not all, but most of the weapon categories) by winning rank 10 duels against certain characters around the world. It's technically available whenever you want it but they all have a roughly 2% drop chance and if you're not prepared, the fights can take a while. It's just much easier to farm them later in the game when you can win these fights in one hit.

I've completed Chapter 2 for some of my characters, and now I'm trying to grind everybody up to the level 30 range to prepare for Chapter 3. Finding Caits is proving more difficult than I would have liked, even when I'm going to areas that consistently spawn groups of 5.

Up to you but I'd recommend running to higher-level areas and grabbing better equipment before spending too much time grinding. Spending 20 minutes getting a second-best-in-slot weapon will make you far more powerful than a whole day spent grinding low/mid level areas. If you get Cyrus kitted out and have some decent armor/defense on everyone, you can be farming high-level areas much more efficiently in the time you'd otherwise spend rolling the dice on Caits.
Zuletzt bearbeitet von Sakhari; 30. Dez. 2019 um 12:29
Ursprünglich geschrieben von Sakhari:

Up to you but I'd recommend running to higher-level areas and grabbing better equipment before spending too much time grinding. Spending 20 minutes getting a second-best-in-slot weapon will make you far more powerful than a whole day spent grinding low/mid level areas. If you get Cyrus kitted out and have some decent armor/defense on everyone, you can be farming high-level areas much more efficiently in the time you'd otherwise spend rolling the dice on Caits.


I've got the Forbidden Staff on Cyrus, the Forbidden Dagger on Primrose, a Platinum Sword and Imperial Lance on Olberic, an Adamantine Bow on Tressa (doubling as Hunter), a Pirate's Longbow on Hannit, a Warhammer on Ophelia, a Viper Dagger on Therion, the Golden Axe on the Apothecary guy (forgot his name).

All of them seem to do pretty great damage, so long as I don't try to take on anybody way outside my level range. When I'm not trying to farm for Caits (of which I think I've only encountered 1 or 2 so far?), I'm trying to do the King Fisher method. They're still pretty tough, as it's a level 45 zone, but it's letting me level my guys up pretty fast.
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