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i searched in german language and english and I were not able to find any valid stats.
I found out that the germans mostly also used veterans or highly traiend peopel for their tigers.
But nothign exactly about the accuracy
In general the game is also about balance. If the accuracy of a tiger would be 45-50 then the price should be icnreased too.
I will susbcribe this thread since it's interesting to find out if someone find good stats about.
First thing to say is that Germans did not seem to bother testing most guns at past 1000-1500m, with the ONLY exception being the FlaK 88's.
At first glance, FlaK 88's seem quite accurate at 58% @ 2000m.
Until you look at the small print and realize that was in the controlled gun range environment...
In field conditions, the gun gave much less impressive 23% accuracy.
(source: T.L. Jentz Tank Combat in North Africa: Opening Rounds; pp. 48-49, 58)
Edit: Found a more development testing stats of the actual KwK36 L56. No accuracy recorded, but just based on comparative velocity/weight difference between it and the shorter 88, it doesn't seem very likely the gun would have doubled the accuracy.
(source: T.L. Jentz; "The Complete Guide to the Creation & Combat Employment of Germany's Tank Force vol. 2 1943-1945" Appendix D)
Even today with modern optics and 120mm guns, the stats only are consistant out to 2000m
+1
Tank guns are waaaaay to accurate right now and I hope this is addressed by the Devs at some point.
40% accuracy at 2000m sounds reasonable but when you add in bonuses for veterancy and successive shots the number becomes significantly higher. From what I've seen it's rare for tanks to miss more than once even at max range.
Firing at 2000m we should "hope" for a hit not "expect" a hit. It should be no more than 40% under any circumstances except for AA guns.
Right now the meta is stop and shoot at 2000m, retreat, or die. There should be a reasonable opportunity for tanks to close the distance before firing without it being suicidal. Where players must weigh the odds of engaging at 2000m vs moving closer for a better chance of a hit.
Whatever they did to a t34 76 gun is another story though. The gun which is absolutely similar to that found on a sherman is for some reason 30% instead of 40%.
http://www.panzerbasics.com/images/scherenfernrohr.jpg
Good sights don't magically alter the ballistic properties of a gun.
+1
I guess this won't happen since then russia would be a pain
They changed the range / accuracy stats for a reason. Otherwise it would be simply not fun to play (as russia).
Same with the airwings.
Would it be fun if 1 german airwing reaches historically stats from 10:1 -15:1? no it won't be that fun. Would it be fun if germans had not much aircrafts cause lack of oil? no. Or if german tanks would have troubles cause they run out of maintance material or their tech would be bad for the russian territory? Guess not.
I also liked the old model. But now= it's not more germany vs allies. It's hightech tanks vs solid tanks without any tech (i am mostly talking about the basis of the russian tanks and not is2 44...) all together i think it's more fun if a panther or tiger does not mass slaughter russian tanks.. all together they would need to decreasse russian tank cost or increase the german one and do everything more realistic. It would destroy the fun
I have tought long about it. As I said i liked the old accuracy and range system. I liked that a german tank was actually a german tank in sd1... if in sd1 a tiger or jumbo showed up it was like a cold shower for the other side. And no matter which tanks. They were actually some kind of power on the map.
Sounds funny - to give german tanks random maintenance criticals like "run out of fuel" or "engine broken" ;D
but I not interested to see this kind of "realism" in the gameplay too - not in accuracy or maintenance details
greetings