The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Possible to enable flashlight shadows?
This game seems promising! I did notice one thing that seems to be a sad trend among VR games though. Lights very rarely cast any shadows, and it bums me out quite a bit. I have an Index now (and love it!) but back a few years I had the Oculus CV1. On that I played Lucky's Tale which had a cave level. In this level the lights would cast shadows and it was so damn immersive! I haven't seen a VR game do this since and I can't figure out why. It seems like VR graphics have regressed to using 10 year old graphics settings.

I can understand turning it off for people who have slower GPU's. But now it's not even an option anymore! My rig can easily handle it, but the shadows option in-game has nothing to do with cast shadows. So it seems it's just not there...

So, is it possible to enable cast shadows in this game (ini hack or otherwise)? It would add a lot to the atmosphere and immersiveness.
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Showing 1-12 of 12 comments
Shadows is one of the biggest drains on computer gaming, even more so in VR which has to show everything twice. It`s why most VR games don`t have dynamic shadows. Game`s like Lucy`s Tale is likely simplistic and probably could get away with such shadows.
Yes, thanks, but I already know that. I also understand that a game has to be designed pretty much with or without it as it has quite an impact of the overall look of a game to have them in the first place. That's why I am hoping for an unofficial ini hack. I don't mind if it makes the game look a bit odd at times. I have been a sucker for dynamic shadows ever since I first saw them in Kingpin. So it's quite frustrating to me that we are regressing from it now in VR.

To me dynamic shadows equals high immersion. That shadow cave in Lucky's Tale was a huge wow moment for me in VR. It was the first time I felt like being in the game. Shadows are important.
Seeing my gpu at 60% usage with no dynamic shadows is So Annoying like Eat my frames and let me do shadow puppets
Originally posted by Socratatus:
Shadows is one of the biggest drains on computer gaming, even more so in VR which has to show everything twice. It`s why most VR games don`t have dynamic shadows. Game`s like Lucy`s Tale is likely simplistic and probably could get away with such shadows.

I have about 65 VR games and I know for a fact that nearly half of them have dynamic shadows and they don't have much, if any, impact on frames. It is possible if you have a smart enough dev team who knows what they're doing.
Shadows is one of the biggest fp/cpu/gpu killers in games. Deny it all you want, but it`s a major reason why VR games tend not to have that many shadows and certainly not dynamic ones. And those that do tend to be simplified. And even non VR games that have them are usually simplified somehow or most people end up switching them off.

I`m not against dynamic shadows, but I`m just giving you one of the reasons why they tend not to be in VR games.
Seems like we're repeating ourselves here. Anyways, if anyone has an answer, please let me know.
Ive been trying to find a UE4 .ini tweak but so far the ones Ive found and tried dont work. If anyone finds one, please post here and let us know!
Screen-space shadowing is not that demanding, it could be cool feature for the game
I would love the option too. Make it an ultra quality setting or something. S&S looks gorgeous as it is and runs pretty great for me (3600x and 2070S), having a stronger flashlight that also casts shadows would be a treat.
Real-time shadows + VR = Need beefy PC since they're release pc at the same time as ps4 i assume this was put on the backburner or thrown out for performance concerns, as PS4 would not be able to do this without siginificant performance optimization which takes alot of time.
Lone Echo 1-2, Stormland, Asgard's Wrath and many VR games from 2017-2018 have great dynamic shadows, it does not feel like something extremely demanding.

Games with no dynamic shadows more seem like cheap ports from the Quest 2, where the bottom-end Adreno 650 phone gpu can't handle shadows.
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