Last Epoch

Last Epoch

WTF is up with boss difficulty?
Normal minions, I nuke. We're talking hits ranging from 3K-7K.

Bosses, I do far less damage to, all my numbers are cut in a least half if not by 75%. I can barely hit for 2K and tend to hit for around 1K.

Artificial difficulty increase or am I missing a mechanic? It feels really ♥♥♥♥♥♥♥ cheap to me.
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Showing 1-15 of 47 comments
DustaDust Mar 17, 2024 @ 5:24pm 
Bosses have more armor, crit avoidance, resistances, so on and so forth.
Originally posted by DustaDust:
Bosses have more armor, crit avoidance, resistances, so on and so forth.

The problem with that is it's jarring to be used to hitting for one damage amount when out in normal areas, only to have your damage cut in half (or more) upon taking on a boss.

It just feels cheap as hell. Combined with the obnoxious 1-shot mechanics that the devs lovingly put into the game... Takes a fun experience and makes it thoroughly unenjoyable in a matter of minutes.

Which is fitting given the game came from Reddit of all places.
Grimwit Mar 17, 2024 @ 6:03pm 
Originally posted by Krusty McBusty the Jizzwow Cloth:
Originally posted by DustaDust:
Bosses have more armor, crit avoidance, resistances, so on and so forth.

The problem with that is it's jarring to be used to hitting for one damage amount when out in normal areas, only to have your damage cut in half (or more) upon taking on a boss.
It just feels cheap as hell.

It was just explained to you why this is. Bosses are not normal mobs, they are harder to take down than normal mobs, and they usually drop the better loot because of this.
Sorry, but all mobs are not created equal. This is the way it is.
Psycha Mar 17, 2024 @ 6:11pm 
This is the roadblock most casual LE enjoyers will run into.

They have a build that can mop the floor with corruption level 200+ mobs in their echos but when they run into monolith boss or dungeon T4 boss they tickle it. This is why builds lack a certain flexibility to do damage to bosses and equal to regular mobs/elites.

So it forces players to make builds that take bosses down first and trash a solid 2nd. Which is boring as hell.
Ravenkid9266 Mar 17, 2024 @ 6:14pm 
Bosses rely entirely on the area level effects, generic monster DR, dynamic DR, and monolith scaling for their numbers (beyond base) and how those numbers scale. No armor, no resistances, no crit avoidance.

The good news is now that you know that you can start to look into the effects that they do have and how to side step them.
Last edited by Ravenkid9266; Mar 17, 2024 @ 6:14pm
Originally posted by Grimwit:
Originally posted by Krusty McBusty the Jizzwow Cloth:

The problem with that is it's jarring to be used to hitting for one damage amount when out in normal areas, only to have your damage cut in half (or more) upon taking on a boss.
It just feels cheap as hell.

It was just explained to you why this is. Bosses are not normal mobs, they are harder to take down than normal mobs, and they usually drop the better loot because of this.
Sorry, but all mobs are not created equal. This is the way it is.

Maybe if I didn't have to ♥♥♥♥♥♥♥ grind out ability levels in order to try something else it wouldn't be an issue. I'm sorry though, I'm an adult that doesn't have immense amounts of free time to do such trivial nonsense. I'd rather go play something else that doesn't make me waste hours of my time just to experiment. After all, the devs aren't paying me, I'm paying them.
DYNIA Mar 17, 2024 @ 7:51pm 
you need strong single target and they still have one hit ko ♥♥♥♥♥♥♥♥♥ but they are still too easy
DYNIA Mar 17, 2024 @ 7:53pm 
2
Originally posted by Krusty McBusty the Jizzwow Cloth:
Originally posted by Grimwit:

It was just explained to you why this is. Bosses are not normal mobs, they are harder to take down than normal mobs, and they usually drop the better loot because of this.
Sorry, but all mobs are not created equal. This is the way it is.

Maybe if I didn't have to ♥♥♥♥♥♥♥ grind out ability levels in order to try something else it wouldn't be an issue. I'm sorry though, I'm an adult that doesn't have immense amounts of free time to do such trivial nonsense. I'd rather go play something else that doesn't make me waste hours of my time just to experiment. After all, the devs aren't paying me, I'm paying them.


oh now game is too hard ... lol its not you just suck xD i want see ppls like you play dark souls :)
MrDammit Mar 17, 2024 @ 9:01pm 
I don't mind hitting for less, I get it they are tough.
But going from being able to one shot everything to being one shot is jarring..
I don't enjoy Boss fights in this game.
Caracal Mar 17, 2024 @ 9:21pm 
Agreed. Bosses are - what's the word I'm looking for ... Oh, yah, Not Fun. Not fun at all. I just rage quit and left a thumbs-down review after being one-shot way too many time on the undersea boss (not looking up the name). It's back to D4 for me (or maybe D3) Hopefully the D4 itemization changes will make things better.
Retrowave Mar 17, 2024 @ 10:32pm 
There's a Strategy to every boss fight, once you learn the mechanics its really not that hard it all comes down to just being able to remember where to run or what to activate or what debuff to apply to said boss sorta speed the whole process up.

As for "Lagon" That's probably the only boss on campaign that gives you a taste of decent mechanics, i have seen people discussing tactics such as running with 2k+ HP/Ward which is silly as is, every class has a form of a traversal skill and in that tree you can make yourself immune to damage for a short duration, or blink/teleport past his cold watery beam.

I personally had trouble with this myself when first going through the campaign but soon learned about certain skills/tree's and how i could just avoid getting hit altogether and use cooldown on skills so i can practically use it all the time. Same as "Rebuke" on Sentinel.. i took 0 damage through than entire fight because i just stood still used Rebuke and constantly hit the tentacles with a 1h weapon with leech + hp on hit, literally could not die.

The other bosses like monolith or dungeons that require a key again all require a strategy when fighting, you cant go in expecting to just nuke the boss with raw power.
solaris32 Mar 17, 2024 @ 10:37pm 
Bosses are fine, you're not supposed to delete them in 1 second.
SabreWulf Mar 18, 2024 @ 2:47am 
Originally posted by Krusty McBusty the Jizzwow Cloth:
Normal minions, I nuke. We're talking hits ranging from 3K-7K.

Bosses, I do far less damage to, all my numbers are cut in a least half if not by 75%. I can barely hit for 2K and tend to hit for around 1K.

Artificial difficulty increase or am I missing a mechanic? It feels really ♥♥♥♥♥♥♥ cheap to me.

They are Bosses for a reason .seriously 🙄🙄🙄🙄
Kmany Mar 18, 2024 @ 3:45am 
Great more people crying about the bosses lol
Dee Mar 18, 2024 @ 4:13am 
i think its perfect how it is. I wouldnt have any Challenge if they would nerf those. Please stop Cry about diffecult enemys man wtf? just get better and farm your ♥♥♥♥ or leave the game YOOOOOOOOOOOOOOOOOOOOOO
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Date Posted: Mar 17, 2024 @ 4:57pm
Posts: 47