Last Epoch
Anyone have any success with a pure melee build?
Maybe I'm doing something wrong, but after many characters I've pretty much decided that a pure hack n slash type character is a no go. Build guides on the topic pretty much don't exist and when I do find one it's so outdated that most if not all of the skills have changed.

I've tried several times to make my own, but even with high glancing blow and block/dodge stats with life on hit I've barely made it past stage 25. The only character I've got that is even close to playable is a aura of decay wandering spirit build and basically its just running around trying not to get hit until everything dies.

Anyone have any melee builds or tips that might help me turn this around?

Thanks in advance!
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Katah 2020年5月17日 10時09分 
Oh yeah I've got quite the collection of 1H epics. Wish there was a way of giving you some. I got VERY lucky with the current one I'm using. I'd even go so far as to say it was made for the exact build I'm running which is all lightning based.

Its called Tempest Maw. If you google Tempest Maw Last Epoch you can see it. The 4 storm sprites are very powerful.
There are a lot of ways to balance this IMO.

- add melee paired item passives, like "15% melee damage and 5% bonus armor", small enough to not be optimal even ignoring the melee, but enough to add up.

- make off hands more essential to mage types (massive dps hit need to take it), after ensuring they're strong enough to force their pick for mages, buff shields and bear form defense extensively

- add easy passives early in any passive tree (doesn't need to be melee yet) like this:

"Invigorate": After using a melee skill or attack, gain 5% damage reduction for 4 seconds. Stacks up to 9 times (45%).

"Stand Your Ground": Standing still gains 10% armor / dodge per second. Stacks up to 4 times. Using a spell, channeling, or moving ends this effect.
Poyzo 2020年5月17日 15時48分 
I've seen people level up their area range for melee attacks, so they can attack further away and still not get hit. You basically attack, move, attack, move, ect... Hit any cooldowns that you need.

Avoid getting hit by the enemy while still playing a melee character.
Katah の投稿を引用:
Oh yeah I've got quite the collection of 1H epics. Wish there was a way of giving you some. I got VERY lucky with the current one I'm using. I'd even go so far as to say it was made for the exact build I'm running which is all lightning based.

Its called Tempest Maw. If you google Tempest Maw Last Epoch you can see it. The 4 storm sprites are very powerful.

Seems I've been unlucky in my weapon drops.

I only wish I could dance as well as my VK. He dances around mobs like he is Fred Astaire on speed.
Werric の投稿を引用:
To answer your initial question I believe they are. I classify myself as casual and I'm finding my VK to be a lot of fun and fairly resilient to play. However I have two different ideas of melee, the ARPG type and the MMO type. Put simply and very basically - ARPG don't stand still or you die. MMO stand toe to toe and live.

That being said with my VK and the epics he has my shield throw skill does a ton of damage. I'm prioritizing damage, block and glncing blow through skills, gear etc. I guess I'm playing a sort of guerilla warfare type character. Throw, lunge, reave, warpath and back out. Often warpath is the skill I use to clear a path out. Rinse and repeat. I certainly don't see him as a toe to toe tank even though he is sword and board. I tried Juggernaut for a short while but it didn't suit this guy. Maybe I'll try another sentinel go Pally with Juggernaut and see how that goes. I have a feeling I know but it doesn't hurt to try.

As a side note has anyone found an epic one hander suitable for melee class? So far the only one hander I've found is a wand all the rest are two handers.


Here's the issue though, shield throw isn't a melee skill, it's ranged. You might be using it on a traditional melee character, but it is a ranged attack. That's a lot different and safer than making a traditional melee build that keeps you in melee range almost all the time.
Hakimoto の投稿を引用:
Here's the issue though, shield throw isn't a melee skill, it's ranged. You might be using it on a traditional melee character, but it is a ranged attack. That's a lot different and safer than making a traditional melee build that keeps you in melee range almost all the time.

True it's ranged but nothing says or makes you use it at range. To that end shield rush and lunge are attacks you use from range. Sure they take you into melee range but you don't have to stay there you can just move out and lunge/shield rush back in. Or you can increase the area of something like warpath so that it hits mobs outside your actual melee range meaning you could warpath around a mob hitting them while being outside their melee range.

Staying in melee range is going to get you killed a lot quicker than getting in doing damage and getting out so you can do it all over again. If you want to stay in melee range then you're going to need (imo) all resistances up high as well as dodge, glancing blow and any other damage mitigation you can find.

I'm no theory crafter or min/maxer I'm just a casual gamer but I'm sure there are people out there who have worked out builds that keep you up close and personal while giving you a good chance to survive.
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投稿日: 2020年5月15日 18時20分
投稿数: 21