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翻訳の問題を報告
Its called Tempest Maw. If you google Tempest Maw Last Epoch you can see it. The 4 storm sprites are very powerful.
- add melee paired item passives, like "15% melee damage and 5% bonus armor", small enough to not be optimal even ignoring the melee, but enough to add up.
- make off hands more essential to mage types (massive dps hit need to take it), after ensuring they're strong enough to force their pick for mages, buff shields and bear form defense extensively
- add easy passives early in any passive tree (doesn't need to be melee yet) like this:
"Invigorate": After using a melee skill or attack, gain 5% damage reduction for 4 seconds. Stacks up to 9 times (45%).
"Stand Your Ground": Standing still gains 10% armor / dodge per second. Stacks up to 4 times. Using a spell, channeling, or moving ends this effect.
Avoid getting hit by the enemy while still playing a melee character.
Seems I've been unlucky in my weapon drops.
I only wish I could dance as well as my VK. He dances around mobs like he is Fred Astaire on speed.
Here's the issue though, shield throw isn't a melee skill, it's ranged. You might be using it on a traditional melee character, but it is a ranged attack. That's a lot different and safer than making a traditional melee build that keeps you in melee range almost all the time.
True it's ranged but nothing says or makes you use it at range. To that end shield rush and lunge are attacks you use from range. Sure they take you into melee range but you don't have to stay there you can just move out and lunge/shield rush back in. Or you can increase the area of something like warpath so that it hits mobs outside your actual melee range meaning you could warpath around a mob hitting them while being outside their melee range.
Staying in melee range is going to get you killed a lot quicker than getting in doing damage and getting out so you can do it all over again. If you want to stay in melee range then you're going to need (imo) all resistances up high as well as dodge, glancing blow and any other damage mitigation you can find.
I'm no theory crafter or min/maxer I'm just a casual gamer but I'm sure there are people out there who have worked out builds that keep you up close and personal while giving you a good chance to survive.