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Unfortunately, LE devs didn't find any time to polish and tune progression difficulty. So basically mobs will always die in split second, and a bit later even if some mobs will survive for a second or two, by that moment your character will be throwing so much colorful stuff all over the screen so that you won't really see mobs anyway.
It does ARPG things and does them well, contrary to all other ARPGs released between PoE and LE over the years.
That means this ARPG is much better then anything else released recently, including D4, which turned out to be disappointment of the decade.
If you do not like what LE offers, you really are not ARPG player.
Jumping on a game that is popular does not mean it is popular for all players, it means its popular for ARPG players.
If you are not ARPG player, you will not like it.
In PoE, Wolcen, Inquisitor Martyr and many more everything dies instantly if you have good build and you need to push very far into the end game for it to change, so no idea what are you even talking about in here.
LE allows you to create good and viable build for every single skill, so you just don't feel as bad as you actually are given slow TTK you had in other ARPGs.
Go to empowered monolitchs, get on 200+ corruption and tell me mobs die fast.
Unless its a porn game, games aren't supposed to turn you on.
Erm, that's exactly how they do work if you got a good build.
Especially this style of arpg, where the game throws literal hundreds of lower health enemies at the player.
A good build is something you work (hard) for, and not a something that very much happens automatically like in LE once you pass lvl10 mark or so.
The only way to keep mobs on your screen for some time in LE is to NOT spec anything and preferably avoid attacking mobs at all. That way you can at least see how they look and what they can do.
By "good build" I ment "functional" build.
That said, your example is too hyperbole, as simply leveling to lvl 10 isnt automatically good enough to oneshot enemies all the time. That's just not the case.
By the way, campaign/leveling in these games is always unbalanced. So its not a good example to say "well when you are lvl 10.."
Creating a good build never seemed appealing to me in an arpg since there's never anything to really do with it.
So much hard work.
No it's not. You're just blatantly lying at this point.
I can easily remember all kinds of mobs in the game in Diablo 1. I can do the same with Diablo 2. Same with Grim Dawn (and it has lots of kinds). I can even remember quite a few from D3, but D3 already went the casual way hard enough so some were always dying exceptionally fast.
And I can't name you more that half a dozen of mobs from LE even though I played through it just a few days ago. I simply don't know - most of them were splatters before I could look. Like out of all the void mobs I only remember the largest things with a big mishapen hand (but I didn't bother rememebering how they're called); all other void mobs were "purple stuff that dies instantly".
Most people that like these games grew up playing Diablo and Diablo 2, so we developed a taste for them. The other side is young people whose first ARPG was Diablo III and IV, and have grown bored with it. We already know what to expect, and the gameplay loop of growing stronger, killing hordes of enemies in unique ways, getting better loot, unlocking more systems to get stronger and get better loot, etc., causes us to have a dopamine rush.
Anyone that has 800+ hours on a train sim, is not the target demographic.
https://www.zleague.gg/theportal/discovering-the-magic-of-last-epoch-a-diablo-2-fans-delight/
And indeed I guess we have to blame PoE for making it "norm". Even if it wasn't actually in PoE for a very long time (I know, I played PoE mostly in its early days) - yet, at some point PoE devs indeed went for rebalancing the game in such a way that mobs drop like flies.
Well no, it's not a norm and neither it was a good design decision.
I dont remember any of the mobs I fought in the arpgs I played. Even the ones like Throne of Darkness (released a year after Diablo 2). Granted, I didnt play those games for hundreds of hours. I also don't remember any of them from Diablo 3.. a game that I did play for hundreds of hours.
I don't know why you give games like Diablo 1 and 2 as example when these games were pretty much the standard for these "zombie shooter style arpgs". Games like these, you have to kill enemies fast because hundreds of them are thrown at the player. If you don't, you get overwhelmed and die. Unless you got some kind of tank build I guess, in which case you will kill much slower.
Its interestingly when you say I'm "blatently lying" when earlier I was being diplomatic and said you were using a hyperbole.. when I could just have said "you are blatently lying" instead.
And btw, if you say "but that wasnt the case in those old games" then I will ask you: were you remotely as experienced with these kinds of games back then? Did you even know how to properly spend skill and stats points?
Also, you might want to go back and read where I said:
Aka, I did make a distinction between this kind (by which I ment Diablo 3+ onwards) and arpgs in general.