Last Epoch

Last Epoch

D.A.R.K. Feb 24, 2024 @ 4:29pm
Respawning EVERYTHING?
Every time I go to the city to sell stuff and get back to the map, all enemies are back to life, all shrines are up again, even the chests are closed to get items from it again... What's going on?

Edit:
FOR ♥♥♥♥ SAKE, STOP SAYING "YOU DON'T NEED TO DO THINGS", the game ALLOW US to do what we want, stop defending bad design by saying you don't have to do the bad design. If you are, literally, avoiding the bad design, YOU ARE AGREEING WITH ME IT'S BAD DESIGN.
Last edited by D.A.R.K.; Feb 24, 2024 @ 5:05pm
Originally posted by Scipo0419:
For those who think it's a design feature and not a bug.

June 30, 2023
Q: Are there plans to save map mobs/items between zone changes/town portals for 1.0?

Mike: Yeah, I don’t think that’s going to be there for 1.0, sorry. But yeah, it sucks and we want to fix it.

Source: YouTube Link

September 10, 2023
Q: Entire zone respawning when popping back to town is kind of annoying.

Mike: Just to be clear for anyone who might be new to LE, this is not a design decision. The intent is to have it not reset but we have so far been unsuccessful in this endeavor. It is on our list to fix.

Source: Reddit Link

Source that includes lots more quotes: https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203/7
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Showing 1-15 of 83 comments
D.A.R.K. Feb 24, 2024 @ 4:37pm 
I can spam opening chests all day getting items because of this bug.
erandomone Feb 24, 2024 @ 4:41pm 
This is an arpg my dude. Fighting the same people over and over again isn't really helping you out. $$ isn't that important either, so selling screen after screen of trash items isn't really scoring you much in the long run
D.A.R.K. Feb 24, 2024 @ 4:47pm 
Originally posted by erandomone:
This is an arpg my dude. Fighting the same people over and over again isn't really helping you out. $$ isn't that important either, so selling screen after screen of trash items isn't really scoring you much in the long run

Yet, you do see that in any other ARPG, not at this rate.
Path of Exile it takes a while outside the map to reset it, or by leaving the run.
Diablo 2 doesn't reset any map until you leave the run.
Diablo 4 everything respawns after a while in the open world. Dungeon has a button to reset.

Only Last Epoch resets everything as soon as you leave the map, which is stupid because enemies keep coming back to fight all the time. Players must workaround to deal with this by going back to the city when they join a new map every time. This is so stupid that is wasting player's time, the worst thing you can do.
Daffy Feb 24, 2024 @ 4:50pm 
You do you

But there is really nothing to use the little gold you get from selling items on.

There is really no reason to go visiting the town midway of a map.
Ice-Nine Feb 24, 2024 @ 4:52pm 
The game doesn't tell you this, but there's literally no point in picking up gear that you won't use or craft or shatter.

I know other ARPGs make you pick up items and sell them for gold to sustain your finances. In LE, there's literally no reason to pick them up at all. Stop doing it. They don't sell for ♥♥♥♥ and you don't need the gold anyway.
Seems like a poor design choice. I made a thread about it and the fans got angry and hurled their insults. Sad really.
Last edited by 丂卩ㄖㄖ几ㄚ 丂卂ㄩㄥ; Feb 24, 2024 @ 4:57pm
D.A.R.K. Feb 24, 2024 @ 4:58pm 
Originally posted by Daffy:
You do you

But there is really nothing to use the little gold you get from selling items on.

There is really no reason to go visiting the town midway of a map.
Originally posted by Ice-Nine:
The game doesn't tell you this, but there's literally no point in picking up gear that you won't use or craft or shatter.

I know other ARPGs make you pick up items and sell them for gold to sustain your finances. In LE, there's literally no reason to pick them up at all. Stop doing it. They don't sell for ♥♥♥♥ and you don't need the gold anyway.

It isn't only about the gold. It's about not waste time killing the same mobs multiple times.

Let me put up a perspective so you can understand... Let's say you have a mission to reach the end of a dungeon, reaching there you continue the mission, but this time you need to backtrack to the beginning, reaching there you need to go back to the end of the dungeon to complete the mission. You go back and forth killing enemies that keep respawning over and over again... It's the same thing.
D.A.R.K. Feb 24, 2024 @ 4:59pm 
Originally posted by 丂卩ㄖㄖ几ㄚ 丂卂ㄩㄥ:
Seems like a poor design choice. I made a thread about it and the fans got angry and hurled their insults. Sad really.
I saw.
This is horrible, not only this bad design, but fanboys who can't see this is a bad design.
Ice-Nine Feb 24, 2024 @ 4:59pm 
Originally posted by 丂卩ㄖㄖ几ㄚ 丂卂ㄩㄥ:
Seems like a poor design choice. I made a thread about it and the fans got angry and hurled their insults. Sad really.
It's really a non-issue.

99% of your time is going to be spent in endgame maps, which don't reset when you leave them (because if you leave them early you fail and they shut down).
Ice-Nine Feb 24, 2024 @ 5:00pm 
Originally posted by D.A.R.K.:
It isn't only about the gold. It's about not waste time killing the same mobs multiple times.
Which you won't have to do if you're not picking up items, because there's no gameplay reason whatsoever to portal back to town.
Kangaxx Feb 24, 2024 @ 5:02pm 
LE is an adequate game, you don't need to vacuum all the map and tele to vendor every 5 mins like it was in Diablo.
Seeling price is low, so gather only those items you need for your build.
Later configure (or use someone's) lootfiler to hide useless items (white, blue, yellow with bad affixes etc).
Last edited by Kangaxx; Feb 24, 2024 @ 5:03pm
D.A.R.K. Feb 24, 2024 @ 5:02pm 
Originally posted by Ice-Nine:
Originally posted by 丂卩ㄖㄖ几ㄚ 丂卂ㄩㄥ:
Seems like a poor design choice. I made a thread about it and the fans got angry and hurled their insults. Sad really.
It's really a non-issue.

99% of your time is going to be spent in endgame maps, which don't reset when you leave them (because if you leave them early you fail and they shut down).

So, if 99% of the game is end-game content, why do we have early and mid game content? Why the developers don't spawn us in the end-game content to ignore everything else? Do you see how your comment is ridiculous, you are ignoring more than half of the game content because YOU only want to play one small portion of it, does it make sense to you?

EVEN SO, yet is a flaw design having to re-fight everything over and over again.
solaris32 Feb 24, 2024 @ 5:03pm 
Things will be better once you realize selling stuff is entirely a waste of time. Use the item filter to search for what you want, ignore the rest. Picking up the gold drops is a much better use of time.

Then when you want to farm a boss the resetting of enemies becomes very convenient.
D.A.R.K. Feb 24, 2024 @ 5:03pm 
Originally posted by Ice-Nine:
Originally posted by D.A.R.K.:
It isn't only about the gold. It's about not waste time killing the same mobs multiple times.
Which you won't have to do if you're not picking up items, because there's no gameplay reason whatsoever to portal back to town.

Good, so why to have skills if I don't have to fight mobs? Or why to have inventory space if I don't have to collect items? Dude, your arguments are the worst, you should be ashamed of yourself. What you are saying is absurd, basically "you don't have to do nothing" the same way as "you don't have to play the game". In other works, what you are saying is that the game isn't meant to be playable, literally.
D.A.R.K. Feb 24, 2024 @ 5:06pm 
Originally posted by solaris32:
Things will be better once you realize selling stuff is entirely a waste of time. Use the item filter to search for what you want, ignore the rest. Picking up the gold drops is a much better use of time.

Then when you want to farm a boss the resetting of enemies becomes very convenient.
Really? Because the gold drops is literally 1, 2, 3, piles sometimes. It's rare a mob to drop gold, when it drops it's 1 or 2 gold... While they drop a lot of items that worth 11, 12...
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Date Posted: Feb 24, 2024 @ 4:29pm
Posts: 83