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Yet, you do see that in any other ARPG, not at this rate.
Path of Exile it takes a while outside the map to reset it, or by leaving the run.
Diablo 2 doesn't reset any map until you leave the run.
Diablo 4 everything respawns after a while in the open world. Dungeon has a button to reset.
Only Last Epoch resets everything as soon as you leave the map, which is stupid because enemies keep coming back to fight all the time. Players must workaround to deal with this by going back to the city when they join a new map every time. This is so stupid that is wasting player's time, the worst thing you can do.
But there is really nothing to use the little gold you get from selling items on.
There is really no reason to go visiting the town midway of a map.
I know other ARPGs make you pick up items and sell them for gold to sustain your finances. In LE, there's literally no reason to pick them up at all. Stop doing it. They don't sell for ♥♥♥♥ and you don't need the gold anyway.
It isn't only about the gold. It's about not waste time killing the same mobs multiple times.
Let me put up a perspective so you can understand... Let's say you have a mission to reach the end of a dungeon, reaching there you continue the mission, but this time you need to backtrack to the beginning, reaching there you need to go back to the end of the dungeon to complete the mission. You go back and forth killing enemies that keep respawning over and over again... It's the same thing.
This is horrible, not only this bad design, but fanboys who can't see this is a bad design.
99% of your time is going to be spent in endgame maps, which don't reset when you leave them (because if you leave them early you fail and they shut down).
Seeling price is low, so gather only those items you need for your build.
Later configure (or use someone's) lootfiler to hide useless items (white, blue, yellow with bad affixes etc).
So, if 99% of the game is end-game content, why do we have early and mid game content? Why the developers don't spawn us in the end-game content to ignore everything else? Do you see how your comment is ridiculous, you are ignoring more than half of the game content because YOU only want to play one small portion of it, does it make sense to you?
EVEN SO, yet is a flaw design having to re-fight everything over and over again.
Then when you want to farm a boss the resetting of enemies becomes very convenient.
Good, so why to have skills if I don't have to fight mobs? Or why to have inventory space if I don't have to collect items? Dude, your arguments are the worst, you should be ashamed of yourself. What you are saying is absurd, basically "you don't have to do nothing" the same way as "you don't have to play the game". In other works, what you are saying is that the game isn't meant to be playable, literally.