Last Epoch

Last Epoch

Droolguy Feb 29, 2024 @ 11:09am
Non-solo self-found.
What ever happened to the social ARPG experience?

It used to be pretty common that there would be a self-found in-group playstyle that encouraged partying with people so you could compare and swap drops you found in your collective game together.

You know, being *multiplayer* in a largely multiplayer game, as opposed to the current SF styles which force a near completely solo game basically nullifying any reason to interact with other people outside being a glorified chat room.
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Showing 1-10 of 10 comments
Astasia Feb 29, 2024 @ 11:12am 
You mean the normal gameplay mode? What exactly is the point you are trying to make? Don't play SSF if you don't want SSF.
Droolguy Feb 29, 2024 @ 11:15am 
Doesn't the normal play mode allow for trading for items you weren't present for the drop of?
Djozar Feb 29, 2024 @ 11:16am 
Originally posted by Droolguy:
What ever happened to the social ARPG experience?

It used to be pretty common that there would be a self-found in-group playstyle that encouraged partying with people so you could compare and swap drops you found in your collective game together.

You know, being *multiplayer* in a largely multiplayer game, as opposed to the current SF styles which force a near completely solo game basically nullifying any reason to interact with other people outside being a glorified chat room.
Because playing with randoms either becomes a hand-holding session for you, or getting kicked from groups because you picked up a piece of gear for your class. Find a friend, make a group, there ya go. There is no content that requires more than 1 person to complete it, so no reason to need the multiplayer. When there is content requiring more people, then you might start seeing more of what you are asking for.
Astasia Feb 29, 2024 @ 11:19am 
Originally posted by Droolguy:
Doesn't the normal play mode allow for trading for items you weren't present for the drop of?

The normal game mode has no "trading." You can gift items to players if they were present for the drop, or if you play together for a period of time you build up points that eventually grant a consumable token allow you to gift them an item they were not present for. So if you play with friends most of the time and then do some solo play and find something they can use, you can gift them that item using one of the tokens. You can't invite a random person into your game and give them an item though through any means.

If you join the merchant faction later you can list items on an auction house type system, or you can pick the circle faction which does not have access to that auction house and gets better drops instead.
Last edited by Astasia; Feb 29, 2024 @ 11:20am
Droolguy Feb 29, 2024 @ 11:19am 
Originally posted by Djozar:
Originally posted by Droolguy:
What ever happened to the social ARPG experience?

It used to be pretty common that there would be a self-found in-group playstyle that encouraged partying with people so you could compare and swap drops you found in your collective game together.

You know, being *multiplayer* in a largely multiplayer game, as opposed to the current SF styles which force a near completely solo game basically nullifying any reason to interact with other people outside being a glorified chat room.
Because playing with randoms either becomes a hand-holding session for you, or getting kicked from groups because you picked up a piece of gear for your class. Find a friend, make a group, there ya go. There is no content that requires more than 1 person to complete it, so no reason to need the multiplayer. When there is content requiring more people, then you might start seeing more of what you are asking for.

This is an incredibly jaded and anti-social reason to not include an *option* which in the past has been extremely popular.

Also, the whole ninja looting thing was fixed in the 1990s, all you've gotta do is player specific loot until they redrop the item (pick it up and put it down).
MerlinW Feb 29, 2024 @ 11:19am 
You can trade items with party members if the items were found while you were in party and if you have the right SoF rank.
yenkin2001 Feb 29, 2024 @ 11:23am 
I was hoping for a D3 like experience for online play, where you can jump into certain levels or areas based on a games queue. without a matching system, it really is just a solo game. Which is fine.
Tyrone Biggums Feb 29, 2024 @ 11:32am 
Originally posted by Droolguy:
Doesn't the normal play mode allow for trading for items you weren't present for the drop of?
no????????

come on man u dont even know what ur talking about and making this thread? jesus
Droolguy Feb 29, 2024 @ 11:34am 
Originally posted by Astasia:
Originally posted by Droolguy:
Doesn't the normal play mode allow for trading for items you weren't present for the drop of?

The normal game mode has no "trading." You can gift items to players if they were present for the drop, or if you play together for a period of time you build up points that eventually grant a consumable token allow you to gift them an item they were not present for. So if you play with friends most of the time and then do some solo play and find something they can use, you can gift them that item using one of the tokens. You can't invite a random person into your game and give them an item though through any means.

If you join the merchant faction later you can list items on an auction house type system, or you can pick the circle faction which does not have access to that auction house and gets better drops instead.

I am not far enough into the game to have been exposed to the auction house, but I saw it being discussed and admit I assumed it worked roughly similar to other auction house systems allowing the free sale and trade of insanely rare drop items.

My friends and I prefer the whole ambiguous fluidity of "make what you've personally found, solo or as a group, work".

If the auction house doesn't work like that, then I will admit my OP may be a bit irrelevant.
Double Feb 29, 2024 @ 11:54am 
It's overrated imo. Much rather play solo with mods and not have to worry about server garbage or queues
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Date Posted: Feb 29, 2024 @ 11:09am
Posts: 10