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Ilmoita käännösongelmasta
The normal game mode has no "trading." You can gift items to players if they were present for the drop, or if you play together for a period of time you build up points that eventually grant a consumable token allow you to gift them an item they were not present for. So if you play with friends most of the time and then do some solo play and find something they can use, you can gift them that item using one of the tokens. You can't invite a random person into your game and give them an item though through any means.
If you join the merchant faction later you can list items on an auction house type system, or you can pick the circle faction which does not have access to that auction house and gets better drops instead.
This is an incredibly jaded and anti-social reason to not include an *option* which in the past has been extremely popular.
Also, the whole ninja looting thing was fixed in the 1990s, all you've gotta do is player specific loot until they redrop the item (pick it up and put it down).
come on man u dont even know what ur talking about and making this thread? jesus
I am not far enough into the game to have been exposed to the auction house, but I saw it being discussed and admit I assumed it worked roughly similar to other auction house systems allowing the free sale and trade of insanely rare drop items.
My friends and I prefer the whole ambiguous fluidity of "make what you've personally found, solo or as a group, work".
If the auction house doesn't work like that, then I will admit my OP may be a bit irrelevant.