Last Epoch

Last Epoch

lbCake Feb 28, 2024 @ 12:01pm
Are Better Skills Unlocked Later
I have three characters just beneath level 30, a Bladedancer, a Lich and a Forge Guard and nearest I can tell the starting attack ability for each character is their highest DPS attack. At this juncture the other attack abilities seem largely pointless, do we get access to higher output basic attacks later?
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Showing 1-15 of 16 comments
KenpoJuJitsu3 Feb 28, 2024 @ 12:06pm 
All of the skills, tooltips, passive trees, and skill trees for all masteries are visible to you in game. So you can preview the other abilities on your 3 characters whenever you need to and make your assessment based on how you build, plan to build, your trees.
lbCake Feb 28, 2024 @ 12:38pm 
Originally posted by KenpoJuJitsu3:
All of the skills, tooltips, passive trees, and skill trees for all masteries are visible to you in game. So you can preview the other abilities on your 3 characters whenever you need to and make your assessment based on how you build, plan to build, your trees.

I have used my translation powers to deduce that you are in fact confirming better skills do not become available later, which is unfortunate but hardly a deal breaker.

As for the information the game provides I have found it lacking in clarity, consistency and overall helpfulness. Case in point Flurry shows 9 DPS in the Skill tree but 114 DPS on the toolbar for a level 4 Rogue that does not have a specialization? Another example, my aforementioned Bladedancer has a repeated references to Flow in her skill trees, I searched the guide for an explanation of what Flow is and found nothing. Finally, I found a dungeon and a mention of keys, but no explanation of where said keys come from. There's no reason for the game to withold information, especially during a tutorial.

All the same I thank you for the insight you provided.
¤ OpN ¤ Feb 28, 2024 @ 12:43pm 
Originally posted by lbCake:
Originally posted by KenpoJuJitsu3:
All of the skills, tooltips, passive trees, and skill trees for all masteries are visible to you in game. So you can preview the other abilities on your 3 characters whenever you need to and make your assessment based on how you build, plan to build, your trees.

I have used my translation powers to deduce that you are in fact confirming better skills do not become available later, which is unfortunate but hardly a deal breaker.

As for the information the game provides I have found it lacking in clarity, consistency and overall helpfulness. Case in point Flurry shows 9 DPS in the Skill tree but 114 DPS on the toolbar for a level 4 Rogue that does not have a specialization? Another example, my aforementioned Bladedancer has a repeated references to Flow in her skill trees, I searched the guide for an explanation of what Flow is and found nothing. Finally, I found a dungeon and a mention of keys, but no explanation of where said keys come from. There's no reason for the game to withold information, especially during a tutorial.

All the same I thank you for the insight you provided.
As you use skills they level allowing you to use points to make them more powerful and even change their mechanics (as long as they are in the specialized slot)
Last edited by ¤ OpN ¤; Feb 28, 2024 @ 12:44pm
Knavenformed Feb 28, 2024 @ 12:45pm 
Originally posted by lbCake:
Another example, my aforementioned Bladedancer has a repeated references to Flow in her skill trees, I searched the guide for an explanation of what Flow is and found nothing.

Flow is a mechanic you unlock on one of the first nodes on the Bladedancer skill tree, with full explanation of the mechanic.
Lvl99Chocobo Feb 28, 2024 @ 12:47pm 
As for Flow, those are the passives that reward you for using several different skills actively. The skill tree does explain it, but maybe you have to press ALT while hovering over it for the additional information, I'm not sure.

ALT adds a lot of additional information for many of the passives/skill nodes/gear affixes.

As for skill damage, when slotted in your action bar it 'calculates' the damage per second depending on your skill tree, passives and gear. It isn't foolproof, but it is an indication to see whether new gear/skill nodes are a damage increase or not.
lbCake Feb 28, 2024 @ 12:49pm 
Originally posted by ¤ OpN ¤:
As you use skills they level allowing you to use points to make them more powerful and even change their mechanics

Your talking about the individual skill specialization trees that unlock at levels 4,8,20, etc.? I'll have to look a little more closely at those trees. So far I haven't found any reason to deviate from the initial skill, which deal higher damage than later skills and cost zero mana but perhaps there's something I'm missing.

Thanks for taking the time.
lbCake Feb 28, 2024 @ 12:58pm 
Originally posted by Lvl99Chocobo:
As for Flow, those are the passives that reward you for using several different skills actively. The skill tree does explain it, but maybe you have to press ALT while hovering over it for the additional information, I'm not sure.

ALT adds a lot of additional information for many of the passives/skill nodes/gear affixes.

As for skill damage, when slotted in your action bar it 'calculates' the damage per second depending on your skill tree, passives and gear. It isn't foolproof, but it is an indication to see whether new gear/skill nodes are a damage increase or not.

Unfortunately pressing Alt only expands the dialog box to reveal the short message, "Flow only triggers when you actively use a skill". Since this game communicates like a flustered old person I'm probably going to have to do some research when I'm not playing.

Thanks for the info, mate.
DeiGratia Feb 28, 2024 @ 1:00pm 
Forge guard is do for an update. Needs some loven
Schizoid embolism Feb 28, 2024 @ 1:06pm 
Each of the skills in the skills window has its own tree, you unlock more skills as you spend points in the character passive tree for your class. You can use any 5 of your currently unlocked skills at any time. but you can only select 1 to acess its tree at lv 4, another at 8, 25 etc. So its natural that your starting skill will be the strongest as its probably the one with most upgrades, most other trees will have a node which alters it to not consume mana either or to change it in one of many other ways. Also it may not look like much on its own but perhaps it synergises really nicely with other class benefits you get.
Schizoid embolism Feb 28, 2024 @ 1:09pm 
im pretty sure it tells yo that you'll get a 20,40,60,80,100% damage buff on the 4th individual skill used in a short time. Then u notice a new short timed buff when u use a skill whick counts up. Seems pretty clear to me?
lbCake Feb 28, 2024 @ 1:17pm 
Originally posted by Operation40:
https://steamcommunity.com/sharedfiles/filedetails/?id=3170117713

Ah, I had something more comprehensive in mind. Thanks for the screenshot.
Aeralis Feb 28, 2024 @ 2:40pm 
You're comparing your upgraded active ability with the listing of other abilities' base values. They're not weaker, you're just not comparing them at the same upgrade levels. Raw DPS levels aren't a good comparison anyway, since the other abilities can have other effects that potentially make them even stronger. Like, I'm looking at Runebolt, which initially seems really lame for a skill that requires sinking 30 passive points into a mastery tree, but it's tree has nodes that make it do armor shredding and makes shredded targets take more elemental damage. That's awesome and is not reflected in the DPS window.
DirtyMick Feb 28, 2024 @ 2:45pm 
Use ALT key when looking at skills and gear. It explains a lot.
Tiasmoon Feb 28, 2024 @ 3:05pm 
Originally posted by lbCake:
Originally posted by ¤ OpN ¤:
As you use skills they level allowing you to use points to make them more powerful and even change their mechanics

Your talking about the individual skill specialization trees that unlock at levels 4,8,20, etc.? I'll have to look a little more closely at those trees. So far I haven't found any reason to deviate from the initial skill, which deal higher damage than later skills and cost zero mana but perhaps there's something I'm missing.

Thanks for taking the time.

The skill specialization is where all the power is at, and those trees are what you should look at to decide which skills to use.

In this game skill descriptions don't show base damage. Instead they include all sorts of bonus like attack, stats, attack speed, damage over time applied.
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Date Posted: Feb 28, 2024 @ 12:01pm
Posts: 16