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I have used my translation powers to deduce that you are in fact confirming better skills do not become available later, which is unfortunate but hardly a deal breaker.
As for the information the game provides I have found it lacking in clarity, consistency and overall helpfulness. Case in point Flurry shows 9 DPS in the Skill tree but 114 DPS on the toolbar for a level 4 Rogue that does not have a specialization? Another example, my aforementioned Bladedancer has a repeated references to Flow in her skill trees, I searched the guide for an explanation of what Flow is and found nothing. Finally, I found a dungeon and a mention of keys, but no explanation of where said keys come from. There's no reason for the game to withold information, especially during a tutorial.
All the same I thank you for the insight you provided.
Flow is a mechanic you unlock on one of the first nodes on the Bladedancer skill tree, with full explanation of the mechanic.
ALT adds a lot of additional information for many of the passives/skill nodes/gear affixes.
As for skill damage, when slotted in your action bar it 'calculates' the damage per second depending on your skill tree, passives and gear. It isn't foolproof, but it is an indication to see whether new gear/skill nodes are a damage increase or not.
Your talking about the individual skill specialization trees that unlock at levels 4,8,20, etc.? I'll have to look a little more closely at those trees. So far I haven't found any reason to deviate from the initial skill, which deal higher damage than later skills and cost zero mana but perhaps there's something I'm missing.
Thanks for taking the time.
Unfortunately pressing Alt only expands the dialog box to reveal the short message, "Flow only triggers when you actively use a skill". Since this game communicates like a flustered old person I'm probably going to have to do some research when I'm not playing.
Thanks for the info, mate.
Ah, I had something more comprehensive in mind. Thanks for the screenshot.
The skill specialization is where all the power is at, and those trees are what you should look at to decide which skills to use.
In this game skill descriptions don't show base damage. Instead they include all sorts of bonus like attack, stats, attack speed, damage over time applied.