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There are a lot more annoying aspects of the game in my opinion that start to show later when you start pushing corruption to higher levels. One of the most deadly threats is damage over time (DOT) in any form, which can kill you absurdly fast. Some sources are especially bad, e.g. bleed from certain echo boss or cold-related DOTs. I died more often to environmental hazards such as those frost pools spawning in certain echoes than to bosses in LE.
If you want BS, play POE where that game is one shot mechanics incarnate.
It's a skill issue, if he can't beat Elder Gaspar clearly he cannot comprehend simple mechanics thus prompting him to rage and lie about refuding the game after 50+ hours you would think after that long of playtime you would have a basic understanding of what's happening ingame but apparently that's not the case here.
Anywaaaay enjoy your "WoW freedom" lmao the irony.
Oneshot was in Uber Lilith D4, it did not matter what you do, the boss just hits for 10 gazzillion damage, and the maximum players could get was millions times lower.
Yeah... Nah...
This makes some sense when you are melee. I play a moderately squishy warlock and most boss fights are purely me running around trying not to die to attacks I don't see coming because the boss is sometimes not even on the screen. When it is on the screen I am often times trying to keep myself in the 5% of available terrain that wont kill me because they get an absolute plethora of attacks. Solid visual warnings only count if you can see them. Melee usually gets to be close and gets far more chance to see those signals.
After a while even I get to learn the order of their attacks and stuff but it gets real old real fast that I can survive 97% of their attacks but really struggle with the few massive AoE attacks they like to toss around sometimes. There is often little defence against them. It's not a fight so much as a very tedious dance.
It's also a great benefit if you can output damage AND move while doing it. Most of my spells and abilities require or cause me to stop moving while being cast which is very often a death sentence. Even in echoes stopping to cast for a new pet can get you killed very quickly. I have not played melee in so long and I think my high level melee is wiped now so I have no real intention of giving it a serious go but IIRC my sentinal had at least a few attacks that could output damage and not force me to be stationary. Maybe that's not the case for many skills or classes, I do not actually know. But it is the case for my warlock that I am forced to be stationary while doing most if not all attacks/casts and it's quite regularly a death sentence.
No matter how much more DPS I add or how many resists I have I still often die to certain bosses. Anything less than a perfect dance through their attacks is fatal. I think some of those one shot kills are just way, way overdone.
I have so far managed to kill most mono bosses on 100 corruption but a couple of them are almost guaranteed to require a lot of attempts before I get it right. A few of them I find very easy.
I didn't start empowered till level 85 so I am not as strong as many others I guess.
That pox ridden cold aoe Heorot makes me want to quit. The amount of times I have been doing fine and then stumble into some of the ice on the ground, lose my pathing and get crushed is very annoying. There is far too much going on on the screen to see everything all the time.
My pets are not overly strong but I find it very hard to make myself strong with any level of survivability if I invest much in them so the ones I do have are really more a handy distraction while I kill things than something I can rely on to kill anything. They can, echo mages fall over pretty quick to them but once I get in a boss fight the ever common AoE usually kills them faster than I can recast them and then I have the standing still problem. Can't win that way.
There is the 'profane veil' skill I understand but I heard it is broken so I don't use it. If I use it and get used to it as it is and then it gets fixed I fear I would entirely lose interest and just stop playing so I prefer to play without it for now. Oddly enough Elder Gaspar is cake and doesn't trouble me at all.
I tend to agree with the OP that simply adding in so many one shot attacks to bosses is pretty lazy. I accept there are many builds and even more players that are a lot better than me and have no issues. I do try to learn the bosses mechanics but there are just so many of them thrown down so frequently and I am so busy just trying to stay vertical that I don't have the spare time to watch the bosses tells for certain attacks. Just can't do it all. I rely on learning the pattern or order of attacks more than any obvious casting animation they may have.
Even in normal echoes I can die to one hit attacks that I just don't even see coming. I can plough through 20 in a row quite quickly and then die 5 times trying to clear one specific one. I die to attacks I don't even see at all let alone see coming. My screen is a mess of particle attacks most of the time. Geez... 80% of the time I am not even sure where my cursor is it's that messy. I have a rough idea and manage to wave it around the general area most times but I do lose track of it a lot. Doesn't help with boss fights either. /sigh.
If your cookie is bright it might be radioactive. Not sure I would like to be a bright cookie to be honest.
Anyway... I think they could take the edge off some of the one shot attacks and the game would be the better for it.
That goes for any game.. this game.. dark souls or whatever..
This game has problems. It is 0% casual friendly.
All this oneshot mechanics make players feel bad and stucked.
I play with a maxroll build atm and ALL of my deaths were at (normal) monolith bosses.
Full story and hundreds of echoes = 0 deaths.
The bosses are overtuned and makes the game from a 10/10 to a 8/10 for me...
sadly.. because it would be the best ARPG without these mechanics.
These mechanics don't belong in a cozy ARPG - they belong to soulslike games like Elden Ring.
But when I had a difficult day and just want to farm a bit without thinking too much, I don't want to die on a f***ing normal monolith boss.
I agree that visual clarity is a definitive problem for Last Epoch (LE). I play Smite/Hammer Throw build and things can get very dicey, ie. I can not see a damn thing, due to all those visual effects. I, however, feel that boss fights and echo clearing are fundamentally different situations. Most of 1-hit KO mechanics happen, for me at least, in boss fights where visual clutter is a lot less of an issue. There are few fights that are borderline but most bosses have clear visual telegraphs, often accompanied by floor indication, that give player enough time to move out of the harms way. LE is outstanding in this regard compared to PoE where most telegraphs are either subtle character animation or sound cue that can easily be missed. Still, LE can be improved by further improving on these telegraphs and cleaning up visual effects for certain skills to reduce screen clutter.
If you are dying to 1-hit kills while under or at 100 corruption in empowered monoliths, your character simply does not have enough effective HP--combination of health and defensive layers. I have only reached and played for a while at 200 corruption and I have yet to encounter true 1-hit kill situation. There are certain damage types, most importantly cold and physical damage over time effects, that can be very deadly at 200 corruption but they still do not kill in single hit.
Last Epoch (LE) absolutely has issues that will hopefully be ironed out. I just do not think 1-hit kill mechanics are one of those most pressing. I also wonder if LE is not friendly to casuals how do you rate PoE in this aspect?
I consider LE to have very minimal penalty for dying, outside of hardcore, compared to other ARPGs on the market. This is a reason why I enjoy it so much.
If we strictly stay in monolith end-game, the only penalty for dying is a loss of echo completion reward and loss of gaze stacks. That is it, nothing more. Compare the above to PoE where you lose 10% experience as well as 1 out of 6 portals--10% experiene past level 90 takes a lot of time, past 95 it is nightmare. You can actually run out of portals (entries to a fight) in PoE while LE gives you unlimited amount of tries at monolith bosses.
I hate random 1-hit deaths, or sudden burst of damage in very short amount of time, that often happen in ARPGs, PoE being one of the worst offenders in this space. I would love to see ARPGs move away from this collusion of random events to different way of making a game challenging. On the other hand, ARPG boss fights absolutely need to have 1-hit kill mechanics, or highly damaging at least, to create some form of tension and risk. LE is quite solid in this aspect, even if there are only few bosses available now, with most boss attacks have visual telegraphs consisting of both boss animation as well as ground indicator.
I view LE as very chill ARPG that keeps the stakes low. Granted LE does not have any serious boss-hunting end-game at the moment. It is just cruise mode clearing monolith echoes one after another. It all comes down to realizing what level of corruption your character can handle and build your character correctly.