Last Epoch

Last Epoch

cale Mar 11, 2024 @ 3:51pm
majasa fight?
game was just very easy up to this fight,
and I am trying to figure out what it is a mage needs at a bare minimum to surive the claw swipes in her second phase. outside that its all been easy but she 2 hits with those.
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Showing 1-15 of 15 comments
JustSmile Mar 11, 2024 @ 4:00pm 
If you don't have sustain/tank, circle around her in a tight orbit. She will miss everything, it'll just take forever to kill.
Toiz Mar 11, 2024 @ 4:00pm 
Make sure your resists are right. I think physical is her main damage.

Also learn her move set and back off when needed. I face tanked everything up to this point with a spellblade mage and she wrecked quite a few times.
Tea Lady Mar 11, 2024 @ 4:01pm 
I found Lagon harder, they took 6 tries as opposed to the 3 Majasa took, but that might just be Necromancer privilege.

All I could suggest is making sure your physical resist is pumped to max and you have lots of ward passive nodes/armor suffixes and a movement skill?
Last edited by Tea Lady; Mar 11, 2024 @ 4:01pm
Ellye Mar 11, 2024 @ 4:06pm 
Her damage are Physical Hits, so physical resistance and armor help.

She shreds something, but I don't remember if she shreds resistance or armor. If it's resistance, you can overcap your phys res a bit too.

As a Mage, you probably rely on ward. Try to get more stuff that generates "+X Ward Per Second", this is the best survival affix in the game currently for characters that can make use of it (like most Mages, I'd think).

Ward Retention and Ward Decay Threshold are good too, but nothing beats +X Ward Per Second. Go all out on that, even if you have to lower mitigations for it.

Aside form affixes, you can find it on some implicits too, like one kind of Catalyst and a Relic.
Last edited by Ellye; Mar 11, 2024 @ 4:07pm
Knavenformed Mar 11, 2024 @ 4:09pm 
Physical and Poison resistance needs to be up
Poison stacks shred poison resistance themselves, so you should have at least 20% more than the area level

Also on Mage you have absolutely no reason not to have specialized into the Flame Ward tree that automatically procs on stun, that way you pop a good 700 ward every time Majasa hits you with the claw combo
Ignis Imperia Mar 11, 2024 @ 11:53pm 
In my experience, phase 1 she hits like wet noodle, just gotta make sure to nuke poison crystal fast enough when she spawns the trio of them, once phase 1 is done, it depends what she's doing.

She autoattacking? move around her during the combo punishing each attack with your own. Watch the physical shred and don't step in titan blood, if your shred stacks go too high, you HAVE TO create some space between her and yourself, she won't usually chase you for long before starting to cast something instead so use that to drop the stacks, if you let her keep stacking them, she'll soon be hitting for 2.5k+ through 75% resist. If you ever absolutely have to eat an aoe, make sure it's not a spear throw, that one's a oneshot 99% of time.

As mage, never engage her at all without ward up. Once she bursts blood from herself, make sure to be ready to run the F away from her the moment you see blood orbs unless you fancy starting over.
tainawoman Mar 12, 2024 @ 1:13am 
Unfortunately, I think that the endgame it's very hard to play without some specific strong builds.

My ice beastmaster, too, was doing great until Majasa. She killed him repeatedly in that chaotic fight, with full resistances and 5 pets. I went in monoliths to gain better gear and more levels. In the second monolith I encountered very, very hard enemies.

I think that a strong defense build is mandatory and critical strike avoidance is very important in endgame.

I surely don't think that this is a casual game. I have doubts that any build is viable for the endgame. Now I try a stronger build in the hope that I can get some better gear also for my beastmaster.
Dacks Mar 12, 2024 @ 1:37am 
Like others have said get your Physical resists up as high as you can and poison resists don't hurt either. As a mage I was a glass cannon pyro at the time and specced heavy into teleport so I could bounce around the arena while she charged at me around the ring in phase 2. The clones in teleport helped a little but they didn't fool her very often.

Phase 1 is fairly simple she does a red circle on the ground that you want to avoid at all costs, Her eyes light up and she does a cone attack that stuns you in place for a couple seconds and casts ground based lightning that moves in straight lines. Every 33-ish% of her health she drops down 3 turrets that do fire,poison and lightning and burrows into the sand. Kill fire 1st then lightning and then poison at the bottom (my opinion of the most deadly to least).

When you get her into phase 2 she gets really fast and it turns into a melee fight and she spits blood at you. Run around as much as you can and take small shots at her. When her eyes light up and she tries to stun you with her cone attack unload all you can and go mobile again as soon as she stops. When she runs to the coffins to regen health hit her as hard as you can and then back off when she starts moving again.

Hopefully this helps some I know it is easier said than done as a mage. My Rogue played similar to the mage, my Judgement Paladin face tanked her and my Spriggin Druid out-healed her with totems while my wolves ate her.

Good luck.
solaris32 Mar 12, 2024 @ 3:44am 
Is this people's first arpg? It might be. You're expected to have some optimization, not a lot just a little.
Odinson Mar 12, 2024 @ 4:19am 
Originally posted by solaris32:
You're expected to have some optimization, not a lot just a little.

Yes you need to pay as much attention to mitigation or sustain affixes than offensives ones.
In my opinion it's what makes this game fun, but others may disagree.


Originally posted by tainawoman:
I surely don't think that this is a casual game. I have doubts that any build is viable for the endgame. Now I try a stronger build in the hope that I can get some better gear also for my beastmaster.

You need to choose your affixes to be viable. I play above 200 corruption and I don't call it end-game. I'm convinced you can play anything up to this point if you respect a few principles.
If this game is intented to have abilities One Shot you, you need to be able to master basic boss strategies (helps to watch a tutorial on youtube) and/or know what your build needs to be viable.
It may be a contradiction since I said that everything is viable. You have several talent trees, and picking right combinations of nodes is the difference between A is not viable by itself, B is not viable by itself, but A+B is viable so I can play with A and B.

It's harder to just overpower the ennemies just by stacking ridiculous amounts of a single stat (well, in fact ward stacking IS a problem atm imo) like you could in other games.

Synergies are key in this game. Find them, it's intended.
tainawoman Mar 12, 2024 @ 5:22am 
I am not an inexperienced player and love complex builds. For example I love tinkering the builds in Owlcat games and their RPGs are my favorites of all the time because of the character building, which is much more complex than LE. Here I really would have loved to feel like a god almost all the time, i.e. to play even on easy any build and maybe rise the difficulty when I get the gear.

Probably the game is not for me. I will continue to play my now nerfed torment warlock and if I hit the same wall, I will leave the game forever.

I understand the tendency to make some games like Dark souls or very hard (one shot by bosses and great skill or patience), but I really don't enjoy them. I feel that they are a (hard) job and I play games to relax or think (like EU4) or in this case for the pleasure of exploding a zillion of enemies. I already have a hard job and the games are a retreat for me.

In my mind it's like this: I couldn't kill the last boss, so I thought that farming monoliths will improve my chances by finding gear with, for example, protection from critical strikes. But in the second part of the first monolith I was killed in the first 30 seconds of entering and then the monolith closed and couldn't be entered anymore. So I felt like the game design one shotted me. Not my idea of fun.
Do you know what the main problem of Majdasa is? She hits with auto-attacks and we can say that she is unique in this regard.
And the players, when they meet her, do not understand how they are killed, because before that, the bosses had only aoe attacks that could be dodged.
The whole company has been screaming up to this point: "BRO, YOU NEED AN ATTACK! DON'T THINK ABOUT DEFENDING IF YOU KILL EVERYONE ANYWAY, AND YOU CAN JUST DODGE THE ATTACKS OF THE BOSSES!"

Oh... What can I say if people have problems with Logan, who hits at the speed of an old grandfather...
Last edited by < This is Dota, pitch! >; Mar 12, 2024 @ 5:32am
tainawoman Mar 12, 2024 @ 5:48am 
It's not only about Majasa. The game becomes very hard from this point on and the overpowered builds got nerfed (I know, bugs) so only the hardcore players can go further in the game.

At this point ingame, you don't have the resources to have attack AND defense maximized and you only have a few proper gear, so not sufficient even if you forge the hell out of them.
Bag of Crisps Mar 12, 2024 @ 6:05am 
Originally posted by tainawoman:
It's not only about Majasa. The game becomes very hard from this point on and the overpowered builds got nerfed (I know, bugs) so only the hardcore players can go further in the game.

At this point ingame, you don't have the resources to have attack AND defense maximized and you only have a few proper gear, so not sufficient even if you forge the hell out of them.

LE reminds me of a five-course meal gone wrong: You get the dishes one after another, but the dessert is out of proprtion. Instead of getting a dessert that goes along with the other dishes, you get a huge bucketful of ice cream in a size that feeds twenty people.

Those fights are just too much and too overdone to fit in with the rest of the game.

And powergaming is no excuse. Powergamers faceroll all bosses anyway, they never really have to deal with all those mechanics. It's only the non-powergamers who get stomped on.
cale Mar 12, 2024 @ 12:38pm 
ok.. after reading all these, i think I can incorporate a a few of them, I think given how that battle went down.. it should be more than enough to make the fight easily manageable.
there was a couple things i didnt realize.
thanks,
I cant mark any one response as IT for me, since they all provided a perspective i can use part of.
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Date Posted: Mar 11, 2024 @ 3:51pm
Posts: 15