Last Epoch

Last Epoch

Ragnaman Mar 8, 2024 @ 7:12am
Are DOTs just better than everything else ?
I've played Runemaster, Sorcerer and now Forge Knight.

aaaaaaand I notice a pattern, and that is:
No matter how much you can try to pump your on-hit damage, eventually you notice a way how to stack 200 ignite/etc. stacks and realise that nothing else matters.

Why ? Well, because it seems that Physical and, more importantly, Armour shred is just pointless. I've had 100 armour shred stacks on an enemy and I barely see any increase in on-hit damage. Meanwhile DOTs ignore armour and only care about shredded element of its type (which caps at 50% shred).


Am I missing something ?
Last edited by Ragnaman; Mar 8, 2024 @ 7:13am
< >
Showing 1-14 of 14 comments
solaris32 Mar 8, 2024 @ 7:28am 
As long as you're having fun! Meanwhile my flame reave spellblade one shots everything not a boss or the occasional rare enemy.
Ragnaman Mar 8, 2024 @ 8:18am 
m8 i roll majasa with DOTs so bad she cant even leech during 2nd stage fast enough. I can't ever do that with on-hit build.
Saphirro Mar 8, 2024 @ 8:22am 
I used to play warlock with fissure for stacking bleed. I could do ~250 stacks without anything and ~400 stacks with my casting to it. For warlock I had 250% armor penetration and my bleeds did ~450/stack (what is written in stats > other) and had around ~60% extended duration. I could kill pretty much anything :D
And it was not super optimized build :D just some random high end gear so I bet I could be around ~70-100% stronger
Last edited by Saphirro; Mar 8, 2024 @ 8:24am
Urza Mar 8, 2024 @ 8:49am 
Short answer is no, DoTs are simply one of the more prevalently supported stats to scale damage. Call them flavor of the month maybe but nothing more.

You also may in fact be missing that Shred (which works on hit damage and dot damage) only stacks to 20% on bosses for most damage types, and that armor shred is the inverse of the armor formula you use for defense, so it has pretty heavy diminishing returns capping out at only a ~85% damage increase for physical hits, which is less than 2x, and ~60% for other damage types.
Last edited by Urza; Mar 8, 2024 @ 8:49am
Ragnaman Mar 8, 2024 @ 8:55am 
First you say No, and then you go ahead and tell that DOTs are scaling better...lol ?

Sounds like on-hit is even more useless then if armour shred works that way. Less stats to worry about for DOTs. Shred a bit of that DOTs element and thats it, since DOT ignores armour.
Last edited by Ragnaman; Mar 8, 2024 @ 8:56am
Urza Mar 8, 2024 @ 9:08am 
prevalent does not equal better

in this game scaling depends hugely on the class and skill in question. some classes support some DoTs better than others, some skills support crit and not DoTs, some support mainly added hit damage, some of the newer skills support primary stat best or other random stats. it completely depends
in fact DoTs ignoring armor is not a good thing, since enemies dont have any. thats actually just a multiplier they're missing out on
Last edited by Urza; Mar 8, 2024 @ 9:18am
My Killer Shack Mar 8, 2024 @ 9:24am 
Originally posted by Ragnaman:
I've played Runemaster, Sorcerer and now Forge Knight.

aaaaaaand I notice a pattern, and that is:
No matter how much you can try to pump your on-hit damage, eventually you notice a way how to stack 200 ignite/etc. stacks and realise that nothing else matters.

Why ? Well, because it seems that Physical and, more importantly, Armour shred is just pointless. I've had 100 armour shred stacks on an enemy and I barely see any increase in on-hit damage. Meanwhile DOTs ignore armour and only care about shredded element of its type (which caps at 50% shred).


Am I missing something ?
im clearing things at 300 corruption atm no problem with a frost claw elemental nova build. im build for crit dmg and such but I also do stack on bosses about 250 ignite stacks and 150 frostbite stacks as well but thats just a side thing
Ragnaman Mar 8, 2024 @ 4:06pm 
Bosses are the only thing that matters, because if you can kill a boss, that means you can kill anything. And what a coicidence, you use DOTs to get the boss...you cant get that many stacks without at least some dedication and stats on items.
Last edited by Ragnaman; Mar 8, 2024 @ 4:08pm
Ragnaman Mar 8, 2024 @ 4:10pm 
Originally posted by Urza:
prevalent does not equal better

in this game scaling depends hugely on the class and skill in question. some classes support some DoTs better than others, some skills support crit and not DoTs, some support mainly added hit damage, some of the newer skills support primary stat best or other random stats. it completely depends
in fact DoTs ignoring armor is not a good thing, since enemies dont have any. thats actually just a multiplier they're missing out on
"enemies dont have any armour"
? Then how come I deal more damage in low lvl areas on a target than in lvl100 ? Resistance alone does not explain the damage reduction.

And lol, if this is true then armour shred is completely meaningless ?
Last edited by Ragnaman; Mar 8, 2024 @ 4:11pm
O_z Mar 8, 2024 @ 4:28pm 
we need nerf and pillboxes and domes and much more! 2200 waves and 1000-1500 korapta is not normal
I don't know how to convey this to developers
Ragnaman Mar 8, 2024 @ 4:43pm 
I'd rather see buffs for weak things than nerfs for strong things.
DirtyMick Mar 8, 2024 @ 4:46pm 
Originally posted by Urza:
prevalent does not equal better

in this game scaling depends hugely on the class and skill in question. some classes support some DoTs better than others, some skills support crit and not DoTs, some support mainly added hit damage, some of the newer skills support primary stat best or other random stats. it completely depends
in fact DoTs ignoring armor is not a good thing, since enemies dont have any. thats actually just a multiplier they're missing out on
I'm not saying you're wrong, I'm a newb. But if enemies don't have any armor, what is the point of armor shred stat? Just for pvp?
Knavenformed Mar 8, 2024 @ 4:59pm 
Running VolcOrb/Flame Claw and getting to a close 100 stacks of Ignite without even really speccing for it, without a DoT affix if I stop actively using my abilities the DoTs don't really do "good" damage, but definitely nice to have it
Urza Mar 8, 2024 @ 6:22pm 
Originally posted by DirtyMick:
"enemies dont have any armour"
? Then how come I deal more damage in low lvl areas on a target than in lvl100 ? Resistance alone does not explain the damage reduction.

I dont know what you're seeing personally. Monsters are not supposed to have any armor or resistances under normal circumstances, no matter what the area or monolith level is.

If you're talking about floating damage numbers, they're misleading because of the way that monster effective health is calculated, and its been this way for.... idk its slightly longer than ive been playing the game at least.
Source:
https://forum.lastepoch.com/t/monsters-resistances-in-monolith-arena-are-too-high-85-90/25276/11

Monsters essentially dont actually have scaling health, they have scaling damage resistance. More than likely this is done to save on RAM, but it would be nice if they inverted the calculation for the sake of the floating damage numbers.

Originally posted by DirtyMick:
I'm not saying you're wrong, I'm a newb. But if enemies don't have any armor, what is the point of armor shred stat? Just for pvp?
The point is mostly to have another 1.6-1.85x damage multiplier stat available for hit based builds.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 8, 2024 @ 7:12am
Posts: 14