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Have you tried fighting it solo, no items, no damage taken challenge?
Use BAs that allows you to weave in and weave out.
And yes, make good use of shields.
Yeah.. I'm no good with spears.. Never tried them.. I did beat her at last. Though it took me 4 minutes, but I managed to get a perfect run at last.. Just that it's 4 minutes.
I'm so pised at this Aragami. The sudden attack and everything. I honestly find that the Ash Aragami Anubis to be easier to do the perfect run..
Patience is your best friend in fighting her... Well, that or just use Heavy Moon and grind her wheels to dust XD
Custom bullets are a must even though you can't replenish those mid fight. I haven't delved in snipers because I'm an assault gun user. But a simple shot + bomb bullet is able to pour some mean damage while giving you enough usable ammo. Or look for custom bullet builds online. There may be some killer combinations out there. Use your regular oracle point bullets (which you can refill mid mission) to weaken and break parts like head and legs (when locking on with a gun, you can still aim up and down), then use the custom bullets to do increased damage to the broken parts. Breaking it's legs reduces it's speed. Breaking it's head allows a lot of damage to come through.
To replenish your oracle points, use long range melee. Scythes are a good choice for that. Just don't use the attacks that root you in place for too long. Add "Relaxing" to the melee weapon to slow the mob's enrage and "Hold" to for the occasional paralyze. "Venom" can also work. Also, if the enemy disengages to go feed, look for a feeding spot yourself to get oracle points for your gun. If planning to use feeding grounds, use a level 5 "Relaxed" skill to speed it up.
At least this may work on the single havakiri mission. The mission with a regular and a fallen version together would be rather tricky to complete.
Haha. I mostly groaned when I saw the target list. I never liked fighting that thing.
-Reaction: attacks that can be avoided without thinking about it prior, you can react as soon as you see the animation and you will have enough time to dodge.
-Anticipation: attacks that you need to know what to do as soon as you see the tell or sign, you won't have time to think of an action but you will have enough to perform the action you already have in mind because you anticipated it.
-Prediction: attacks where there are no tell or sign, you will have to predict what the next attack is going to be and start doing your action before it starts attacking.
If you move behind the Havakiri when it's about to finish it's current attack, you can assume that the next one will be a 180 swipe towards you. If you're lucky it will target someone else but that's a chance you're gonna have to be willing to take.
So alongside what everyone else has said, my recommendation is to shoot as much as you can and do melee hit and run with the hit phase being as short as possible.
Start off by unloading your gun into the boosters at the legs and break that part as soon as possible. Keep shooting until you can't shoot anymore and then go in for the melee to recover your OP when it's relatively weaker and more prone to getting downed. If you're having trouble trying to melee because it keeps moving and it's not getting downed, use traps or stun grenades to momentarily hold it still.
PS: You can also use Sun Tzu's the art of fighting without fighting and do my lazy coward tactic of letting my NPC teammates fight it while I go collect the materials around the map ・ᴗ・
Well, everything is hillariously easy with 30+ weapon anyway. It hit like a ♥♥♥♥♥♥♥ truck.
You got to the same conclusion as most people. So thank you for putting out of your way to say this. This is the info that most people needed to know. I appreciate it.
To deal with fast dangerous enemy for Perfect Runs, it's better to deal damage through gun attacks. I went with Sniper so that's not a good choice, unless you can aim for their weakpoints to stagger them every single time. Best way to go about this is having the Assault or Shotgun to stagger them slightly every time.