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When they were first introduced to gameplay but before the deep ones graduation effects were 'nerfed' it was basically possible to play forever in one level even without really trying. the downside was that it became impossible to win a campaign that way. It became boring after 25+ years in the same level.
If you want to test it out somehwhat in campaign mode build a school in the swaps area, with the help of the unique faction there it is possible to hold the evil army back for several years longer than in other maps.
What is the challenge and the rewards to pursue in endless mode? How is the reset mechanic handled to keep things fresh in the face of the ludicrously tiny spell level caps?
I'm not interested in temporary evil force extensions. That you confirmed a complete progression wipe is inevitable regardless of how well I do (win or loss) makes the campaign unplayable for me.
This is only because the developer did not bother with procedural progression. Numbers not going up is bad / lazy. Regardless, it should be up to me when I'm bored with a game and ready to move on, especially if I perform well enough to earn dark force abatement, and especially if I invested a bunch of time into it.
I just said you can do what you're asking for for literally forever, you could sink 1000 hours on the same map doing this. I'm not gonna explain more on how to use cheat engine than this tho cause there's thousands upon thousands of tutorials for it across the net. You can literally set how far the bar is along the top of the screen or lock it. You can make it change slower or w/e at your own pace.
But yeah I dont give a crap if the campaign is unplayable for you now man, hope you find a game that you like! What you're complaining about was literally intended to not be possible in this game and you call the devs lazy? ahhahaa
I think op doesn't like that levels are called "games".
That's not really how the campaign is designed.
The campaign gives you 6 levels that you can't "win" per say (the evil forces always end up overcoming you). The goal of these levels is to complete missions before the evil forces win. The more missions you complete, the more bonuses you accumulate.
On the other hand, you are also forces to accumulate "cuses", that make the game harder.
During the final level, you actually have a chance to beat the evil forces for good... But because of all the curses you have accumulated, it is hard. It all depends on the bonuses you have accumulated.
The ultimate goal of the game is to complete missions in a limited time, not pushing back the evil forces.
I am also interested in this question before deciding if I want the game. It looks lovely in the trailers, but roguelike mechanics are too frustrating for my taste.
Do you have a Cheat Table for this game?
You don't really have a challenge in Endless Mode. This mode might as well be called "sandbox".
As I explained previously, the challenge is to complete 3 missions (or the final mission at the end of the campaign) in a set amount of time. A time that can be extended to give you an easier time, but still.
Theoretically, you could last forever without cheats but the game would essentially devolve into only playing while paused, and constantly sending pigs whenever time is going.
The way it works is that evil gets progress equal to a number each tick (starting very small), multiplied by any modifiers like books, curses, game difficulty, reputation. But there's another multiplier that increases over time, increasing each tick.
Things like the amulet and deep ones, they erase *that* percentage of the bar.
There's also some people you can train that slow down the progress rate.
Oh yeah, I forgot about that Deepfolk thing. I'd just been using Marks of the Eldest and entreating the king to attack as much as possible. I got to 17 years, so I have a little ways to go!
I've beat the campaign a couple times already, and I don't really have a problem with the doom timer mechanic. I'm just doing this "see how long I can push them back" as a personal challenge.