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I just won a domination victory on emperor, but I was the main warmonger. In the end only Morocco was left and they were clearly going for a culture victory. Only once did they attack me and it was obviously a defensive move because they thought I'd become a warmongering threat to the world and were trying to cut me down to size. They'd never started any wars with anyone else. It failed of course and I annihilated them.
Yes, a diplomatic victory is not only possible, it seems to be unavoidable with me. I "accidentally" won a diplomatic victory 10 turns before my domination victory, simply because I had so many votes for myself in the world congress, courtesy of all my city state allies.
I never made any friendships with the other players, everyone else hated me. I just made friends and allies out of the city states. It's really not hard to do. If you want a peaceful victory, just make alliances with all the city states and keep a strong defensive army to keep the jealous AI civs at bay.
All civs trying to win through domination go to war, but not all civs who go to war are trying to win by domination.
Duel maps leave only one option for the AI if they decide to aquire through force. You.
You always have to have some defense. If you don't the AI will decide it's easier to take than make. I rarely try to achieve a 'peaceful' victory without resorting to some military action myself, so I guess I relate to the AI.
Personally I find 8 player maps the easiest to make friends on. Less and you can get shut out of the alliancies easily. More and it becomes very difficult to keep track of AI's relationships.
Civ 5 is not a one to one relationship between an AI and the player. Every relationship the player has impacts the other relationships. Carefully picking your friends and enemies will usuallly lead to some good alliances through most of the game.
Actually, I often leave my military weak intentionally but have a unit nearly built then pushed to the bottom of the build queue in each city. Also have military buildings built all over. This is to provoke an attack by the AI so I can save on a bit of warmonger status. This then lets me respond quickly to the attack and take down one or two civs to their last city but still keep an ally or two for trading.
The AI civs will make attempts at other victories but unless they are very isolated those that choose domination can keep them busy enough that such attempts fail to make much progress. If they are making good progress with some other type of victory, you should probably attack them too.
AIs are stupid, and yeah they always attack people.
There is always that one AI in the game that took over an empire and has so many cities.
In the higher difficulties you should worry more about how AIs are wonder shores since they get massive handicap.
If your military is weak they wont respect you , doesnt need to be big just bigger than the weakest nations. The best size army is the smallest you need to defend yourself.
Trade seems great for friendships , not conquerig loads of cities or wiping civs out , and avoid conquering city states. Most people ignore diplomacy then moan its not working . If you want to be friends or avoid war with a specific CIV its ususally possible. Dont do deals with there enemies . Keep doing all the diplomacy options that give green positive results on the diplomacy sreen.
Ideology becomes a big factor towatds the later stages. Never bribe them though thats a waste of money.
The AI tends to form little groups at the start , lets say there's 4 AI's and you. They will form a little group that will decide to wipe out a CIV , you want to be on that team. Even if you dont join the war try and form trade and deals with that group.
Upgrading units and attacking as soon as you hit a key tech is the key to victory for me. For me its trebuchets and longswordsman or muskets and cannons . Soon as i hit one of those i upgrade every unit and attack that turn. Have your army in position just close enough to not let them force you to declare war or lie about declaring war. Build a road towards were you will attack makes a big difference.
The ideal start is they declare war on you , you kill all there units while defending, you hit your key tech upgrade and take all there cities without losing anything or very little. Now you have an upgraded army and double the cities and lost nothing.
When you building a few extra units to do your attack after defending, dont just build them in advance , have them built and on the que with 1 turn left , then when your ready to attack a couple of turns before your tech build them and then upgrade them next turn when your tech pops.
Domination turned off is really the only way to help the AI. The AI is not going to get my capital so it can't win domination but I can capture theirs without much trouble. Turning it off does make the game somewhat more challenging but not that much fun for me since I find the other vicotry types pretty boring to play. I don't play this game much anymore because of this.
If you want to have units hang in the queue they will usually upgrade themselves automatically before they are built and just add any extra required production to the build time. This depends on the upgrade path though. You might want the older units in some rare cases so may have to switch to a different tech branch to delay.
That being said, I also suspect that the gap between other conditions must be quite large and never bridged, since they seem to have zero qualms with reverting back to domination at any given moment and with the slightest provocation, i.e. they could be 5 sciences ahead and begin mass production of tech, you use two great scientists and slowly bridge the gap, they'll likely go directly back to domination.
Granted, I don't know any of this for certain, but that's the behavior it seems to follow, since I can see their early attempts at science pumping rapidly cease once my own science begins flowing like Niagra Falls.