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When I do not like my starting location I usually do a restart on the first turn. Very handy when having a particular opener or a pantheon in mind.
Reasons for the delay: I prefer my cities to be coastal, on hills, on rivers, close to a mountain (in that order). Not interested in luxury resources in the beginning.
Reasons for not going with the delay for more than 2 turns: I prefer large maps, large empires, normal speed. It doesn't really matter where is my first city, I'll have 2-3 more settlers soon enough, better knowledge regarding the strategic resources, a lot of explored land and nobody around to claim it.
It's a good question, though. On the lower difficulty levels, Civ V seems to give you a little more time to explore than, say, Civ IV or the earlier games. At least that's how I see it.
In the game I'm playing now I delayed two turns and that 2 turn delay had a ripple effect that has cost me through the whole game. My two turn delay ensured that my capitol would be on the ocean and next to marble, so it seemed like a good deal at first.
I was the Netherlands and I found the perfect spot to found a second city. It was near two luxury resources, by a river, easy to defend, and it was the only place nearby that had flood plains so I could build polders. I quick built a settler in my capitol and sent him to the spot, only to have Greece beat me to it by ONE TURN! See, if I had just been content with my average quality initial start location I'd have gotten that great second city; instead I was dealing with happiness issues all the early game due to the subpar land I was forced to settle outside my capitol.
And then three times I've been beaten to wonders by just 1 or 2 turns -- that two turn delay in getting started created a ripple effect over time...
And that reason is to settle there or settle near there. The exact spot isn't always the best.
Usually it's a choice between having 4 cows + 2 luxuries or a desert with 2 cows with just one luxury for your capital.
Also river is nowhere near as important in civ 5 then it was in previous editions (where you might as well start over if there was no river).
I mean, C'MON MAN !!
This Settler dude and his Warrier have been wandering all over creation for ... What? ... 40 years or something. And nobody noticed anything nor has any recollection of where they've been ???
So ... I use a mod that gives the initial Settler a ten hex move per turn so he can check around a little and still found the Capital on the first turn. But, interestingly enough, the initial spot usually is the best in that vicinity.
One day I was digging around in the options and I saw an option for disabling start bias. In my experience, I haven't actually noticed it making much of a difference - has any of your experience showed any consistancy for your civs of choice?
Well, for certain ones it makes a big difference. I think Saudi Arabia may be the most affected by it. Their start bias is desert, so they'll spawn by a big desert. Iroquois have a forest one. Aztecs have a jungle one. It can play majorally on how you develop your religion (desert folklore, sacred path, ect) and your playstyle (as Saudi Arabia, you usually want to rush for the Petra wonder).
If you turn that off, its all random.
Exactly! In my experience, it's usually the best spot, but you may not find out why until much later in the game. Try generating lots of random maps using the SDK and you'll see what I mean. I almost never move more than 1 hex and then only if there's a very good reason.
Its a shame theres no like, roaming period of like 3-4 turns or something. I think that would make some games more interesting.
That's called Unreal Tournament :)