Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Huge Map
Continents - (ensures you wont be interferred with)
Use any Leader
Starting Age - Information
Pace - Quick
Legendary Start
No Barbs
No city states
1 other civ team
Go for science victory
Build only 3 cities you have settlers for
Do not explore, just build asap. as long as theres decent production tiles around (avoid desert)
If you get aluminum and coal thats bonus
if you dont get aluminum, build recycling depots.
For policies, just complete Rationalism
dont forget to build Apollo
if you arent building spaceship parts yet, build production/research buildings
its super easy probably dont need much help beyond this. Takes maybe 20 turns?
This is the last turn before I finished it:
https://steamuserimages-a.akamaihd.net/ugc/954100682820689009/B6B7E608A3A847A5C88215D5A4E5EE3C2C3BCCB3/
I believe I had built a total of two buildings: A monument (probably made while researching the boat technology) and a lighthouse (huge mistake, no value), both in my capital.
My technology was just going for boats (because I needed to find my enemy) and the technology required to work my land. Afterwards I went straight for improved archers and afterwards I wanted to build a market, as you can see.
Once I got like 3 archers and my, upgraded from exploring, spearmen, I decided to be creative settle a city right next to the capital of Portugal, so that I could heal my units much faster.
I tried to bait any enemy troops into the choke, and later on placed a fort there (the most left one). I switched the unit in that location nearly every turn and farmed experience while killing their units. Eventually my first units, that survived, got range and I put them on the side island above my city where I'd just keep firing at any units or the capital itself to get them logistics. Then my new units were trained by placing them in the fort and I got them (including the spearmen before btw), 66% missile defense and auto healing. I placed more forts east so I could potentially attack with more archers at the same time. I did lose one eventually (I also lost quite a few archers).
Either way, eventually my damage output surpassed the auto regain of the capital and I took it with my spearmen with 66% missile defense in fortify stance in a fort.
In my opinion, beating deity militarily is just baiting and cheesing the ai in a creative manner.
Either way, from my experiences with high difficulty large matches, more civs is going to be much more difficult, and they'll very likely attack you if you don't have an army comparable to theirs (which is barely even possible). From my experience, the ones on your border are most likely to attack you and a civ will usually only declare war upon you if they are not at war at that point of time.
So the thing I personally do is focus the essentials, build units that can withstand the first attack of the closest civ. Then if you can counter attack (basically if you have the troops to take a city), you take as many as you can without taking too many losses. Afterwards you'll give him peace (only if he offers you money, though, otherwise you wait until he does and keep threatening him unless someone else starts posing a threat.
Another nice thing I noticed is by being friendly with cities that are usually on the other side of your border civs, you can pay them off to declare war upon your border civ so that your enemy will send nearly half his troops to fight/defend against him while you attack the other side. You could also try pay off border civs to attack someone when you believe they're trying to backstab you (it basically makes them lose men and and the backstab will be delayed at least). I usually pay off factions with spare luxury goods because money is often scarce, though.
Also the biggest threat I usually face are the city states - just try to keep your cities a bit further away from them so when your enemies ally them (they will, because they make 100x more gold than you), the city state won't take your city because a city state has like ~10 troops if left alone on deity.
I am currently in a match on immortal difficulty. After playing immortal for a while I have found that just rushing to catupults and building a crap ton of warriors/archers is an effective strategy. Go for the honor tech tree and get the great general bonus. You can use settlers to found next to your enemies cities and use spare great generals to take over a chunk of their land. This way you will be fighting from your home turf and get the healing bonus. Hopefully this will transfer well on deity.
I am playing on Pangea, against 3 AI. I have wiped out one and I am at the second ones capital currently.
One of the new game mechanics in 6 is loyalty pressure, which makes settling close to enemy cities a bad idea. Strong loyalty pressure from the enemy cities will cause your cities to rebel unless you also have nearby cities to support them with positive loyalty pressure to counteract their negative pressure.
Theodora on an archipelago or large islands tiny map at epic pace with raging barbarians. I went Tradition opener, then straight Honor. Build lots of Dromons and try to get the range promotion on most of them, then logistics. Go straight for logistics on a few. You can use an embarked scout or other melee land unit to capture the cities after your dromons wear it down to zero health.
If you're looking to win with domination, then you baaically need to do same thing, but look to war 1 civ per age starting with xbows.
Tourism victory is hard, I'd recommend winning science victory first so thar you get good experience.
By far the easiest is the congress win, you just need to watch for CS quests, although if you don't have at least 3 CS nearby that you can ally, this is a situational type of victory.