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Gunboat doesn't help much when your opponent is Alexander or Gustav...
One need not avail oneself of that tactic if it offends one's sensibilities
Also, autocracy and fascism? Not the same thing
As to it being a good option to win with diplomacy? The most (in)famous group of fascist's ended up in charge of that country because they were voted into power.
They could be very, persuasive, when they wanted to be (wink, wink).
And all of this is easy to work around if there's parts of the game you don't like the idea of. Namely, it's a work of fiction. You're already rewriting history on multiple levels, so why not rewrite some of the details?
When I do autocracy, I do it differently to how the rest of human history did it and my history books show it was good. How can you tell? Because I won.
Order is really the only one that doesn't have an easy way to make lots of city state allies.
...........
Also keep in mind your order/autocracy doesn't have to be Soviet Union or Nation Socialist bad.
And there is no such thing as benevolent fascism outside of a civ game. In the real world, the combination of state authority, tradition and anti-liberalism always creates a regressive, xenophobic hellhole of a society or a warmongering menace of one. Every time it has been tried.
Why an AI running Freedom and Patronage won't eventually start attacking Autocracy forces outside their target city states just baffles me. The AIs seem to be little more than a glorified RNG.
Don't think there's a need to read that deeply in to things. Ideologies are just tools, whether we're talking about a game or real life and what matters is what you do with them. Doing good or doing wrong are choices a human makes, not choices an abstract concept makes.