Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See what the RNG gods will give you
To assure a better chance of a favorable starting point for your new Civilization, consider using a mod called Really Advanced Setup {RAS} by Moo Zedong at
https://steamcommunity.com/sharedfiles/filedetails/?id=126959669 ...
RAS offers many options that let the Gamer mold the game to suit one's desire.
The following types of options are available:
Select which Civilizations will be available for game start.
Starting Bias: Select preferred environment for founding capital; such as Coastal, River, Region Priority or Region to Avoid.
Starting Bonuses: Set startup Resources levels in detail for Own Civ and opponents. I.E., set Gold, Culture, Faith, & Free Techs for each player.
Starting Units: Select from among own Civ, or any other Civ's, current Age &/or future Age units.
Detailed criteria for control of geographic distribution of terrain types, natural wonders, resources, etc. ... E.G., ensure URANIUM deposits within reasonable range of your civilization. And specify Coastal hexes are within some specified range of the capital.
Starting Visibility: Control how far one's units can see at game start.
Other Options: Disable Nuclear Weapons, No Science, No Policies, No Happiness, Eternal War or Peace.
For some civs, I specify a particular map that matches up well with them. Such as Archipelago for Hawaii, or Great Plains for the Mongols.
Special units, such as the Sea Beggar, don't affect my game much. Most special units don't make that much difference, with a few exceptions such as the Hun Battering Ram.
"Am I having fun?"
There are some other case though, and I actually once tried what would be the most no-bonus situation you can manufacture by civ/map choice, and ended up for Polynesia on Great Planes. That would be always bad, regardless of luck.
It all depends on the difficulty level. On Immortal/Deity you will never win a game if you can't get benefits from your unique bonuses. On lower levels it doesn't mean that much.
Playing Byzantium on any King or higher difficulty for example really requires a good start location else the AI effortlessly gets all the good religion talents leaving you with a mish mash of crap.
There are several good mods that give Byzantium a Buff to early religious growth so it can actually use it's special ability
Just type Byzantium in the workshop search
Do know that the Dutch are one of the worst civs in the game. Their unique traits is trash compared to the Arabian bazaar. Polders are... well great, just gotta find marshlands which for some reason never spawn close to where i am. And unless you're gonna get Petra in a city, it's not worth it for the floodplains as if you have a decent amount of that the rest has desert tiles, so you need Petra, without it, you'll just be downgrading your city. And then the Sea Beggars, which are okay, if you have +30 exp they start with Coastal raiders 1, 2, 3, Logistics, Supply and Prize ships. But we all know they are completely outclassed by ranged ships any day of the week.
If you are someone who wants to play a civ and enjoy the uniqueness they have, i suggest to restart, as the Dutch are hella boring for that
Like, on paper, the Dutch can be pretty strong... but they just rely too heavily on their start imo. If you can get a desert coastal region, you're golden. Polders everywhere, nobody wants your land, and you can send out sea beggars! But the game has their start bias as grasslands instead, I guess hoping to find sugar and marshes, so... ehhh.
The Dutch are a good civ on maps with 7 or more so opponents. Their unique ability is strong, especially on higher levels; sell your luxuries to the AI for plenty of cash and use this wisely.
Yes, the Bazaar is better...but only when it is up and running...the Dutch can dominate trade before it is built.
Yes, the Dutch can start in a location where they cannot utilise their polders. However, in such a scenario your priority should be to colonise or conquer such areas.
Sea Beggars are great. They start with the supply promotion that lets them heal in neutral territory. You use Sea Beggars in tandem with Frigates, not instead of Frigates.