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Informar de un error de traducción
This is not entirely accurate.
The damage maximum is limited by the base damage of the weapon which occurs at level 75. Further leveling only increases the minimum damage.
Your 90 damage sword isn't suddenly going to be 180 damage because you have 100 skill level.
Worrying about leveling up skills is NOT what this game is based on.
Preparation, planning, and patience are what make you truly powerful in Valheim. There's a reason why the cover art is a scene of guys sitting around a fire, not a battle scene.
While the wiki is always going to be subject to some discrepancy due to being a wiki, you can pretty easily test this yourself in game using the console.
When looking at the tooltip for your equipped weapon, there is the base damage of the weapon and the expected damage based on your skill level to the right of that.
This is a screenshot of a character with level 8 Polearms skill using an Atgeir:
https://steamcommunity.com/sharedfiles/filedetails/?id=2450690961
This is a screenshot of the same character with level 100 Polearms skill:
https://steamcommunity.com/sharedfiles/filedetails/?id=2450711803
You can see that even at 100 skill, the expected damage does not exceed the base damage of the weapon he is holding.
It doesn't double your damage, it increases the min-max damage output, but caps at the base damage of the weapon you're using.
I don't really have the inclination or time right now to do that lol.
Was more just trying to show that it's not just a straight "you do double damage at max skill level" relationship, because it might be confusing for someone who just reads 1% damage per skill level.
Just wanted to show that it's still capped by the base damage of the weapon you're holding.
It's good enough at that point, and levelling it by smacking a few enemies around is more effective anyway. You get more exp from that.
Most useful skill to level up might be the bow, since you can draw faster, but that's about it.
Generally Skill only gives a tiny bonus.
If we can draw the bow in half the time, we increase our DPS by 100%.
***
Playing normally, i.e. without explicitly e.g. running against the wall to increase the run skill, the skill penalty on death means, on average, a player who dies less will have higher skills. I.e. skill level is a reflection of how good the player is, not how much time spent in game.