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Parry lets you take down a Brute in two hits. Impossible without parrying first.
Parrying stops an attack, prevents damage, gives you brief respite for regaining some stamina, and allows you do deal significantly more damage to the stunned enemy.
Corner a troll in a cave and parry him to death with bronze tier weapons, easy as pie. Face tanking a troll without parry tactics and low level gear and you're going to lose.
also if you dont liek the parry system get the huge square shield thats meant for mindlessly blocking all the time
If anything 2hd weapons need a buff as well as a buff to Parry frames. BlackMetal sword and shield renders all weapons outside of a Dragur Fang bow worthless.
From my experience parry does 2x damage across the common suite of weapons, but again, from the sounds of your progression, your weapons wont allow you to see the potential, where a parry can allow for you to one shot a mob after also blocking incoming hits.
For example a fully upgraded black metal shield can block 100 damage, but it will block 150 damage when you parry.
A successful parry also reduces the stamina you use when doing so...
When fighting tough enemies, parry provides a significant bonus to the amount of damage blocked. IIRC for most shields it's 1.5x, for the bronze buckler it's 2x. At end game, with highest level gear and a Block skill of 25, my parry was broken by a 2-star melee Fuling but my armor fully absorbed the rest of the damage. This also means non-tower shields can block more damage with parry, as the tower ones cannot parry.