CRSED: Cuisine Royale

CRSED: Cuisine Royale

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roobot Jun 17, 2018 @ 6:22am
Bullet travel time or not?
Anyone noticed yet? Do you need to lead shots or not?
Originally posted by Squier:
We have real projectiles with travel time, not hitscan. Of course, real bullets have high velocities (For Kar98k for example, Initial Bullet Speed is 760 m/s, which means if you have 30fps, it only take 4 frames to travel 100meters, or ~120msec)
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Showing 1-6 of 6 comments
BlueBanana Jun 17, 2018 @ 6:49am 
from what I've played (4 rounds or so) it feels like hitscan or at least very fast bullet travel.
Could be wrong thou...
roobot Jun 17, 2018 @ 6:52am 
Originally posted by BlueBanana:
from what I've played (4 rounds or so) it feels like hitscan or at least very fast bullet travel.
Could be wrong thou...
I can't tell because I haven't had a long range encounter, where it would become clear, with anyone.
BlueBanana Jun 17, 2018 @ 6:57am 
Originally posted by roobot, NE:
Originally posted by BlueBanana:
from what I've played (4 rounds or so) it feels like hitscan or at least very fast bullet travel.
Could be wrong thou...
I can't tell because I haven't had a long range encounter, where it would become clear, with anyone.
I had a kar98 in the last round. Didn't have to lead my shot (medium range encounter) to land a shot. If that helps.
A developer of this app has indicated that this post answers the original topic.
Squier  [developer] Jun 17, 2018 @ 7:09am 
We have real projectiles with travel time, not hitscan. Of course, real bullets have high velocities (For Kar98k for example, Initial Bullet Speed is 760 m/s, which means if you have 30fps, it only take 4 frames to travel 100meters, or ~120msec)
BlueBanana Jun 17, 2018 @ 7:29am 
Originally posted by Squier:
We have real projectiles with travel time, not hitscan. Of course, real bullets have high velocities (For Kar98k for example, Initial Bullet Speed is 760 m/s, which means if you have 30fps, it only take 4 frames to travel 100meters, or ~120msec)
Thanks for clarifying! :)
roobot Jun 17, 2018 @ 9:32am 
Originally posted by Squier:
We have real projectiles with travel time, not hitscan. Of course, real bullets have high velocities (For Kar98k for example, Initial Bullet Speed is 760 m/s, which means if you have 30fps, it only take 4 frames to travel 100meters, or ~120msec)
And bullet drop is there as well?
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Showing 1-6 of 6 comments
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Date Posted: Jun 17, 2018 @ 6:22am
Posts: 6