CRSED: Cuisine Royale

CRSED: Cuisine Royale

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mrparty Jul 29, 2018 @ 1:29pm
Cuisine Royale Weapon Statistics
So, a player named Flex has kindly datamined most of the stats for all of the weapons, and they can be found here:
https://cuisinedata.netlify.com

But before you look at that, please read the following:
Player health is 25hp

1.8x dmg for headshot and 2x for neck shot

Hit power is the closest estimate of damage, but there are other factors at play

Stopping power is a stat that we don't totally know yet, but we think we got it. The player has a hidden "stopping power" Heath pool of 12hp, and when that gets drained the stopping power gets added to your actual damage taken.

So if anyone has questions, ask. This is what we have so far and it's likely not the whole story so take it with a grain of salt.
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Showing 1-10 of 10 comments
KR0NIC$$$ Jul 29, 2018 @ 4:16pm 
whats recoil dir amount
Senpai Jul 29, 2018 @ 5:07pm 
Interesting, thank you!
Originally posted by mrparty:
So, a player named Flex has kindly datamined most of the stats for all of the weapons, and they can be found here:
https://cuisinedata.netlify.com

But before you look at that, please read the following:
Player health is 25hp

1.8x dmg for headshot and 2x for neck shot

Hit power is the closest estimate of damage, but there are other factors at play

Stopping power is a stat that we don't totally know yet, but we think we got it. The player has a hidden "stopping power" Heath pool of 12hp, and when that gets drained the stopping power gets added to your actual damage taken.

So if anyone has questions, ask. This is what we have so far and it's likely not the whole story so take it with a grain of salt.
Seems very interesting. But i'm not seeing a 'damage' thing. (How much damage a bullet does). Or is the 'Hit Power' the Damage?
peterspam Jul 30, 2018 @ 9:50am 
It would be great if this table would actually portray reality (or any similar one for that matter that does not speak of RNG). Unfortunately it does not. By now everyone is aware of how little damage some guns do or how much others, totally disproportionate to assumed damage or this table. I will not keep posting my Springfield video where the AFK naked guy needs 3 headshots from closeby to die, but clearly if the table would be realistic, he would have died by the second shot, as no armour (=25 HP) vs 2x15 hitpower (=30 HP) needs no science degree. The number of occasions where we would prove that shots are worthless are endless, so I do not believe the contents of this table. Just take the number of bullits a PPD or PPSH need to kill (often a dozen hits are not enough, which would be over double the HP of a player), the list is long.
Also, since recorded proof shows that the table is not valid, it makes for even more questions on how exactly you "sort of" datamined it. I can create an Excel sheet anytime I want, without even seeing the game.
On top, all of this only makes sense if we have the receiving side data, being armour protection. How can you actually measure bullit damage if you don't know what stopped the bullit? And whether the hitbox is divided into the actual parts (e.g. buttocks protection only protects against bullits from behind at a certain specified angle), whether the armour parts add up, whether any RNG is involved, the fact of being prone vs crouching, vs moving/running/jumping, same on both shooting and receiving side, etc.etc. There are so many parameters that I wonder how you could know any damage value, unless you hack the game (or are the developer himself who leaks this out, in which case it is even more strange that armour class is not leaked out for whatever reason).

Now, if we would say that the table is the actual programming and a kind way of devs of giving us a break, it would also mean that programmed weapon mechanics are bugged/flawed, as they diverge from said table. Everyone decide for themselves which is worse: a table that lies (about hidden RNG most likely) or bugged weapon mechanics.
mrparty Jul 30, 2018 @ 10:20am 
Yes Rob, Hit Power is what we are thinking is damage.

And Peter this table consists of values that are mined straight from the program. I don't believe that you had to headshot 3 times on an unarmored person to kill, unless your connection to the game was poor.

Your recorded proof (especially since you did not provide it here) doesn't disprove anything and certainly does not put into question where we got this data from. I have yet to see rng in the weapon mechanics yet (especially for damage) and I have also compared the findings of this table to the game itself and find them consistent with each other.
peterspam Jul 30, 2018 @ 10:32am 
Originally posted by mrparty:
Yes Rob, Hit Power is what we are thinking is damage.

And Peter this table consists of values that are mined straight from the program. I don't believe that you had to headshot 3 times on an unarmored person to kill, unless your connection to the game was poor.

Your recorded proof (especially since you did not provide it here) doesn't disprove anything and certainly does not put into question where we got this data from. I have yet to see rng in the weapon mechanics yet (especially for damage) and I have also compared the findings of this table to the game itself and find them consistent with each other.
Proof. Do you Believe now?.. Connection has absolutely nothing to do with it: static player, plenty of time for the server to catch up, no connection problem displayed, even sufficient fps, three hitmarks displayed in a row.
https://youtu.be/tCDGtwa7U0w
Your proof is a table that anyone could put together. And anyone could repeat themselves that it is "mined straight from the program". And still not provide any insight into HOW you mined the program, as if its source code is out there for grabs.

Also, you are not responding to any of my raised points. You are basically repeating that you are right and I'm wrong, without discussing the raised points. That's a losing hand in your poker game.
mrparty Jul 30, 2018 @ 10:47am 
Obviously the fact that the person was most likely still loading into the game had nothing to do with that single piece of evidence that you can muster. You're going to need more than that.

I know the person who datamined these so I'm pretty sure I can trust him and I am 100% positive that these are authentic.

But just for you I will do some testing and post the results here.
peterspam Jul 30, 2018 @ 11:42am 
Originally posted by mrparty:
Obviously the fact that the person was most likely still loading into the game had nothing to do with that single piece of evidence that you can muster. You're going to need more than that.

I know the person who datamined these so I'm pretty sure I can trust him and I am 100% positive that these are authentic.

But just for you I will do some testing and post the results here.
I'm pretty sure someone with a few lines of data is the one who needs to do the proving ;).
This wannabee white-coat approach does not say anything to me and I'm sure to none of the other readers, except for the TV shoppers who believe in the 50 dollar comb that gives you a Jesus hairstyle and total dominion. I may well have a 10-strong team of coders and programmers in the next room. If I want to. Oh and I trust them, so I'm right and you're wrong. Quality discussion.
Čika Kure Feb 10, 2020 @ 9:58am 
Is this still relevant ? We could use some weapon damage numbers.
Last edited by Čika Kure; Feb 11, 2020 @ 9:08am
Twisted Apr 8, 2020 @ 12:44am 
Originally posted by Čika Kure:
Is this still relevant ? We could use some weapon damage numbers.
I made an updated spreadsheet that calculates damage, hits to kill ect here https://www.reddit.com/r/CuisineRoyaleBR/comments/fruhu9/cheat_sheet_mar_2020/

The stats were pulled from the wiki page which seems a little out of date so take the numbers with a pinch of salt. If someone can find an updated set of data I'd be grateful.
Last edited by Twisted; Apr 8, 2020 @ 12:48am
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Date Posted: Jul 29, 2018 @ 1:29pm
Posts: 10