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Well. Symbols on structures and backgrounds aren't just decorations. Pay attention to those. Also tablets aren't just handy weapons. They'll carry quite a some knowledge also. And they can be modified further to reveal more information. Consult Hiisi for more info of tablet modification.
You'll also encounter glyph [noita.wiki.gg]during your journey (link points to glyph translation picture). Translating those may become handy.
Then there's one item that let's you see hidden things when hold.
While exploring generally try to have a way to dig and teleport. Invisibility perk/potion helps a lot if you don't want to fight every encountered enemy.
And you should practice wand building. Proper wands are not found, they are build. This helps you with bosses. Speaking of bosses I'd advise to seek one at jungle. This will unlock spells that really helps on your future runs.
Usually peoples tells you to seek a boss that unlocks Greek spells. Those spells are commonly used for having infinite charges on certain spells. He's reachable if you can hold your breath long enough and aren't afraid of dark.
Start with these. Seeker to be.
... This is gunna be a good ru (I dead)
Be Happy- Ko loppu on hyvä, ni kaikki on hyvi.
Find Peace in The Orbs - Ei yksi mies maailmaa kaada
Break Boundaries - Aina ei voi voittaa, ei edes joka kerta.
Or is there a warp to the surface after you beat the final boss somewhere?
You could use alchemy to, say.. teleport yourself across boundaries with limited effect. Lumi drills are a good infinite alternative for digging. You could also spend more time exploring the Temple of the Art, and see what's connected to it.
The anvil was broken... like, before I got to it :p wut
ya, the entrance to the Lab is on the same vertical as the pond music box. Nifty.
I did that just yesterday - I mean, I didn't know it was gunna be alchemist, I was just exploring the areas I knew about.
like; for example - I know theere's temples in the sky and a bunch of cloud space... but I never have a good combat wand and teleport at the same time
https://noita.fandom.com/wiki/Mestarien_mestari
https://noita.fandom.com/wiki/Syv%C3%A4olento
(Also, that's the bad wiki (fandom), the gg wiki is better and more up-to-date.)
Assume I know the names of every zone in the game; including unnamed zones (cuz I found Toviri for the first time)
What order would you put the zones?
For example:
Mines
Coal
Snow
Base
Jungle
Garbage
Art
Lab
That's the baseline
Then I might add:
Pyramid (to get ?clones)
Under-pyramid (to get Necromacny)
Alchemist Lab
...and that's where I need to expand on.
well, I did Dragoncave before Alchemist Lab, but ya
? = More or less the earliest i'd personally usually consider going to them, tough that really depends on how well the run is currently going, the world generation, what spell you have, and so on.
Mines
Collapsed Mines?
Coal Pits
Secret?
Fungal Caverns?
Snowy Depths
Secret?
Magical Temple?
Lake?
Watchtower?
Ominous, Henkevä, Kivi, & Barren Temples?
The Gold?
Hiisi Base
Hourglass room
Anvil
Secret?
Jungle
Dragoncave
"Robotic Egg"?
The Vault
Temple of the Art
Lab?
The Tower?
Ancient Laboratory
Pyramid
Desert Chasm
Overgrown Cavern
West _____
East _____
Then it's more or less without order; Where i'd go to after that would mostly depend on my strengths, my weaknesses, and in which ways i want to become more powerful.
Magical Temple (lower)
Wizards' Den
Power Plant
Meat Realm (left)
Meat Realm (right)
Skull
Volcanic Lake
The Work (Lower)
Frozen Vault
Cloudscape
Snowy Chasm
Lukki Lair
Sandcave
The Work (Upper)
Nullifying Altar
I haven't spoiler tagged every area name separately, but i could if you preferred it that way.