Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I use a Steam controller but I have it configured with mouse and keyboard binds.
Edit: Just tested with my Steam Controller conifgured as a gamepad and the right stick is solid with no bouncing so would suspect deadzones just need tweaking.
Another edit: Also just tested with my very old and worn 360 controller and it shows all the signs of needing deadzone increased like twitching and bouncing.
Tried it on Steam Deck, and it's an exercise in frustration, in an already frustrating game whose design philosophy is to give you the finger every time you turn a corner.
Just don't do it.
Of course, but to make an accessible game you don't give the middle finger to people who can't use Mouse (due to physical issues or otherwise). So most games usually provide some handicap or way to make up for this.
Unfortunately I don't have the choice due to my disability. Keyboard/mouse don't work, and gamepad is how I play all my PC games.
I hope the devs would reconsider and make their game more ergonomic/gamepad friendly, because it's an accessibility issue, and anyone should be able to enjoy a single player non-competitive game.
Or choosing spells that specifically don't require aim to reliably hit. Some spells you can get early on have inherent homing without risk to yourself when used. ( At least, in as much as anything in Noita is "Safe").
For what it's worth, that IS generally what most endgame wands become anyway. You're not losing out on anything of value given your circumstances.
You'd still need to manually aim things for mobility and digging, but for the most part those don't require extreme precision in the heat of the moment like combat.