Noita
Node Oct 13, 2019 @ 5:49pm
Spell abilities makes this game lose fun factor
Title.

Basically, the issue is that the vast majority of spells just ruin the game. Saw blades? cool!.... oh ♥♥♥♥ you just killed yourself because it bounced around and hit you.

The spells available at holy mountain? No bother buying, because they all essentially hurt you in some way, with exclusion of "bouncy spells".

And the nuke... ugh. The nuke. So cool to feel the extreme power... only to have it vaporize you! Or some "exploding <fill int he blank". Cool. Now you gotta have that silly explosion immunity perk along with immune to acid/fire/etc.

The game already has excruciating amounts of RNG. To top it off with spells that seem to, more often than not, just wreck you, makes the game severely lose fun factor.

I don't want an I win button, but my goodness it would be nice if I could feel like I'm actually progressing. It was fun for a few hours, but at this point in early access it's just an unplayable ♥♥♥♥♥♥♥♥♥ of RNG. Probably have more fun playing Yahtzee at home. It's far less about skill and more about "hoping" you get decent wands, decent perks, or hoping that the lower lvls are NOT spammed with bajillions of near 100% accuracy mobs. There's only so much dodging you can do before it becomes more of just "ok, i just need better spells but nothing is coming my way...".

On the note of progression, it's lacking. You can spend a good hour or so doing a run, only to some incredibly lame mechanic and you're evaporated in an instant. Then what? Start all over. yes. From scratch... time to redo all the RNG. There's nothing that carries over, and it quickly becomes another bullet storm slugfest. There exists no feeling of "oh man I'm more powerful this run!". So why bother? I finally managed to reach the last level once, only to be immediately swarmed by mass baddies (presumably by, yet again, RNG...).

I'm not doing a refund, as I've already gotten several hours of gameplay out of this, and I at least think it's worth it to pay the devs for that. However, the intention of this is to serve as more as feedback for improvements. Right now the RNG for nearly everything just sucks the fun out of the game several hours in, and makes players (or maybe it's just me...) not want to continue with the game. There's really no feeling of progression at all. I'm sure others enjoy this mechanic, but I'd be surprised if there were a greater number of those that like it vs. those that don't.

And maybe this post is just a vent session too...
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Showing 1-9 of 9 comments
Baron Von Sucko Oct 13, 2019 @ 5:55pm 
I'm not one of the guys who insists the game is perfect. I think Noita has a lot of serious design flaws and balancing to fix, and the RNG needs to get reigned in.

I still think you're dead wrong on this one.

Noita's magic is really dangerous. You learn this immediately. The moment you get your first firebolt or sawblade, you learn that you can easily blow yourself up in Noita. There's a lot of friendly fire in this game.
SilentCaay Oct 13, 2019 @ 6:00pm 
You have to build good wands and you have to get used to using each spell. Each one has a different risk/reward. Saw Blades are pretty powerful for how early you can get them and use them without modifiers but they're dangerous. There are plenty of spells that do equal or better damage that won't hurt you but they have other drawbacks or you might need modifiers to make them work well. A lot of the "blow up in your face" spells either require trigger spells so that they blow up away from your face or a perk to nullify that type of damage.

If I could make one change to the spells, it would be to give the shops a stock of 1-6 of each instead of just 1. Of course, you would have to buy each copy. Like, one Energy Sphere with Trigger is nearly useless but 4 of them could be decent.
KireiBee Oct 13, 2019 @ 6:01pm 
the projectiles that harm you have a higher damage to magic ratio, if you can't handle the fireball then stick with the spark bolts
wanderindin Oct 13, 2019 @ 6:05pm 
The issue is these players don't have experience from other games that is carrying over and so they get stuck. Magic bolts don't do enough damage once you get to hissi base and most of the playtime of each run is using magic bolts.

So it's the vicious cycle where they don't get new spells to experiment with and die to difficult enemies. Or they find one sometimes, and immediately experiment because they want to have fun and die.
??? Oct 13, 2019 @ 7:25pm 
well you all alright this game need some RNG fixed
ShnitzelKiller Oct 13, 2019 @ 7:31pm 
Sawblades are fine the way they are. I'm always happy to find them, they're satisfying to use, and you really CAN avoid killing yourself with better skill. There's some RNG in the game that needs to be fixed for sure, like angering the gods, but this isn't it.
Jimmerzz Oct 13, 2019 @ 7:43pm 
Magic can be dangerous. I don't think this is an issue. I like the fact that powerful spells can backfire on you. It really captures how I think of magic spells would be.
Guts Oct 13, 2019 @ 7:59pm 
The nuke seems to be more of a joke weapon than an actual usable idea. More of a "lol wtf I just got MASSIVELY exploded" kind of weapon than something you'd use on a regular basis. I get that the RNG is kind of annoying sometimes, but you will get used to it a bit over time. Since the game is seed based, you generally know the direction of things like where wands tend to be in level 1 if you pay attention. The more you explore early, the better you'll do- assuming you're good at not taking damage. I think a lot of people who are going too fast, acting like this is a bullet hell game are the ones who are complaining about RNG. The AI is exploitable. The game is beatable with the spark bolt if you're willing to take the time. If you do take your time, you'll aggro fewer enemies at once and you'll have more opportunities to find a decent wand.

By the way, there's usually at least 5 wands in the first stage, and almost always 3 health pickups. The game seems more random that it actually is.
PrismaticaDev Oct 13, 2019 @ 9:14pm 
I killed the boss with Nukes because I had Fire Immunity and Explosion Immunity... The game is about adapting to what Wands/Spells/Perks you are dealt. If you're struggling early on, scour the first level for extra HP (the Lava lake + Sky Temple are 2 easy Orbs + money)

The game is perfectly fine as is, you learn something every time you die.
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Date Posted: Oct 13, 2019 @ 5:49pm
Posts: 9