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the shuffle wands can be rapid fire decent dmg ones and should be good enaugh in a pinch until zone 3-4 - you can fill a shuffle wand with projectiles that reduce cast delay and get pretty fast ones
yes they are of higher quality
Actually I explore pretty much everywhere (to a point). Not exactly uncommon for me to spend 20 tedious minutes in area 1 alone (ugh).
I havent gone into the fungal area much though, as the times I have gone in there havent ended well (due to bad wands, mostly). Is there a higher chance of decent wands spawning in there or something? Should I be going in every time?
Yeah, I agree. Not just for the shuffle wands, but for all of it, I just get confused. 20 hours in and frankly I have no bloody clue how the spell system *really* works (as in, the details), since I dont exactly get a chance to USE any of it. All I find are shuffle wands that might almost do something sometimes kinda. Or they might violently detonate, who knows? One way or another, I usually end up stripping most of the spell effects out of them and then not actually using any of those spells.
I very honestly dont understand why shuffle wands are even in the game. Though, I've said that about *alot* of things in this game.
Imagine a wand shooting those small bouncing green things, nonstop, every fraction of a second, pushing back everyone and knocking things out of the sky and off ledges continuously.
This is pretty much it. If you're need a chaotic spell that doesn't need to be cast in any special way, hold the trigger and watch the world burn.
They work exactly as you should expect them to. A shuffle wand will just pick spells at random until it gets a projectile and then it will fire it with the modifiers that got picked before the projectile. The same is true of triggers/timers. Trigger/timer procs are randomly queued up as soon as the initial projectile is fired, meaning they're gone from the pool of spells for that cycle. Trigger/timer spells are kinda bad on shuffle wands for this reason. Then tend to burn mana in unpredictable ways which can lead to erratic firing patterns.
In fact, the bomb wand is your perfect fallback if level 1 doesn't treat you well. Pop a spark bolt into it once you've walked into your first Holy Mountain, and that's your backup emergency machine gun (or primary, if the Mines were REALLY that bad). Gets even better with a green bouncing projectile.
Point being, non-shuffles are meant to build one or two shot incredible combo blasts; as such, their cast delay doesn't matter really, and it's generally fine if the recharge rate isn't amazing. But shuffles are the inverse of this and are adept at laying down a stream of wandfire, as it were. You CAN find non-shuffles that are good for doing this, too, but they're much more uncommon and you're generally not going to find one quickly, unlike the fast shuffles.