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I know where some of them are since I've seen people get them on YouTube but I'm not about to waste my time running around. It looks so tedious. If I knew they unlocked something so that I didn't have to waste so much time each run then I'd go out of my way to unlock them.
Find them once, unlock a new spell and be done. This is how it currently works with the only problem everything the orbs unlock are already unlocked.
Each orb currently only makes the final boss harder with a huge amount of hp boost.
With 0 orbs I killed the final boss in five seconds, but if I had 10 orbs... let's say it would've been a few minutes.
But it's stupid not to do this. Of course you don't take every one but having 250-300 health is a big deal. I agree with OP they should not be removed but the locations are very strange. Like the game world is very linear going downwards but secrets are very spread out. The game needs more connected paths.
If you want to start every run with 300 health just use a cheat engine.
That's not what I said and not what I'm asking for. I'm saying you discover the secret and it's hidden that's great. The issue is every run now has several minutes of running with no enemy encounters whenever you want a health boost outside of random pickups. It could be better.
Or I could be an outraged fanboy and just assume everyone wants the game to be a cakewalk. I also want a difficult game.
nobody is forcing me to pick up the orbs, that's true. but playing the game knowing you are lefting things behind is as bad as walking for 5 minutes to get them. if i miss them every time i die i think ''if only i spent 10 minutes getting at least 2-3 of them...''
and when i get them and i die i think
''i wasted so muche freaking time getting them for nothing! i can't afford to do this every game''
is not so big of a deal, i love the game, but a small fix could delete this tedius thing.
like, putting some boss or some rally dangerous stuff on every orb for example. this way getting them will become a real decision that you take only during good runs, and avoid if you are not really powerful without saying to yourself ''if only i got those orbs.'' because at early game it would be too tough.or simply remove the ealth bonus idk.
Squeeze into a hole boss can't fit into, proceed to poke it to death, or better, just one-shot it with touch of X, polymorphs or similar things. The boss is weak no matter spongyness, even without cheesing, the lava will eventualy end and allow for a bigger room to dodge attacks. Those first 3 almost "guaranteed" orbs doesn't make boss that big of a deal with just 1,8k hp so walking for them doesn't make anything harder in the long run and if someone decides to get all the orbs, chances are, they gonna end up with like 2-3k max hp and so many perks and immunities the boss just gonna be a time sink.
For the player: Yeah, it's better to just ignore them and go through the game without them, rather than bore yourself to death picking them up. Just pretend they don't exist.
But from the dev perspective this is actually a problem, because it means that a lot of players are deliberately doing boring, uninteresting actions because they provide the best chance of success. That's an issue with the game's meta, and it's something they should tweak: The reward for finding them the first time is enough. You don't want the player doing boring drudgework every playthrough.
Glad someone else realized that health pickups could be part of the game and not a one-time novelty.