Noita
REMOVE ''I KNOW WHERE TO FIND THAT'' BONUSES
for example the health bonuses along with the orbs.
an health bonus is something really powerful. and i hate to do back and forth in every single game i play on the lava or on the pyramids just to get it.
The one after the lava and after the big gap expecially. is too easy to get at the very beginning of a game and is simply too boring go back and forth.
i won't of course let them behind but i hate to walk for 5 mins.
just remove those bonus please or do something (like a perma-bonus the first time you get it, i don't know).
the egg is ok 'cause is not too useful and you really just need one sometimes. so you go there if is necessary and you are happy to do that back and that forth.
so if there are some really useful bonus in set places please remove them or make getting them risky or challenging.

EDIT:
Apparently Noita developers red this article and put a really tough boss defending the lava orb.
So happy to see the developers listening to the fanbase.
Last edited by prosciuttoetrusco; Nov 12, 2020 @ 5:17pm
Originally posted by Alex:
There's kind of a disconnect in this thread between what the player should do and what the devs should do.

For the player: Yeah, it's better to just ignore them and go through the game without them, rather than bore yourself to death picking them up. Just pretend they don't exist.

But from the dev perspective this is actually a problem, because it means that a lot of players are deliberately doing boring, uninteresting actions because they provide the best chance of success. That's an issue with the game's meta, and it's something they should tweak: The reward for finding them the first time is enough. You don't want the player doing boring drudgework every playthrough.
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Showing 1-15 of 19 comments
Duex Oct 12, 2019 @ 10:05am 
nobody is forcing you to min max into grabbing all the health orbs every run
tobias599 Oct 12, 2019 @ 10:11am 
But doesn't the final boss gain a really high hp boost with each orb?
SilentCaay Oct 12, 2019 @ 10:18am 
Or they could just unlock perm upgrades. Or they could unlock fast travel to the locations that contain them so you save time on successive runs.

I know where some of them are since I've seen people get them on YouTube but I'm not about to waste my time running around. It looks so tedious. If I knew they unlocked something so that I didn't have to waste so much time each run then I'd go out of my way to unlock them.
Eriktion Oct 12, 2019 @ 10:19am 
the player shouldnt be rewarded for doing boring tasks imo
Duex Oct 12, 2019 @ 10:21am 
Originally posted by SilentCaay:
Or they could just unlock perm upgrades. Or they could unlock fast travel to the locations that contain them so you save time on successive runs.

I know where some of them are since I've seen people get them on YouTube but I'm not about to waste my time running around. It looks so tedious. If I knew they unlocked something so that I didn't have to waste so much time each run then I'd go out of my way to unlock them.
They actually unlock spells the first time you get them
tobias599 Oct 12, 2019 @ 10:23am 
Originally posted by SilentCaay:
Or they could just unlock perm upgrades. Or they could unlock fast travel to the locations that contain them so you save time on successive runs.

I know where some of them are since I've seen people get them on YouTube but I'm not about to waste my time running around. It looks so tedious. If I knew they unlocked something so that I didn't have to waste so much time each run then I'd go out of my way to unlock them.
But it tells you they unlock new spells, but this isn't in the current build of this game.
Find them once, unlock a new spell and be done. This is how it currently works with the only problem everything the orbs unlock are already unlocked.
Each orb currently only makes the final boss harder with a huge amount of hp boost.
With 0 orbs I killed the final boss in five seconds, but if I had 10 orbs... let's say it would've been a few minutes.
wanderindin Oct 12, 2019 @ 12:03pm 
Originally posted by Duex:
nobody is forcing you to min max into grabbing all the health orbs every run

But it's stupid not to do this. Of course you don't take every one but having 250-300 health is a big deal. I agree with OP they should not be removed but the locations are very strange. Like the game world is very linear going downwards but secrets are very spread out. The game needs more connected paths.
Duex Oct 12, 2019 @ 12:34pm 
Originally posted by wanderindin:
Originally posted by Duex:
nobody is forcing you to min max into grabbing all the health orbs every run

But it's stupid not to do this. Of course you don't take every one but having 250-300 health is a big deal. I agree with OP they should not be removed but the locations are very strange. Like the game world is very linear going downwards but secrets are very spread out. The game needs more connected paths.
Gee, i wonder why the SECRET orbs in the SECRET spots are HIDDEN and NOT EASY to get to.

If you want to start every run with 300 health just use a cheat engine.
wanderindin Oct 12, 2019 @ 1:15pm 
Originally posted by Duex:
Originally posted by wanderindin:

But it's stupid not to do this. Of course you don't take every one but having 250-300 health is a big deal. I agree with OP they should not be removed but the locations are very strange. Like the game world is very linear going downwards but secrets are very spread out. The game needs more connected paths.
Gee, i wonder why the SECRET orbs in the SECRET spots are HIDDEN and NOT EASY to get to.

If you want to start every run with 300 health just use a cheat engine.

That's not what I said and not what I'm asking for. I'm saying you discover the secret and it's hidden that's great. The issue is every run now has several minutes of running with no enemy encounters whenever you want a health boost outside of random pickups. It could be better.

Or I could be an outraged fanboy and just assume everyone wants the game to be a cakewalk. I also want a difficult game.
prosciuttoetrusco Oct 15, 2019 @ 7:31am 
i like the fact that so many of you replied.
nobody is forcing me to pick up the orbs, that's true. but playing the game knowing you are lefting things behind is as bad as walking for 5 minutes to get them. if i miss them every time i die i think ''if only i spent 10 minutes getting at least 2-3 of them...''
and when i get them and i die i think
''i wasted so muche freaking time getting them for nothing! i can't afford to do this every game''
is not so big of a deal, i love the game, but a small fix could delete this tedius thing.
like, putting some boss or some rally dangerous stuff on every orb for example. this way getting them will become a real decision that you take only during good runs, and avoid if you are not really powerful without saying to yourself ''if only i got those orbs.'' because at early game it would be too tough.or simply remove the ealth bonus idk.
Aquillion Oct 15, 2019 @ 1:46pm 
The orbs make the final boss harder. You should only go for them if you want a challenge - they're not making things easier in the long run, only the short run.
Sinsling Oct 15, 2019 @ 1:53pm 
My runs tend to fail spectacularly enough that 50 extra hp isnt really going to do much, so ¯\_(ツ)_/¯
Last edited by Sinsling; Oct 15, 2019 @ 1:53pm
Nightstrasza Oct 15, 2019 @ 3:00pm 
Originally posted by Aquillion:
The orbs make the final boss harder. You should only go for them if you want a challenge - they're not making things easier in the long run, only the short run.

Squeeze into a hole boss can't fit into, proceed to poke it to death, or better, just one-shot it with touch of X, polymorphs or similar things. The boss is weak no matter spongyness, even without cheesing, the lava will eventualy end and allow for a bigger room to dodge attacks. Those first 3 almost "guaranteed" orbs doesn't make boss that big of a deal with just 1,8k hp so walking for them doesn't make anything harder in the long run and if someone decides to get all the orbs, chances are, they gonna end up with like 2-3k max hp and so many perks and immunities the boss just gonna be a time sink.
The author of this thread has indicated that this post answers the original topic.
Alex Oct 16, 2019 @ 1:05am 
There's kind of a disconnect in this thread between what the player should do and what the devs should do.

For the player: Yeah, it's better to just ignore them and go through the game without them, rather than bore yourself to death picking them up. Just pretend they don't exist.

But from the dev perspective this is actually a problem, because it means that a lot of players are deliberately doing boring, uninteresting actions because they provide the best chance of success. That's an issue with the game's meta, and it's something they should tweak: The reward for finding them the first time is enough. You don't want the player doing boring drudgework every playthrough.
wanderindin Oct 16, 2019 @ 2:08am 
Originally posted by Alexor:
There's kind of a disconnect in this thread between what the player should do and what the devs should do.

For the player: Yeah, it's better to just ignore them and go through the game without them, rather than bore yourself to death picking them up. Just pretend they don't exist.

But from the dev perspective this is actually a problem, because it means that a lot of players are deliberately doing boring, uninteresting actions because they provide the best chance of success. That's an issue with the game's meta, and it's something they should tweak: The reward for finding them the first time is enough. You don't want the player doing boring drudgework every playthrough.

Glad someone else realized that health pickups could be part of the game and not a one-time novelty.
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Date Posted: Oct 12, 2019 @ 10:03am
Posts: 19