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The game supports a customised seed to *some* extent (the Daily Run option just plugs the date into the seed engine), but not apparently to the extent that a player can use.
I'm not sure if this is a regular occurrence for Steam (I'm using the GOG Galaxy 2 beta launcher), but the game closes and reopens whenever a new game is started after dying. If I had to guess, it might be possible to use a command-line argument, or something?
In the spirit of the discussion, though, I have 393757877. There was a bunch of things right at the start, including a wand that fires Black Holes.
It let me see what that shimmering object beneath the Holy Mountain resting center is (and why you absolutely shouldn't fuϲk with it).
Why should the game tell you what the seed of a given run is if the game itself does not facilitate the use of that information, nor endorse the use of a third-party tool to make the game run in a way the developer hasn't intended?
It's volunteering information with the express fact that it's not going to be usable. The seed number it gives is useless if it doesn't provide a reason to keep it or a way to use it in future.
It might as well not say anything at all.
Right, and his point is that that's dumb. There's no reason to give or show something if you make it unusable. There's a great chance this will change in the future, but there's no point in telling a player what the current seed of his game is if you can do nothing with it, it's superfluous information.
...Midnight? When one day switches over to the next and the clock hits 00:01?
Assuming that the game pulls the data from system info (and why wouldn't it?) if there were a particular daily run seed that you really enjoy, you should just be able to mark down the date, change your computer's date to that, and keep playing the seed.