Noita
piecewise66 Sep 25, 2019 @ 5:34am
Healing?
Are there ways to heal outside of the safe rooms you teleport into? I know you can get extra health pickups in levels but I haven't seen a straight up healing item. I found a healing spell effect but couldn't use it on myself since it just fired a healing effect.
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Showing 1-15 of 23 comments
Noahkiin Sep 25, 2019 @ 5:48am 
yes, there are a few healing spells, but they are rare.
Poma Sep 25, 2019 @ 6:13am 
You can pick vampirism, heal by drinking blood, but reduce max health by 33(?)%. I think to get value from it you'll need blood creating spells, otherwise it's not worth it.
Foster Sep 25, 2019 @ 6:20am 
Vampirism, but that's incredibly weak (you need to drink gallons for a very minor, near insignificant amount of health.)
There are some really rare healing spells.
Other than those and the shop heal, there's nothing.

The health pickups also only grant more maximum health as an upgrade, they don't actually heal you.
Poma Sep 25, 2019 @ 6:24am 
If you have a staff with multiple "Blood" spells it's worth it
piecewise66 Sep 25, 2019 @ 6:48am 
It seems odd that there's no healing other than that shop, because the game expects you to explore outward a lot before going down since those different levels can be pretty big spikes in difficulty. And even if you're really careful, you almost inevitably lose some health to a shot coming from off screen or brushing up against some dangerous material.

There should probably be some at least partial healing scattered around the levels or something.
Xeno42 Sep 25, 2019 @ 7:24am 
vampirism with the more blood perk combined with a staff that fires really fast. every enemy will make a hefty pool of blood
piecewise66 Sep 25, 2019 @ 7:48am 
Originally posted by Xeno42:
vampirism with the more blood perk combined with a staff that fires really fast. every enemy will make a hefty pool of blood
Yeah but thats all reliant on RNG, its not useful for all but very specific combos.
Jeshrack Sep 25, 2019 @ 8:21am 
So far each run I lose 70 to 90 percent of my health within the first 2 minutes due to fire, poison, or explosions.


This game has huge potential, but it's real punishing. I'd love to see the difficulty ease up just a bit.
sarcasm83 Sep 25, 2019 @ 8:39am 
Originally posted by piecewise66:
It seems odd that there's no healing other than that shop, because the game expects you to explore outward a lot before going down since those different levels can be pretty big spikes in difficulty. And even if you're really careful, you almost inevitably lose some health to a shot coming from off screen or brushing up against some dangerous material.

There should probably be some at least partial healing scattered around the levels or something.

Yeah as much as I love the game's style, physics and overall gameplay, I gotta admit that it can get very frustrating as it is. Just played for several hours and quit because I simply got tired of scouring the first few levels for good stuff only to die something that feels like a completely unredeemably hopeless situation.

At first I was glad there's a lot of challenge, but now I feel like I wouldn't mind a good bit of balancing. Now it seems like your luck is the only thing that makes a small percentage of runs viable and most runs a lost cause.

... but with that said, the game's also damn addicting ;)

Originally posted by Jeshrack:
So far each run I lose 70 to 90 percent of my health within the first 2 minutes due to fire, poison, or explosions.


This game has huge potential, but it's real punishing. I'd love to see the difficulty ease up just a bit.

Yeah - though even if they keep the enemy difficulty etc. as it is, I'd hope there's some added survivability options. Some things that can bounce you back from a bad start or dire set of events.

In other words; I wouldn't mind some sort of healing flasks being a possibility. Find one, carry one around that you can then use when poo hits the fan or so... something like that.
Last edited by sarcasm83; Sep 25, 2019 @ 8:41am
katsuragi Sep 25, 2019 @ 8:46am 
I'm sure that what we are playing isn't the final game mechanics. That being said, once you know what to expect and how to approach it, it isn't difficult at all to get through level 1 without losing more than 10% of your health and 1 to 3 max health pickups so you can start level 2 with upwards of 175 health.
wupviw Sep 25, 2019 @ 9:01am 
Maybe something like deadcells where you have a healing flask to start but limited uses and takes time to use.
EtherealVan Sep 25, 2019 @ 9:09am 
Originally posted by Poma:
You can pick vampirism, heal by drinking blood, but reduce max health by 33(?)%. I think to get value from it you'll need blood creating spells, otherwise it's not worth it.
I chose that but drinking blood didn't do anything. Might be a bug, or I'm doing something wrong.
piecewise66 Sep 25, 2019 @ 3:24pm 
Originally posted by Etherealvan:
Originally posted by Poma:
You can pick vampirism, heal by drinking blood, but reduce max health by 33(?)%. I think to get value from it you'll need blood creating spells, otherwise it's not worth it.
I chose that but drinking blood didn't do anything. Might be a bug, or I'm doing something wrong.
It requires a lot of blood to work, I've heard
EmoCumLord Sep 25, 2019 @ 3:46pm 
Healing is generally rare you can find healing potions or vampirism but thats about it.
Botji Sep 25, 2019 @ 4:26pm 
I can only agree that there should either be some semi reliable way of getting some health back or they need to tone the damage effects down a LOT.

You touched a tiny spark of fire, you are now on fire for half a eternity or until you take a swim.
You touched a tiny drop of acid goop on the ground that isnt even visible, get 3% acid on you and take ~15 damage total or whatever it is or until you take a swim.
A green flying blob enemy shot a small green blob at you and missed, shot went above you and a few drops from the trail fell on your head.......... you now have 27% acid goop on you and its probably enough to kill you if you dont take a swim.

For the most part I dont think the enemies on the first level are hard at all, they very rarely manage to do any DIRECT damage to me, its just lots and lots of paper cuts and 2-3% acid drops you find on the ground when walking around.

Originally posted by piecewise66:
It seems odd that there's no healing other than that shop, because the game expects you to explore outward a lot before going down since those different levels can be pretty big spikes in difficulty. And even if you're really careful, you almost inevitably lose some health to a shot coming from off screen or brushing up against some dangerous material.

There should probably be some at least partial healing scattered around the levels or something.

^ +1
Its a fun as ballz game but some things obviously need some changes and a lot of things probably need some warnings for things that most people might try.

Like if you go up the tree to the left on the surface to the nest and then fly up a bit there is like 8 flying green acid blob monsters that comes to give you a lesson.

...or even better, when you find a black hole spell and want to try it in the safe zone/shop area and "You have angered the gods!" pops up because apparently you are not allowed to damage the walls in there too much and a fun semi-immortal skeleton mage spawns in the trait area of the safe zone and even if you go to the next level its there as well as randomly spawning enemies in the shop.

Games like this can be really fun but only if they are fair, getting slapped for breaking arbitrary rules you didnt know were there is not fun or fair :steamsalty:
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Date Posted: Sep 25, 2019 @ 5:34am
Posts: 23