Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Zero Feb 18, 2024 @ 4:53am
4
Delete War Elemental and Supplementary Damage Sigils.
The sigils are too rare and end game damage numbers trivializes too much content.
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Showing 46-60 of 64 comments
Fenrir Feb 19, 2024 @ 8:41pm 
Originally posted by Saki:
one of problems is for me that casual player who not can play 10h the day have problems get them and follow friends in power is pretty hard and annoing and kill for some the fun. some dont have the time farm 24\7 curious. them work,have family and to make important sigil base of extrem luck is rly bad. you should be possible craft them or buy for gold coins.

imagine unironically thinking time invested equates to the quality of the mats/sigils/etc.

you can grind 10 hours a day and still not get it while your friend managed to get it by only grinding 30 minutes a day

RNGesus giveth and taketh, never forget that, lol

Originally posted by hua:
You don't need war elemental and supplementary damage to trivialize what we have for content at the moment

pretty sure most people are on the grind to future proof for the Lucilius raid instead of trivialize our current content, tbh

I was already clearing Proto Bahamut while barely breaking 10k power. I sure as hell don't need over 20k to clear it, but I'm focusing on min-maxing right now because the devs themselves have already openly admitted the raid coming in March is EXTREMELY difficult

granted, some players are getting gatekept out of Proud difficulty and already think the game is "too difficult", so I'm not sure what standard of measurement the devs are using for "difficulty", lol...
Fate Feb 19, 2024 @ 10:17pm 
Originally posted by Zero:
The sigils are too rare and end game damage numbers trivializes too much content.
Yea anyone who wants to remove fun from a game is no friend of mine.
ZexxCrine Feb 19, 2024 @ 10:37pm 
https://i.imgur.com/5jqAPSJ.png
https://i.imgur.com/H4KhDc4.png

still not even a single supplemental damage v+ tho. starting to think they don't really exist. not even like supp damage/held under resistance or some garbage
Last edited by ZexxCrine; Feb 19, 2024 @ 10:38pm
Lunamorte Feb 19, 2024 @ 10:48pm 
Originally posted by Zero:
I got war elemental today, still want it deleted, damage numbers are way too inflated and makes fights boring when everyone is fully geared

They aren't meant for current content, they are meant for upcoming content as the game will get more post-launch content. If you don't want to play with people who are fully geared then find friends to play with or play with the AI and keep your gear at a certain point.
Sygmaelle Feb 19, 2024 @ 10:50pm 
Originally posted by Persona Au Gratin:
Originally posted by ffrotty:
I'm not the one whining about how rare a sigil is, you are. OH NO THE GRIND IN THE GRIND GAME IS TOO HAWD.

Nah, that's just you establishing you don't actually read what people say. Remember that you not only couldn't identi-fwy wut I wote, but you even claimed no one wead it despwite someone directly speaking to me about it.

Nah, I'm saying the grind is kind of tedious and boring because the mission and game design are lacking in areas. Which I've frequently said. You're some baby who thinks it's just about rolling up their sleeves when, frankly, I have all Terminus Weapons, feel pretty amiable to the mediocrity of the action design, but only because a competent developer helped work on this game at some point.

Since you seemed to have expressed some difficulty in my point since reading and writing are difficult tasks for you!



So I need a bib but your solution is to make rare things more common or "less good"

HUruRRR DuRURR

never mind that cygames makes games that are centered around autobattling to ease the grind, which is why assist mode and "auto repeat" exists in this. Ever play dragalia? Or any other granblue game?.

No, I know that Cygames makes games for the mentally addled, such as yourself and the way you have difficulty reading. It would be an insult to people who use accessibility functions to lump you in as someone who needs the computer to literally read aloud to them... but what I'm suggesting, that your limited reading comprehension is going to make difficult is they actually make the game fun to play, vs creating a style of play where the repetition requires people to make scripts to make something play the game for them.

I think, for instance, making the game meaningfully strategic and making it so missions are engaging and maybe don't all run around the 1-3 minute range in ideal settings would be a good start. You see the part you, again this is probably because you're really bad at the elements of reading like comprehension or actually respecting people, are having trouble grasping is that the reason that damage is desirable is because mission design overly favors it.

So making the sigil common is one solution, yes, but also making the game design not suck by actually imposing meaningful strategies vs different gradients of "party do damage", making use of abilities that involve an interaction with an opponent, that'd be good.

I know Cygames makes a ♥♥♥♥♥♥ game and hired ArcSys to make a game based on their franchise that is fun, but this was a chance to NOT make a game that people don't actually want to play! Crazy, I know. You do need a bib, you sign all your posts with "drool" prior to this, maybe you're working on that, or being "respectful"... not really. But I don't care, I'd rather you make it clear you're an arrogant sort.

maybe its just not designed for you
Aqua_Mistral Feb 19, 2024 @ 11:07pm 
Originally posted by Sygma:
Originally posted by Persona Au Gratin:

Nah, that's just you establishing you don't actually read what people say. Remember that you not only couldn't identi-fwy wut I wote, but you even claimed no one wead it despwite someone directly speaking to me about it.

Nah, I'm saying the grind is kind of tedious and boring because the mission and game design are lacking in areas. Which I've frequently said. You're some baby who thinks it's just about rolling up their sleeves when, frankly, I have all Terminus Weapons, feel pretty amiable to the mediocrity of the action design, but only because a competent developer helped work on this game at some point.

Since you seemed to have expressed some difficulty in my point since reading and writing are difficult tasks for you!





No, I know that Cygames makes games for the mentally addled, such as yourself and the way you have difficulty reading. It would be an insult to people who use accessibility functions to lump you in as someone who needs the computer to literally read aloud to them... but what I'm suggesting, that your limited reading comprehension is going to make difficult is they actually make the game fun to play, vs creating a style of play where the repetition requires people to make scripts to make something play the game for them.

I think, for instance, making the game meaningfully strategic and making it so missions are engaging and maybe don't all run around the 1-3 minute range in ideal settings would be a good start. You see the part you, again this is probably because you're really bad at the elements of reading like comprehension or actually respecting people, are having trouble grasping is that the reason that damage is desirable is because mission design overly favors it.

So making the sigil common is one solution, yes, but also making the game design not suck by actually imposing meaningful strategies vs different gradients of "party do damage", making use of abilities that involve an interaction with an opponent, that'd be good.

I know Cygames makes a ♥♥♥♥♥♥ game and hired ArcSys to make a game based on their franchise that is fun, but this was a chance to NOT make a game that people don't actually want to play! Crazy, I know. You do need a bib, you sign all your posts with "drool" prior to this, maybe you're working on that, or being "respectful"... not really. But I don't care, I'd rather you make it clear you're an arrogant sort.

maybe its just not designed for you

Maybe; one of my friend's complaints was similar that he likes the fights for endgame; just the fact that he has to run it 100s of times without enough variation is what kills it from him, and decided to just come back when there's new content. Which is fine. I don't play MH games, but I thought endgame for MH was supposed to be similar, unless I'm missing something...
Tiasmoon Feb 20, 2024 @ 12:41am 
Originally posted by ffrotty:
Originally posted by Awe:
Glass canon doesnt exist i guess.

glass cannon doesn't bypass damage cap, it raises it. try again, lord of failed sarcasm i guess. supplemental damage is the only thing that bypasses damage cap because it is essentially a second smaller attack.

War Elemental also bypasses the damage cap, as it applies its modifier to the final damage.

Bloodthirst/Overdrive damage reduction works the same way.
Last edited by Tiasmoon; Feb 20, 2024 @ 12:41am
ghost of the goon Feb 20, 2024 @ 2:19am 
get better luck idk what to tell u
Kriss Hietala Feb 20, 2024 @ 2:21am 
Every player can delete,sell or trade supp dmg and war elemental. I have already sold tons of war elementals for rupiee.
Hozeb Feb 20, 2024 @ 2:38am 
Nah, ill keep my war elemental <3
Dr. Plague Feb 20, 2024 @ 4:14am 
Originally posted by Lapinoire:
Originally posted by Dr. Plague:
War elemental doesnt work on plain type targets. Plain type has no elemental weakness so there's no weak element for War Elemental to take advantage of. Any attack that has elemental advantage displays the damage value in gold when hitting. AFAIK there aren't many 'plain' element aligned enemies in the game aside from the training dummy, which you can use to test this.

What War Elemental ACTUALLY SAYS is, "All attacks count as the superior element (except for plain element attacks)." Plain enemies have no superior element, as such war elemental does not work on plain type enemies.
Go into Pyet-A with War Elemental, hit it three to ten times. Make sure you take note of the numbers. Abandon the quest.

Take off War Elemental, go back into Pyet-A, hit it three to ten times. Make note of the numbers. become stupefied at the result.

Please fact-check before you try to correct someone.

"All attacks count as the superior element(except for plain element attacks)." There are no plain element attacks; all "plain" element inputs are buffs, and nowhere in that description does it say that it doesn't affect plain type enemies.

First off, you're correct, I just went to go check it. Which I hadn't before as I had taken the game at face value as someone else said in which. Where in the game does let you know that any attack with superior element displays gold damage, which equipping war elemental does cause to happen on any enemy, except for Pyet-A before gaining an element, and The training dummy.

However, what I've typed as the effect for War Elemental is verbatim what the sigil says. I'm aware there are no plain type attacks, but the sigil itself says (except for plain element attacks). The whole reason I brought it up in the first place was that your main point with it was that there are no plain type attacks.

But what leads to the confusion in the first place is that PLAIN has no superior element against it. So regardless of if there were plain type attacks or not, plain enemies have no superior element against them (which is shown in some loading screen in the elemental advantages tip, but not shown in the elements section in the journal under battle for whatever reason)

In the spirit of checking since I was curious since the other poster brought it up, I went ahead and used vaseraga with and without War Elemental against Maglielle, and the damage seems to be same if you're already superior element, regardless of if you have War Elemental equipped or not. With that in mind it feels more like War Elemental giving you a damage buff against phase 1 Pyet A, and the training dummy a bug if anything,
Last edited by Dr. Plague; Feb 20, 2024 @ 4:18am
Lapinoire Feb 20, 2024 @ 4:22am 
Originally posted by Dr. Plague:
In the spirit of checking since I was curious since the other poster brought it up, I went ahead and used vaseraga with and without War Elemental against Maglielle, and the damage seems to be same if you're already superior element, regardless of if you have War Elemental equipped or not. With that in mind it feels more like War Elemental giving you a damage buff against phase 1 Pyet A, and the training dummy a bug if anything,
You have been enlightened.

War Elemental also works on the Nihilas and Angra, since those are plain as well.
Dr. Plague Feb 20, 2024 @ 4:24am 
Originally posted by Lapinoire:
Originally posted by Dr. Plague:
In the spirit of checking since I was curious since the other poster brought it up, I went ahead and used vaseraga with and without War Elemental against Maglielle, and the damage seems to be same if you're already superior element, regardless of if you have War Elemental equipped or not. With that in mind it feels more like War Elemental giving you a damage buff against phase 1 Pyet A, and the training dummy a bug if anything,
You have been enlightened.

War Elemental also works on the Nihilas and Angra, since those are plain as well.
I forgot about the Nihilas cause I hate those fights lmao, in my brain they're just dark cause purple. Same with Angra tbh.
DaHedgehog27 Feb 20, 2024 @ 6:48am 
My issue is curio's in general and terminus being stuck to one boring boss..

We need alternative methods to farm sigils / terminus weps.. Sigils arn't to bad but Terminus farming sucks.
M O T I V A T E D Feb 20, 2024 @ 10:33am 
"i don't have something so so nobody else should too!" idk op or some ♥♥♥♥.
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Date Posted: Feb 18, 2024 @ 4:53am
Posts: 64