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imagine unironically thinking time invested equates to the quality of the mats/sigils/etc.
you can grind 10 hours a day and still not get it while your friend managed to get it by only grinding 30 minutes a day
RNGesus giveth and taketh, never forget that, lol
pretty sure most people are on the grind to future proof for the Lucilius raid instead of trivialize our current content, tbh
I was already clearing Proto Bahamut while barely breaking 10k power. I sure as hell don't need over 20k to clear it, but I'm focusing on min-maxing right now because the devs themselves have already openly admitted the raid coming in March is EXTREMELY difficult
granted, some players are getting gatekept out of Proud difficulty and already think the game is "too difficult", so I'm not sure what standard of measurement the devs are using for "difficulty", lol...
https://i.imgur.com/H4KhDc4.png
still not even a single supplemental damage v+ tho. starting to think they don't really exist. not even like supp damage/held under resistance or some garbage
They aren't meant for current content, they are meant for upcoming content as the game will get more post-launch content. If you don't want to play with people who are fully geared then find friends to play with or play with the AI and keep your gear at a certain point.
maybe its just not designed for you
Maybe; one of my friend's complaints was similar that he likes the fights for endgame; just the fact that he has to run it 100s of times without enough variation is what kills it from him, and decided to just come back when there's new content. Which is fine. I don't play MH games, but I thought endgame for MH was supposed to be similar, unless I'm missing something...
War Elemental also bypasses the damage cap, as it applies its modifier to the final damage.
Bloodthirst/Overdrive damage reduction works the same way.
First off, you're correct, I just went to go check it. Which I hadn't before as I had taken the game at face value as someone else said in which. Where in the game does let you know that any attack with superior element displays gold damage, which equipping war elemental does cause to happen on any enemy, except for Pyet-A before gaining an element, and The training dummy.
However, what I've typed as the effect for War Elemental is verbatim what the sigil says. I'm aware there are no plain type attacks, but the sigil itself says (except for plain element attacks). The whole reason I brought it up in the first place was that your main point with it was that there are no plain type attacks.
But what leads to the confusion in the first place is that PLAIN has no superior element against it. So regardless of if there were plain type attacks or not, plain enemies have no superior element against them (which is shown in some loading screen in the elemental advantages tip, but not shown in the elements section in the journal under battle for whatever reason)
In the spirit of checking since I was curious since the other poster brought it up, I went ahead and used vaseraga with and without War Elemental against Maglielle, and the damage seems to be same if you're already superior element, regardless of if you have War Elemental equipped or not. With that in mind it feels more like War Elemental giving you a damage buff against phase 1 Pyet A, and the training dummy a bug if anything,
War Elemental also works on the Nihilas and Angra, since those are plain as well.
We need alternative methods to farm sigils / terminus weps.. Sigils arn't to bad but Terminus farming sucks.