Granblue Fantasy: Relink

Granblue Fantasy: Relink

View Stats:
Renari Feb 21, 2024 @ 5:05am
Any way to force matchmaking to only allow correct levels?
I played the game slow, went through the story S++ing all the missions at the correct level, I ended up leveling a lot of characters through the story had to plan out different team comps for different maps, for example I leveled and geared Rosetta because her flower taunt was really good for the protection maps.

I see people talking about how great the end-game is and after finishing the story and starting the epilogue the resource requirements went up drastically, I can no longer level all the characters and form new team comps, also the AI simply doesn't work well enough to S++ on some maps (e.g. coin collecting, killing wyverns with the cannons on the ship). So I queue for matchmaking and it's been time and time again that I get queued with level 100 players that essentially solo the mission before you see a single boss mechanic, the game went from being a fun challenge where I had to think out what would work to a chore that I have to get through to get to proud it seems.

Is there any way to prevent max leveled characters from joining the lobbies or to enable level-sync for them?
Last edited by Renari; Feb 21, 2024 @ 5:09am
< >
Showing 1-15 of 15 comments
Togles Feb 21, 2024 @ 5:37am 
nope, and except the coin quest, i soloed s++ all quests, just fix on a main team, 4 to 5 characters for a bit and learn how to set them up properly.
brunolm Feb 21, 2024 @ 5:40am 
Try Discord maybe?
(deleted) Feb 21, 2024 @ 5:47am 
Originally posted by Renari:
I played the game slow, went through the story S++ing all the missions at the correct level, I ended up leveling a lot of characters through the story had to plan out different team comps for different maps, for example I leveled and geared Rosetta because her flower taunt was really good for the protection maps.

I see people talking about how great the end-game is and after finishing the story and starting the epilogue the resource requirements went up drastically, I can no longer level all the characters and form new team comps, also the AI simply doesn't work well enough to S++ on some maps (e.g. coin collecting, killing wyverns with the cannons on the ship). So I queue for matchmaking and it's been time and time again that I get queued with level 100 players that essentially solo the mission before you see a single boss mechanic, the game went from being a fun challenge where I had to think out what would work to a chore that I have to get through to get to proud it seems.

Is there any way to prevent max leveled characters from joining the lobbies or to enable level-sync for them?
You really do not need to level more than 4 including your main. The story force you to use and train Gran/Djetta which is versatile even as AI end game, just bad for flying or wolf enemies. The more he chase or hack them, the more these buggers fly away or jump backwards which is my biggest headache using protagonist.
Which means you just have to select 3 more, one being the character you always use/ protag/Rosetta and ???. The S++ evaluation you will get all of them easily the moment you reach level 100/ max mastery. The Proud mode stages may require Ascension or Terminus weapon for S++ if you play offline using AI. Coin collecting stage require other players to help you is the hardest to do offline.

Game is out for 3 weeks, many people are chilling in lobby and joining because nothing much left for them to farm other extra Terminus weapons for other characters which they may not even use or just play quick match because it scales them down abit to prevent clearing everything within 30sec while farming some curio.
There is no level sync but you can always limit how many players join, so you can bring yourself+2 AI+ 1 stranger.
Last edited by (deleted); Feb 21, 2024 @ 5:49am
Bigboss PC Faster Feb 21, 2024 @ 5:48am 
Half of them you meet are cheaters with damage cap hack,or sigils with too perfect sub stat.

Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese
Last edited by Bigboss PC Faster; Feb 21, 2024 @ 5:51am
No. If it isn't fun for you anymore. Just play solo and grind at your own pace.
Toltage Feb 21, 2024 @ 8:26am 
Originally posted by Bigboss PC Faster:
Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese
If Proto Bahamut is taking you much beyond 5 minutes average you've got other problems. Not to say cheaters don't exist but I've yet to see any extremely blatant ones.
Renari Feb 21, 2024 @ 9:09am 
Originally posted by Bigboss PC Faster:
Half of them you meet are cheaters with damage cap hack,or sigils with too perfect sub stat.

Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese
lol sorry I will never buy a sony product again and you're addressing something that wasn't even the problem I was having, I'm fairly certain the same thing would happen on PS5 when a level 100 goes down and does the epilogue quests
Jet Magnum Feb 21, 2024 @ 9:23pm 
Yeah, the game claims to scale down the power level of characters who get matched into lower level missions, but the "scaling" is a joke. I've met a few I'm almost sure WERE cheaters--as in the boss LITERALLY died the second the person's first attack hit them. Absolutely disgusting and I don't even see the point of playing the game at that stage.

The other matter of players melting low level bosses too fast before any of their mechanics come into play, I wouldn't even say is the players' fault so much as the matchmaking/scaling system. I can't blame other people for building their characters well, levelling up and fighting efficiently. But I've definitely had some first time fights ruined for me by not getting to actually enjoy the fight and mechanics in multiplayer, just because I wanted to grind Dahlia Badges for Ambrosia and XP books to beef up my less used party members.

This was a problem in FFXIV as well, which this game is clearly aping in multiple ways including the Roulettes/Quick Quests. But at least in FFXIV, the scaling didn't start to get REALLY bad until later expansions like Shadowbringers had come out. Difference is...the gameplay in FFXIV isn't nearly as active and engaging as this, cycling rotations on your keyboard's number row as opposed to actively dodging, blocking, doing combos and firing skills. Somehow, even without any expansions or anywhere near the total number of bosses, Relink's already worse about high geared characters quickmatching into lower leveled stuff and crushing it before first timers get to enjoy it. Like I said...not those players' fault, they're just grinding badges like me I"m sure. But I don't feel the downscaling is anywhere near sufficient to keep the gameplay engaging. All I ask is proper scaling during quick quests--people should still be able to go back and manually farm a mission at their full power to rapidly crush it for materials if they want.
Kyutaru Feb 21, 2024 @ 9:43pm 
Originally posted by Jet Magnum:
Yeah, the game claims to scale down the power level of characters who get matched into lower level missions
It does. It scales their flat stats. Problem is it doesn't scale their Sigils. That's where all your real power comes from.
Jet Magnum Feb 22, 2024 @ 12:39am 
Originally posted by Kyutaru:
Originally posted by Jet Magnum:
Yeah, the game claims to scale down the power level of characters who get matched into lower level missions
It does. It scales their flat stats. Problem is it doesn't scale their Sigils. That's where all your real power comes from.

That...explains a whole lot. Thanks for clarifying. It's still annoying, but at least that explains why it works that way. Unfortunate...makes the scaling kinda pointless at the end of the day.
Blue Thunder Feb 22, 2024 @ 12:48am 
Originally posted by Kyutaru:
Originally posted by Jet Magnum:
Yeah, the game claims to scale down the power level of characters who get matched into lower level missions
It does. It scales their flat stats. Problem is it doesn't scale their Sigils. That's where all your real power comes from.
The stat squish only works when the people inside quest got in with the Quick Quest. Otherwise, they will have all their full stats on display.
Tiasmoon Feb 22, 2024 @ 2:18am 
The coin quest is the only one that is genuinely hard to solo.

Originally posted by Bigboss PC Faster:
Half of them you meet are cheaters with damage cap hack,or sigils with too perfect sub stat.

Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese

Proto Bahamut under 5 minutes just means the players play well and put thought into their builds. And that's an average run at that level, not a fast one.

If you can't finish proto in under 7 minutes its not because you dont cheat, but because your build and skill (and that of your group) isnt very good.
Doctrine Dark Feb 22, 2024 @ 7:41am 
Originally posted by Renari:
I played the game slow, went through the story S++ing all the missions at the correct level, I ended up leveling a lot of characters through the story had to plan out different team comps for different maps, for example I leveled and geared Rosetta because her flower taunt was really good for the protection maps.

I see people talking about how great the end-game is and after finishing the story and starting the epilogue the resource requirements went up drastically, I can no longer level all the characters and form new team comps, also the AI simply doesn't work well enough to S++ on some maps (e.g. coin collecting, killing wyverns with the cannons on the ship). So I queue for matchmaking and it's been time and time again that I get queued with level 100 players that essentially solo the mission before you see a single boss mechanic, the game went from being a fun challenge where I had to think out what would work to a chore that I have to get through to get to proud it seems.

Is there any way to prevent max leveled characters from joining the lobbies or to enable level-sync for them?

You answered your own question. Use matchmaking for coin collecting and missions with cannons and do everything else with AI and you should be good to go
_jp_ Feb 22, 2024 @ 8:27am 
Originally posted by Toltage:
Originally posted by Bigboss PC Faster:
Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese
An average for proto is around 6 minutes mark. And this is with players, who have fully awakened terminus weapon. For players, who have ascended weapons, even with full awaken its average around 9 min. This is with burst split setup, which is allow you to skip 2 phases. For players, who can't deal 20% for 1 phase average is arount 13+, but in this case this mostly lead to game over, since its not enough for most dps checks and even if there one person with good gear its not enough when there multiple spawns presented.
Beside you should also make count for cheaters with damage cap mod, for cheaters with perfect sigils setups, for cheaters with combo skip, for cheaters with tiranny exploit abuse. Since alot ppl in game actually use it this is hard to determinate real average time for this fight. I hope devs fix those exploits with 1.1 patch, so we can see normal gameplay and not some ♥♥♥♥ like SBA from one person with 6-7kk damage...
(deleted) Feb 22, 2024 @ 11:17am 
Originally posted by _jp_:
Beside you should also make count for cheaters with damage cap mod, for cheaters with perfect sigils setups, for cheaters with combo skip, for cheaters with tiranny exploit abuse. Since alot ppl in game actually use it this is hard to determinate real average time for this fight. I hope devs fix those exploits with 1.1 patch, so we can see normal gameplay and not some ♥♥♥♥ like SBA from one person with 6-7kk damage...
The rest of the cheat I have heard before, but what is combo skip and tyranny exploit abuse?

There is one more I am aware of, no cooldown for skills. This is seen on Rackam, normal player would walk from point A-B for larger maps that require traversing. I've seen an instance, throughout the entire 4min mission using a Duration skill which Rackam has. The mobs are one-shotted, which I doubt will generate any form of quick cooldown to make that skill refresh cooldown to the point that it becomes a mode of travelling.
Last edited by (deleted); Feb 22, 2024 @ 11:18am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 21, 2024 @ 5:05am
Posts: 15