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Which means you just have to select 3 more, one being the character you always use/ protag/Rosetta and ???. The S++ evaluation you will get all of them easily the moment you reach level 100/ max mastery. The Proud mode stages may require Ascension or Terminus weapon for S++ if you play offline using AI. Coin collecting stage require other players to help you is the hardest to do offline.
Game is out for 3 weeks, many people are chilling in lobby and joining because nothing much left for them to farm other extra Terminus weapons for other characters which they may not even use or just play quick match because it scales them down abit to prevent clearing everything within 30sec while farming some curio.
There is no level sync but you can always limit how many players join, so you can bring yourself+2 AI+ 1 stranger.
Even on proud difficulty, the bosses are still defeated in just under five minutes.proto bahamut in under 7 minutes. Multiplayer is ruined by cheaters,buy a PS5 version instead to play with a japanese
The other matter of players melting low level bosses too fast before any of their mechanics come into play, I wouldn't even say is the players' fault so much as the matchmaking/scaling system. I can't blame other people for building their characters well, levelling up and fighting efficiently. But I've definitely had some first time fights ruined for me by not getting to actually enjoy the fight and mechanics in multiplayer, just because I wanted to grind Dahlia Badges for Ambrosia and XP books to beef up my less used party members.
This was a problem in FFXIV as well, which this game is clearly aping in multiple ways including the Roulettes/Quick Quests. But at least in FFXIV, the scaling didn't start to get REALLY bad until later expansions like Shadowbringers had come out. Difference is...the gameplay in FFXIV isn't nearly as active and engaging as this, cycling rotations on your keyboard's number row as opposed to actively dodging, blocking, doing combos and firing skills. Somehow, even without any expansions or anywhere near the total number of bosses, Relink's already worse about high geared characters quickmatching into lower leveled stuff and crushing it before first timers get to enjoy it. Like I said...not those players' fault, they're just grinding badges like me I"m sure. But I don't feel the downscaling is anywhere near sufficient to keep the gameplay engaging. All I ask is proper scaling during quick quests--people should still be able to go back and manually farm a mission at their full power to rapidly crush it for materials if they want.
That...explains a whole lot. Thanks for clarifying. It's still annoying, but at least that explains why it works that way. Unfortunate...makes the scaling kinda pointless at the end of the day.
Proto Bahamut under 5 minutes just means the players play well and put thought into their builds. And that's an average run at that level, not a fast one.
If you can't finish proto in under 7 minutes its not because you dont cheat, but because your build and skill (and that of your group) isnt very good.
You answered your own question. Use matchmaking for coin collecting and missions with cannons and do everything else with AI and you should be good to go
There is one more I am aware of, no cooldown for skills. This is seen on Rackam, normal player would walk from point A-B for larger maps that require traversing. I've seen an instance, throughout the entire 4min mission using a Duration skill which Rackam has. The mobs are one-shotted, which I doubt will generate any form of quick cooldown to make that skill refresh cooldown to the point that it becomes a mode of travelling.