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This doesn't work for me unfortunately :/ I extracted the files but F4 does nothing for me.
Which Ini file do I have to edit?
you did extract the 7z so that the files end up next to Control_DX11.exe, right ?
Cool response, it made me LOL in real life :)
For DX11 hex edit renderer_rmdwin7_f.dll:
78A53C: 01 -> 00 bool rend::RenderOptions::RenderDepthOfField
78A53D: 01 -> 00 bool rend::RenderOptions::RenderVectorBlur
78A54E: 01 -> 00 bool rend::RenderOptions::ScreenSpaceAntialiasing
For DX12 hex edit renderer_rmdwin10_f.dll:
7AE73D: 01 -> 00 bool rend::RenderOptions::RenderDepthOfField
7AE73E: 01 -> 00 bool rend::RenderOptions::RenderVectorBlur
7AE74F: 01 -> 00 bool rend::RenderOptions::ScreenSpaceAntialiasing
The RenderVectorBlur variable is responsible for camera motion blur. No need to use the injection DLL patch anymore and it works under DX12 too.
I suggest not editing anything other than RenderVectorBlur (at 0x78A53D for d3d11 and 0x7AE74E for d3d12)
I think your post is hard to understand if you don't know hex editing, so I'm copy and pasting from reddit how to do this in an easier to understand manner.
I give all credit to reddit user u/Atari1337 for these words, and always back up the proper DLL files before editing
How to disable Motion Blur, DOF, and SSA [dx11 & dx12]
Hey, quick tutorial on how to disable Motion Blur, DOF (depth of field), and SSA (screen space anti-aliasing) or any combination of them.
download HxD, hex editor
open up the corresponding dll listed below in HxD
press CTRL + G and enter in the bits listed below
go to that offset
change the bits from 01 to 00
save!
DX11 - renderer_rmdwin7_f.dll:
bits - effect
78A53C - RenderDepthOfField
78A53D - RenderVectorBlur (motion blur)
78A54E - ScreenSpaceAntialiasing
DX12 - renderer_rmdwin10_f.dll:
bits - effect
7AE73D - RenderDepthOfField
7AE73E - RenderVectorBlur (motion blur)
7AE74F - ScreenSpaceAntialiasing
edit: please don't distribute these files, not sure the legality of that. :)
also probably leave SSA on, its a jaggy mess without it.
This file above has no executables in it, but does have Two DLL files. Here's the results on Virustotal for those DLL's:
https://www.virustotal.com/gui/file/a338374d1c1a335322d868a483369d8aa754ddbdc511ae48807662a7a9165f30/detection
https://www.virustotal.com/gui/file/a393a6356923ae125ef24368d298b5401c6c1a1f6371e49382fd4599f7b9155f/detection
0/67 for both. There is no "Rootkit" in any of these files.
Control seems to use TAA, although it doesn't expose an option to disable it. DigitalFoundry mentions it in their Control PC: a vision for the future of real-time rendering?[www.eurogamer.net] article:
https://pcgamingwiki.com/wiki/Control#Motion_blur
For the DirectX 12 mode,
Open renderer_rmdwin10_f.dll in a hex editor (e.g. HxD).
Search for 02 00 00 00 01 01 01 as hex and replace it with 02 00 00 00 01 01 00
Save the changes.
I did -NOT- touch either RenderDepthOfField, nor ScreenSpaceAntialiasing, -ONLY- motion blur off.
Here's a link to the file, installation instructions are in a text file inside the zip file. It's pretty easy. Extract two files.
http://www.outfoxed.net/Control-Fixed-DLL-Files_DX11&DX12.zip
CONFIRMED! Now confirmed (Thank you Bloody Daemon) that both the DirectX-11, -AND- the DirectX-12 DLL's both work 100%.
YES! It works with DX12, thank you very much!