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Well you're not forced to bring a pistol though.
Anyway, the reason why the Silverballer is so well-loved (aside from it being the signature weapon of the series) is because the Steady Aim ability allows it to have crazy accurate individual shots, that plus the larger magazine size compared to the ICA19 means you get a reliable silenced pistol that not only works well when you want to shoot stuff up, but also when you're trying to do things like shoot cameras or the like, and you need to be precise.
Bear in mind that there ARE other picks that can potentially be better depending on what it is you need, like the Krugermeier for being extremely quiet or the Concealable 5mm for being, well, concealable, but the Silverballer is extremely well-rounded and has great accuracy which is generally the most important thing you want out of an already-suppressed pistol on SA runs, seeing as things like mag size, rate of fire, or damage will only matter if you miss.
As others have pointed out, you CAN unequip pistols and even if you couldn't, there's nothing stopping you from dropping your pistol at the start of the mission or in a garbage can somewhere.
Also, while it's easy to dismiss silenced pistols for traditional Silent Assassin runs, and generally speaking the coin + lockpick ARE far more useful tools for that playstyle, there's still numerous Silent Assassin-compatible reasons to bring a pistol with you:
-Distracting guards. Even if the bullet impact is noticed it won't invalidate SA unless you're identified as the culprit, and if the bullet impact isn't it acts like any normal distraction.
-Shooting at chandeliers or similar accident-causing objects. A simple propane flask and two shots from a concealed location is all you need to kill a target in broad daylight without invalidating SA.
-Destroying things like cameras or camera terminals from a safe distance.
-Distracting/splitting up guards by dropping the pistol and having them take it away to an evidence box.
While it IS nice to be able to pass frisks and all, I generally consider a silenced sidearm to be a very useful tool even on SA playthroughs.
The Krugermeir 22 is the best stealth pistol in the game - subsonic rounds means you can literally shoot the weapon right next to others and no one will be alerted. But it is very weak, and you have to be near point-blank to use it (in which case, the fiberwire is usually a better stealth choice unless you have to kill two people in the same room quickly). It carries the benefit of being a great distraction tool as well - guards won't hear the gunshot next to their head, but will hear the impact of the bullet 20-30 meters away, allowing you more freedom in putting guards where you want them at just the right time.
The Custom 5mm is basically an ICA 19 with slightly less accuracy, and only 5 rounds (no reloading), regular suppressor, and it can pass a frisk - meaning you can get it into places that otherwise would be difficult or time consuming to get a pistol into.
Overall, handguns aren't great in the game anyways. The best strategies for top scores involve following story missions, killing your targets with accidents, or poisoning their food/ drinks and drowning them in the toilet when they go to vomit (which counts as an accident)
The Custom 5mm can be great for speed runs, the Krugermeir is fun to play with and good for distractions, and both of these can make some Elusive Targets slightly easier. You can also go on rampages with the Silverballer quite effectively, and kill people rapidly with with it making it a good backup plan on no-save runs, or Elusive Targets where you are scared things could go bad and dying isn't an option. But no pistol will help you complete challenges or get high scores overall.
I usually take sedatives and a lockpick with me, along with the silverballer
-The Silverballer has better accuracy.
-The Krugermeier is quieter.
-Custom 5mm can get past frisk points but only has 5 bullets.
If you're needing to shoot something from far off and the ICA19 won't cut it use the Silverballer.
If you're needing to shoot something from right next to a guard and the ICA19 will alert them bring the Krugermeier.
If you are required to bring a pistol past a frisk point for whatever reason and for some reason can't find a way past the frisk point then the Custom 5mm has you covered.
Which one is that?
5mm pistol. You could just bring a briefcase though and achieve the same effect with any pistol/gun you want. Just use caps lock to place it down before you get frisked then pick it up when everything is done