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Fordítási probléma jelentése
For season 2 it's mumbai. The targets are really far apart and the gimmick of not knowing who the 3rd target is, while cool the first few times, is just annoying and tedious and I don't enjoy the setting and layout of the map, but that's a fault that lies with india itself.
Haven’t played Whittleton Creek yet but it gives me very Hitman Blood Money vibes.
Also the level sucks.
In the first one, probably Bangkok. It was big and empty, and didn't feel at all like an actual hotel. Also, they didn't use the Thailand setting at all.
I'm surprised at the hate Mumbai is getting. It's probably my favorite from Season 2. It's the huge, sprawling map filled with vertical layers and tons of ways to approach each target, a la Sapienza from the original. The Maelstrom thing is kind of cool, since it makes each play through a bit different (wish it was *more* different; turns out he's quite predictable).
IMO...
1. Sapienza
2. Mumbai
3. Hokkaido
4. Colombia
5. Isle of Seagull
6. Miami
7. Paris
8. Marrakesh
9. Colorado
10. Bangkok
11. Whitteton Creek
N/A. ICA Facility and Hawke's Bay (tutorial maps)
Miami; too busy
It depends on what situation it is. A lot of people have said Mumbai, and their reason is compelling, but it was by far my favourite in Hitman 2 in that there is a lot of ways to get to each of the targets and it is very clever level in general. But I can see why on replays, it might not be such a popular level, Malmstrom identification is annoying and Rangan is an annoying target to get to. Is certainly not a level I just SA for fun, too annoying to do so. But I really appreciate the Kashrimiran (spl) plot line, I like out sourcing.
But, the targets being apart can be applied to Santa Fortuna. The 3 targets are miles apart and only a couple opportunities exist to bring them together. And likewise, I really don't think a cocaine cartel in South America is the most creative setting IOI had ever came up with. I think gaming in general is in love with the jungles and favelas of South America, wish they visit properly good looking cities like Buenos Aires and Montevideo (and many many many more) rather than the cliche.
Hitman 1. A lot of what Mumbai applies for Colorado. The most annoying thing is the Rose face/mask, it means you HAVE to get into the house. The SA/SO playthrough is the most "forced" of the lot; have to take advantage of copious amount of video game logic in the distraction and luring which I really didn't like. But, it is kind of a special level because it is entirely hostile and it is quite a unique level. It is not my favourite but I appreciate IOI for not using cookie cutter method of level design.
My least favourite for Hitman 1 is 100% Bangkok. Ken Morgan in general is a poorly designed target, all his opportunities take ages to come through and hence the poison method is really the way to go. You need to go through hoops to get him to deviate from his normal routine. While the hotel in general is meh. One of the wings are just half used, there is a lot of empty space in the game that is "there" but just not utilized. It is the one level that I feel the game made artificially big and it shows. Most of Marrakesh and Sapienza is unused for anything, but they made it look like there was a purpose to it.
I guess I appreciate levels that try to be different to the rest a lot more, which some sees as more of a gimmick.
Once you know who he is, his face is unique and never changes (his hair style and clothing do).
You can actually find him easily and kill him without going through the steps of getting Diana to mark him for you
Once you know what he looks like I find him to be a throwback to past games where your targets were not always displayed at all times and you had to actually find them
While the older games were fun in that you didn't have your targets outlined in red at all times (I'm actually playing through all the games right now since I never finished any except Silent Assassin) but it just feels really out of place in this game since every other target is given to you.
I find other missions gimmicks less fun, the Sapienza virus is more annoying and Wittletons evidence search is the worst, this one isn't what makes or breaks the mission for me I just felt it worth mentioning since it is a contributing factor to my not liking the mission that doesn't go into nitpick territory.
Most elusive targets are not marked for you either. They are just trying to give you some variety of presentation.
I always got bored with that one, but again it's just a variety thing
Whittleton creeks is super simple and fast once you know where all of them are, you only need 3 clues and 2 of them are next to each other while a 3rd one is almost right next to your 2nd target. You can finish the easy 3 in seconds while ignoring the ones that take longer to obtain.
For Season 2, I can understand some hate for Mumbai because of how confusing it can be, but I personally enjoy it. The Kashmirian was hillarious and I like how the Maelstrom is an optional objective you can bypass once you know enough. The real Maelstrom has a unique face, walks a little faster, and has numerous unique conversations with other NPCs so you can easily find him by walking through Mumbai and paying attention in the streets. If there's anything I think could really tie Mumbai together I would say they should've had a better way to kill Rangan without ever entering his tower, like maybe another "indirect kill" like Hokkaido had. (eg. screwing up one of his shady deals in such a way that it's going to backfire horribly on him) I personally like Mumbai though, it's a huge map with so many intricacies that I can't hate it.
Also, sidenote for Mumbai, the street enforcers are NOT universal Enforcers. If you pay attention while changing disguises, you'll notice that some disguises like Metal Worker, Holy Man and so on slip past different Enforcers. While some of them will always be Enforcers, changing disguise will switch a bunch of them around so clever use of that can get you through the streets easily enough.
My least favourite in Hitman 2 is probably Santa Fortuna, but that isn't saying much because I love all of this game's levels. I can understand why Whittleton Creek's evidence collecting is annoying for a lot of people (IMO if IO sped up certain animations like ladder climbing or the digging so it's less sluggish, it'd be a lot more forgivable. Also, maybe making stuff like playing the microfilm optional if you've already done it in the past, and just giving you the evidence collecting credit instantly?), though I think Santa Fortuna's sin of having 3 targets who are all miles away from each other is worse. Say what you like about Mumbai, but IMO the structure was better, because the Maelstrom was hiding out inbetween your two targets, and there were waaay more opportunities to make your targets meet.
There are triggers that draw him out and numerous ways to kill Rangan as a result without going in the tower.
The Kashmirian story actually still requires you go into the tower since you need to set up the paint and takes longer than most methods where you don't go in the tower at all.
2. Hokkaido
3. Miami
4. Paris
5. Whittleton Creek
6. Bangkok
7. Mumbai
8. Colombia
9. Isle of Seagall (this one could move up in time, love the location, just not feeling it)
10. Marrakesh
11. Colorado