HITMAN™ 2

HITMAN™ 2

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Question about Hawkes Bay mission
Has anyone figured out how to use the cannabis joint?
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Showing 1-14 of 14 comments
doskido Nov 13, 2018 @ 1:42pm 
Maybe light it and put it into Janus' oxygen supply after having poisoned food downstairs.

He gets the munchies then eats the poison. Just a guess. Lol
=Sarsante= Nov 13, 2018 @ 1:46pm 
Yeah I dont know either, first I thought if you pick it up it would skip the balcony part but then it didnt and I realized only when they come back inside they talk about the joint.
Cpt. Hal Sanders Nov 13, 2018 @ 1:59pm 
I thought it would make sense to get it to Alma's guard somehow, because he smokes a cig upstairs when they are in the bathroom, but I can't see a way and you cannot throw it. I am still trying to figure it out.
Cpt. Hal Sanders Nov 13, 2018 @ 2:01pm 
Oh duh.. you can drop it.. my bad.
Cpt. Hal Sanders Nov 13, 2018 @ 2:18pm 
No luck getting the guard to use it. Maybe I can on one of the guards outside.
Smooth Operator Nov 13, 2018 @ 2:29pm 
Alma's boyfriend comments on it during a dialouge, I believe.
Haven't figured out if you can actually use it yet, but they both certainly seemed high when they were floating 3 feet above the bed when I entered the room. Someone call a damn exorcist!

https://steamcommunity.com/sharedfiles/filedetails/?id=1564445726
=Sarsante= Nov 13, 2018 @ 3:33pm 
Originally posted by Morningstar:
Alma's boyfriend comments on it during a dialouge, I believe.
Haven't figured out if you can actually use it yet, but they both certainly seemed high when they were floating 3 feet above the bed when I entered the room. Someone call a damn exorcist!

https://steamcommunity.com/sharedfiles/filedetails/?id=1564445726
He asks if she wants the joint but she says she doesnt need it, shes tired already
Jurassic Fart 2 Jan 17, 2019 @ 6:34pm 
I read on Reddit that if 47 just stands by the cabinet he jimmies open in the Hawke's Bay house upstairs...for a LONG time, he will be rewarded with always-on Instinct for the rest of the mission. That is MOST definitely NOT true. Oh, and I forgot to mention that the author of that post lied and said that 47 smokes it.

As far as I can tell, there is only ONE purpose to there being a joint in Hawke's Bay, to let players know that this neat little thing is still present and will be of SOME use in the future. Too bad the devs didn't carry forth a Blood Money utility, the ability to poison consumables with syringes. Take it a step further, the ability to refill a syringe from a liquid vial would be nifty, too. Too bad, also, that the hallucinogen from Colorado's Freedom Fighters isn't an inventory unlockable. "Get 'em off! Get 'em off me! Augh! Cobras! Cobras!" That would be hilarious.
Last edited by Jurassic Fart 2; Jan 17, 2019 @ 7:02pm
Cpt. Hal Sanders Jan 20, 2019 @ 2:34pm 
That's what I was hoping for. I spent more time on that mission than any other so far. I was hoping to find the dog too. I found out if you use the sleep syringe on the guard in the tan coat, he will fly through the floor.
Jurassic Fart 2 Jan 20, 2019 @ 4:53pm 
Myself hasn't unlocked the hypodermic sedative. Frankly, I see no value whatsoever in sedatives. Why? You can't use them if there are observers about; you'll blow your Silent Assassin stealth rating—seeing a mark fall to the ground and lose consciousness will count against you. About the only "practical" use I could see is if there are any challenges attached to their use.
lexilogo Jan 20, 2019 @ 7:05pm 
Originally posted by Jurassic Fart 2:
Myself hasn't unlocked the hypodermic sedative. Frankly, I see no value whatsoever in sedatives. Why? You can't use them if there are observers about; you'll blow your Silent Assassin stealth rating—seeing a mark fall to the ground and lose consciousness will count against you. About the only "practical" use I could see is if there are any challenges attached to their use.

I do agree that the sedatives are relatively useless, but there is one fairly good use I've found for them in Hitman 2: Poisoning air systems, when you're given the chance. On Whittleton Creek you can easily KO an entire room's worth of guards, including your target, then waltz in for cleanup, and I BELIEVE that doesn't invalidate Silent Assassin, because everyone's locked into an animation and incapped.
Jurassic Fart 2 Jan 20, 2019 @ 8:11pm 
AIR CONDITIONERS—right! Thanks for the illumination! I knew there HAD to be something they were good for…unlike that stupid trank gun that instead of rendering your target unconscious, it instantly enrages them. One VERY unfriendly individual suggested that my problem was incompetence, but speaking as one who actually knows how to use such devices…no.
Last edited by Jurassic Fart 2; Jan 20, 2019 @ 8:13pm
Originally posted by Jurassic Fart 2:
AIR CONDITIONERS—right! Thanks for the illumination! I knew there HAD to be something they were good for…unlike that stupid trank gun that instead of rendering your target unconscious, it instantly enrages them. One VERY unfriendly individual suggested that my problem was incompetence, but speaking as one who actually knows how to use such devices…no.
A head shot will knock people right out with the trank pistol.
Jurassic Fart 2 Jul 18, 2019 @ 6:08pm 
Further experimentation yielded an unexpected discovery: Hits on bare flesh work best. This was months ago, however. Recently, though, I suspect the devs have tweaked the weapon's performance; the weapon seems to be far more effective than it was at first.
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Date Posted: Nov 13, 2018 @ 1:40pm
Posts: 14